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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/Dimension.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/Dimension.h')
-rw-r--r--Minecraft.World/Dimension.h45
1 files changed, 24 insertions, 21 deletions
diff --git a/Minecraft.World/Dimension.h b/Minecraft.World/Dimension.h
index 36df385e..5cccd68b 100644
--- a/Minecraft.World/Dimension.h
+++ b/Minecraft.World/Dimension.h
@@ -12,44 +12,47 @@ class LevelType;
class Dimension
{
public:
- Level *level;
+ static const float MOON_BRIGHTNESS_PER_PHASE[8];
+
+ Level *level;
LevelType *levelType;
- BiomeSource *biomeSource;
- bool ultraWarm ;
- bool hasCeiling;
- float *brightnessRamp;
- int id;
+ wstring levelTypeOptions;
+ BiomeSource *biomeSource;
+ bool ultraWarm ;
+ bool hasCeiling;
+ float *brightnessRamp;
+ int id;
- virtual void init(Level *level);
+ virtual void init(Level *level);
protected:
- virtual void updateLightRamp();
- virtual void init();
+ virtual void updateLightRamp();
+ virtual void init();
public:
Dimension();
~Dimension();
virtual ChunkSource *createRandomLevelSource() const;
virtual ChunkSource *createFlatLevelSource() const;
- virtual ChunkStorage *createStorage(File dir);
+ virtual ChunkStorage *createStorage(File dir);
- virtual bool isValidSpawn(int x, int z) const;
+ virtual bool isValidSpawn(int x, int z) const;
- virtual float getTimeOfDay(__int64 time, float a) const;
- virtual int getMoonPhase(__int64 time, float a) const;
+ virtual float getTimeOfDay(__int64 time, float a) const;
+ virtual int getMoonPhase(__int64 time) const;
virtual bool isNaturalDimension();
private:
- static const int fogColor = 0xc0d8ff;
+ static const int fogColor = 0xc0d8ff;
- float sunriseCol[4];
+ float sunriseCol[4];
public:
- virtual float *getSunriseColor(float td, float a);
- virtual Vec3 *getFogColor(float td, float a) const;
- virtual bool mayRespawn() const;
- static Dimension *getNew(int id);
- virtual float getCloudHeight();
- virtual bool hasGround();
+ virtual float *getSunriseColor(float td, float a);
+ virtual Vec3 *getFogColor(float td, float a) const;
+ virtual bool mayRespawn() const;
+ static Dimension *getNew(int id);
+ virtual float getCloudHeight();
+ virtual bool hasGround();
virtual Pos *getSpawnPos();
int getSpawnYPosition();