diff options
| author | qwasdrizzel <145519042+qwasdrizzel@users.noreply.github.com> | 2026-03-16 21:44:26 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-16 21:44:26 -0500 |
| commit | ce739f6045ec72127491286ea3f3f21e537c1b55 (patch) | |
| tree | f33bd42a47c1b4a7b2153a7fb77127ee3b407db9 /Minecraft.World/DirectoryLevelStorageSource.cpp | |
| parent | 255a18fe8e9b57377975f82e2b227afe2a12eda0 (diff) | |
| parent | 5a59f5d146b43811dde6a5a0245ee9875d7b5cd1 (diff) | |
Merge branch 'smartcmd:main' into main
Diffstat (limited to 'Minecraft.World/DirectoryLevelStorageSource.cpp')
| -rw-r--r-- | Minecraft.World/DirectoryLevelStorageSource.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Minecraft.World/DirectoryLevelStorageSource.cpp b/Minecraft.World/DirectoryLevelStorageSource.cpp index e229232b..9176b0d5 100644 --- a/Minecraft.World/DirectoryLevelStorageSource.cpp +++ b/Minecraft.World/DirectoryLevelStorageSource.cpp @@ -32,7 +32,7 @@ vector<LevelSummary *> *DirectoryLevelStorageSource::getLevelList() wstring levelId = wstring(L"World").append( std::to_wstring( (i+1) ) ); LevelData *levelData = getDataTagFor(saveFile, levelId); - if (levelData != NULL) + if (levelData != nullptr) { levels->push_back(new LevelSummary(levelId, L"", levelData->getLastPlayed(), levelData->getSizeOnDisk(), levelData.getGameType(), false, levelData->isHardcore())); } @@ -59,7 +59,7 @@ LevelData *DirectoryLevelStorageSource::getDataTagFor(ConsoleSaveFile *saveFile, return ret; } - return NULL; + return nullptr; } void DirectoryLevelStorageSource::renameLevel(const wstring& levelId, const wstring& newLevelName) @@ -121,7 +121,7 @@ void DirectoryLevelStorageSource::deleteRecursive(vector<File *> *files) shared_ptr<LevelStorage> DirectoryLevelStorageSource::selectLevel(ConsoleSaveFile *saveFile, const wstring& levelId, bool createPlayerDir) { - return shared_ptr<LevelStorage> (new DirectoryLevelStorage(saveFile, baseDir, levelId, createPlayerDir)); + return std::make_shared<DirectoryLevelStorage>(saveFile, baseDir, levelId, createPlayerDir); } bool DirectoryLevelStorageSource::isConvertible(ConsoleSaveFile *saveFile, const wstring& levelId) |
