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| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
| commit | 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch) | |
| tree | 69454763e73ca764af4e682d3573080b13138a0e /Minecraft.World/DirectoryLevelStorageSource.cpp | |
| parent | a9be52c41a02d207233199e98898fe7483d7e817 (diff) | |
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.World/DirectoryLevelStorageSource.cpp')
| -rw-r--r-- | Minecraft.World/DirectoryLevelStorageSource.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Minecraft.World/DirectoryLevelStorageSource.cpp b/Minecraft.World/DirectoryLevelStorageSource.cpp index 9176b0d5..e229232b 100644 --- a/Minecraft.World/DirectoryLevelStorageSource.cpp +++ b/Minecraft.World/DirectoryLevelStorageSource.cpp @@ -32,7 +32,7 @@ vector<LevelSummary *> *DirectoryLevelStorageSource::getLevelList() wstring levelId = wstring(L"World").append( std::to_wstring( (i+1) ) ); LevelData *levelData = getDataTagFor(saveFile, levelId); - if (levelData != nullptr) + if (levelData != NULL) { levels->push_back(new LevelSummary(levelId, L"", levelData->getLastPlayed(), levelData->getSizeOnDisk(), levelData.getGameType(), false, levelData->isHardcore())); } @@ -59,7 +59,7 @@ LevelData *DirectoryLevelStorageSource::getDataTagFor(ConsoleSaveFile *saveFile, return ret; } - return nullptr; + return NULL; } void DirectoryLevelStorageSource::renameLevel(const wstring& levelId, const wstring& newLevelName) @@ -121,7 +121,7 @@ void DirectoryLevelStorageSource::deleteRecursive(vector<File *> *files) shared_ptr<LevelStorage> DirectoryLevelStorageSource::selectLevel(ConsoleSaveFile *saveFile, const wstring& levelId, bool createPlayerDir) { - return std::make_shared<DirectoryLevelStorage>(saveFile, baseDir, levelId, createPlayerDir); + return shared_ptr<LevelStorage> (new DirectoryLevelStorage(saveFile, baseDir, levelId, createPlayerDir)); } bool DirectoryLevelStorageSource::isConvertible(ConsoleSaveFile *saveFile, const wstring& levelId) |
