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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/DetectorRailTile.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/DetectorRailTile.h')
-rw-r--r--Minecraft.World/DetectorRailTile.h14
1 files changed, 9 insertions, 5 deletions
diff --git a/Minecraft.World/DetectorRailTile.h b/Minecraft.World/DetectorRailTile.h
index dd0e6374..4e919912 100644
--- a/Minecraft.World/DetectorRailTile.h
+++ b/Minecraft.World/DetectorRailTile.h
@@ -1,12 +1,12 @@
#pragma once
-#include "RailTile.h"
+#include "BaseRailTile.h"
class Entity;
class Random;
class Level;
class ChunkRebuildData;
-class DetectorRailTile : public RailTile
+class DetectorRailTile : public BaseRailTile
{
friend class ChunkRebuildData;
private:
@@ -14,12 +14,16 @@ private:
public:
DetectorRailTile(int id);
- virtual int getTickDelay();
+ virtual int getTickDelay(Level *level);
virtual bool isSignalSource();
virtual void entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
virtual void tick(Level *level, int x, int y, int z, Random *random);
- virtual bool getSignal(LevelSource *level, int x, int y, int z, int dir);
- virtual bool getDirectSignal(Level *level, int x, int y, int z, int facing);
+ virtual int getSignal(LevelSource *level, int x, int y, int z, int dir);
+ virtual int getDirectSignal(LevelSource *level, int x, int y, int z, int facing);
+ virtual void onPlace(Level *level, int x, int y, int z);
+ virtual bool hasAnalogOutputSignal();
+ virtual int getAnalogOutputSignal(Level *level, int x, int y, int z, int dir);
+
private:
virtual void checkPressed(Level *level, int x, int y, int z, int currentData);
public: