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| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-04 03:56:03 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-04 03:56:03 -0600 |
| commit | 42aec6dac53dffa6afe072560a7e1d4986112538 (patch) | |
| tree | 0836426857391df1b6a83f6368a183f83ec9b104 /Minecraft.World/Direction.h | |
| parent | c9d58eeac7c72f0b3038e084667b4d89a6249fce (diff) | |
| parent | ef9b6fd500dfabd9463267b0dd9e29577eea8a2b (diff) | |
Merge branch 'main' into pr/win64-world-saves
# Conflicts:
# Minecraft.Client/MinecraftServer.cpp
# README.md
Diffstat (limited to 'Minecraft.World/Direction.h')
| -rw-r--r-- | Minecraft.World/Direction.h | 31 |
1 files changed, 18 insertions, 13 deletions
diff --git a/Minecraft.World/Direction.h b/Minecraft.World/Direction.h index aadd2bbb..61c6ef58 100644 --- a/Minecraft.World/Direction.h +++ b/Minecraft.World/Direction.h @@ -4,29 +4,34 @@ class Direction { public: static const int UNDEFINED = -1; - static const int SOUTH = 0; - static const int WEST = 1; - static const int NORTH = 2; - static const int EAST = 3; + static const int SOUTH = 0; + static const int WEST = 1; + static const int NORTH = 2; + static const int EAST = 3; static const int STEP_X[]; static const int STEP_Z[]; - // for [direction] it gives [tile-face] - static int DIRECTION_FACING[]; + static const wstring NAMES[];; - // for [facing] it gives [direction] + // for [direction] it gives [tile-face] + static int DIRECTION_FACING[]; + + // for [facing] it gives [direction] static int FACING_DIRECTION[]; - // for [direction] it gives [opposite direction] - static int DIRECTION_OPPOSITE[]; + // for [direction] it gives [opposite direction] + static int DIRECTION_OPPOSITE[]; - // for [direction] it gives [90 degrees clockwise direction] + // for [direction] it gives [90 degrees clockwise direction] static int DIRECTION_CLOCKWISE[]; - // for [direction] it gives [90 degrees counter-clockwise direction] + // for [direction] it gives [90 degrees counter-clockwise direction] static int DIRECTION_COUNTER_CLOCKWISE[]; - // for [direction][world-facing] it gives [tile-facing] - static int RELATIVE_DIRECTION_FACING[4][6]; + // for [direction][world-facing] it gives [tile-facing] + static int RELATIVE_DIRECTION_FACING[4][6]; + + static int getDirection(double xd, double zd); + static int getDirection(int x0, int z0, int x1, int z1); };
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