diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/DiodeTile.h | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/DiodeTile.h')
| -rw-r--r-- | Minecraft.World/DiodeTile.h | 90 |
1 files changed, 59 insertions, 31 deletions
diff --git a/Minecraft.World/DiodeTile.h b/Minecraft.World/DiodeTile.h index 003b011f..16f3347b 100644 --- a/Minecraft.World/DiodeTile.h +++ b/Minecraft.World/DiodeTile.h @@ -8,43 +8,71 @@ class Level; class DiodeTile : public DirectionalTile { friend class Tile; +protected: + bool on; + +protected: + DiodeTile(int id, bool on); +public: + virtual void updateDefaultShape(); // 4J Added override + virtual bool isCubeShaped(); + virtual bool mayPlace(Level *level, int x, int y, int z); + virtual bool canSurvive(Level *level, int x, int y, int z); + virtual void tick(Level *level, int x, int y, int z, Random *random); + virtual Icon *getTexture(int face, int data); + virtual bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face); + virtual int getRenderShape(); + +protected: + virtual bool isOn(int data); + public: - static const int DELAY_MASK = DIRECTION_INV_MASK; - static const int DELAY_SHIFT = 2; + virtual int getDirectSignal(LevelSource *level, int x, int y, int z, int dir); + virtual int getSignal(LevelSource *level, int x, int y, int z, int facing); + virtual void neighborChanged(Level *level, int x, int y, int z, int type); - static const double DELAY_RENDER_OFFSETS[4]; - static const int DELAYS[4]; +protected: + virtual void checkTickOnNeighbor(Level *level, int x, int y, int z, int type); -private: - bool on; +public: + virtual bool isLocked(LevelSource *level, int x, int y, int z, int data); protected: - DiodeTile(int id, bool on); + virtual bool shouldTurnOn(Level *level, int x, int y, int z, int data); + virtual int getInputSignal(Level *level, int x, int y, int z, int data); + virtual int getAlternateSignal(LevelSource *level, int x, int y, int z, int data); + virtual int getAlternateSignalAt(LevelSource *level, int x, int y, int z, int facing); + public: - virtual void updateDefaultShape(); // 4J Added override - virtual bool isCubeShaped(); - virtual bool mayPlace(Level *level, int x, int y, int z); - virtual bool canSurvive(Level *level, int x, int y, int z); - virtual void tick(Level *level, int x, int y, int z, Random *random); - virtual Icon *getTexture(int face, int data); - //@Override - void registerIcons(IconRegister *iconRegister); - virtual bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face); - virtual int getRenderShape(); - virtual bool getDirectSignal(Level *level, int x, int y, int z, int dir); - virtual bool getSignal(LevelSource *level, int x, int y, int z, int facing); - virtual void neighborChanged(Level *level, int x, int y, int z, int type); -private: - virtual bool getSourceSignal(Level *level, int x, int y, int z, int data); + virtual bool isSignalSource(); + virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance); + virtual void onPlace(Level *level, int x, int y, int z); + +protected: + virtual void updateNeighborsInFront(Level *level, int x, int y, int z); + public: - virtual bool TestUse(); - virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param - virtual bool isSignalSource(); - virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by); - virtual void onPlace(Level *level, int x, int y, int z); virtual void destroy(Level *level, int x, int y, int z, int data); - virtual bool isSolidRender(bool isServerLevel = false); - virtual int getResource(int data, Random *random, int playerBonusLevel); - virtual void animateTick(Level *level, int xt, int yt, int zt, Random *random); - virtual int cloneTileId(Level *level, int x, int y, int z); + virtual bool isSolidRender(bool isServerLevel = false); + virtual int getResource(int data, Random *random, int playerBonusLevel) = 0; + virtual int cloneTileId(Level *level, int x, int y, int z) = 0; + +protected: + virtual bool isAlternateInput(int tile); + virtual int getOutputSignal(LevelSource *level, int x, int y, int z, int data); + +public: + static bool isDiode(int id); + virtual bool isSameDiode(int id); + virtual bool shouldPrioritize(Level *level, int x, int y, int z, int data); + +protected: + virtual int getTurnOffDelay(int data); + + virtual int getTurnOnDelay(int data) = 0; + virtual DiodeTile *getOnTile() = 0; + virtual DiodeTile *getOffTile() = 0; + +public: + virtual bool isMatching(int id); }; |
