aboutsummaryrefslogtreecommitdiff
path: root/Minecraft.World/DirectoryLevelStorageSource.cpp
diff options
context:
space:
mode:
authorLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
commit087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch)
tree69454763e73ca764af4e682d3573080b13138a0e /Minecraft.World/DirectoryLevelStorageSource.cpp
parenta9be52c41a02d207233199e98898fe7483d7e817 (diff)
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.World/DirectoryLevelStorageSource.cpp')
-rw-r--r--Minecraft.World/DirectoryLevelStorageSource.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Minecraft.World/DirectoryLevelStorageSource.cpp b/Minecraft.World/DirectoryLevelStorageSource.cpp
index 9176b0d5..e229232b 100644
--- a/Minecraft.World/DirectoryLevelStorageSource.cpp
+++ b/Minecraft.World/DirectoryLevelStorageSource.cpp
@@ -32,7 +32,7 @@ vector<LevelSummary *> *DirectoryLevelStorageSource::getLevelList()
wstring levelId = wstring(L"World").append( std::to_wstring( (i+1) ) );
LevelData *levelData = getDataTagFor(saveFile, levelId);
- if (levelData != nullptr)
+ if (levelData != NULL)
{
levels->push_back(new LevelSummary(levelId, L"", levelData->getLastPlayed(), levelData->getSizeOnDisk(), levelData.getGameType(), false, levelData->isHardcore()));
}
@@ -59,7 +59,7 @@ LevelData *DirectoryLevelStorageSource::getDataTagFor(ConsoleSaveFile *saveFile,
return ret;
}
- return nullptr;
+ return NULL;
}
void DirectoryLevelStorageSource::renameLevel(const wstring& levelId, const wstring& newLevelName)
@@ -121,7 +121,7 @@ void DirectoryLevelStorageSource::deleteRecursive(vector<File *> *files)
shared_ptr<LevelStorage> DirectoryLevelStorageSource::selectLevel(ConsoleSaveFile *saveFile, const wstring& levelId, bool createPlayerDir)
{
- return std::make_shared<DirectoryLevelStorage>(saveFile, baseDir, levelId, createPlayerDir);
+ return shared_ptr<LevelStorage> (new DirectoryLevelStorage(saveFile, baseDir, levelId, createPlayerDir));
}
bool DirectoryLevelStorageSource::isConvertible(ConsoleSaveFile *saveFile, const wstring& levelId)