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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/DirectoryLevelStorage.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/DirectoryLevelStorage.cpp')
-rw-r--r--Minecraft.World/DirectoryLevelStorage.cpp35
1 files changed, 16 insertions, 19 deletions
diff --git a/Minecraft.World/DirectoryLevelStorage.cpp b/Minecraft.World/DirectoryLevelStorage.cpp
index 27514c9b..ba9bec6a 100644
--- a/Minecraft.World/DirectoryLevelStorage.cpp
+++ b/Minecraft.World/DirectoryLevelStorage.cpp
@@ -328,7 +328,7 @@ LevelData *DirectoryLevelStorage::prepareLevel()
}
m_bHasLoadedMapDataMappings = true;
- }
+ }
// 4J Jev, removed try/catch
@@ -344,7 +344,7 @@ LevelData *DirectoryLevelStorage::prepareLevel()
return ret;
}
- return NULL;
+ return NULL;
}
void DirectoryLevelStorage::saveLevelData(LevelData *levelData, vector<shared_ptr<Player> > *players)
@@ -428,18 +428,15 @@ void DirectoryLevelStorage::save(shared_ptr<Player> player)
}
}
- // 4J Changed return val to bool to check if new player or loaded player
-bool DirectoryLevelStorage::load(shared_ptr<Player> player)
+// 4J Changed return val to bool to check if new player or loaded player
+CompoundTag *DirectoryLevelStorage::load(shared_ptr<Player> player)
{
- bool newPlayer = true;
CompoundTag *tag = loadPlayerDataTag( player->getXuid() );
if (tag != NULL)
{
- newPlayer = false;
player->load(tag);
- delete tag;
}
- return newPlayer;
+ return tag;
}
CompoundTag *DirectoryLevelStorage::loadPlayerDataTag(PlayerUID xuid)
@@ -506,20 +503,20 @@ void DirectoryLevelStorage::clearOldPlayerFiles()
sort(playerFiles->begin(), playerFiles->end(), FileEntry::newestFirst );
for(unsigned int i = MAX_PLAYER_DATA_SAVES; i < playerFiles->size(); ++i )
- {
+ {
FileEntry *file = playerFiles->at(i);
wstring xuidStr = replaceAll( replaceAll(file->data.filename,playerDir.getName(),L""),L".dat",L"");
#if defined(__PS3__) || defined(__ORBIS__) || defined(_DURANGO)
- PlayerUID xuid(xuidStr);
+ PlayerUID xuid(xuidStr);
#else
- PlayerUID xuid = _fromString<PlayerUID>(xuidStr);
+ PlayerUID xuid = _fromString<PlayerUID>(xuidStr);
#endif
- deleteMapFilesForPlayer(xuid);
- m_saveFile->deleteFile( playerFiles->at(i) );
- }
+ deleteMapFilesForPlayer(xuid);
+ m_saveFile->deleteFile( playerFiles->at(i) );
+ }
}
- delete playerFiles;
+ delete playerFiles;
}
}
@@ -704,10 +701,10 @@ void DirectoryLevelStorage::saveMapIdLookup()
);
#else
m_saveFile->writeFile( fileEntry,
- &m_saveableMapDataMappings, // data buffer
- sizeof(MapDataMappings), // number of bytes to write
- &NumberOfBytesWritten // number of bytes written
- );
+ &m_saveableMapDataMappings, // data buffer
+ sizeof(MapDataMappings), // number of bytes to write
+ &NumberOfBytesWritten // number of bytes written
+ );
assert( NumberOfBytesWritten == sizeof(MapDataMappings) );
#endif
}