diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.World/DesertWellFeature.cpp | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.World/DesertWellFeature.cpp')
| -rw-r--r-- | Minecraft.World/DesertWellFeature.cpp | 90 |
1 files changed, 90 insertions, 0 deletions
diff --git a/Minecraft.World/DesertWellFeature.cpp b/Minecraft.World/DesertWellFeature.cpp new file mode 100644 index 00000000..c89006bf --- /dev/null +++ b/Minecraft.World/DesertWellFeature.cpp @@ -0,0 +1,90 @@ +#include "stdafx.h" +#include "net.minecraft.world.level.h" +#include "net.minecraft.world.level.tile.h" +#include "DesertWellFeature.h" + +bool DesertWellFeature::place(Level *level, Random *random, int x, int y, int z) +{ + while (level->isEmptyTile(x, y, z) && y > 2) + y--; + + int tile = level->getTile(x, y, z); + if (tile != Tile::sand_Id) + { + return false; + } + + // the surrounding 5x5 area may not be lower than y-1 + for (int ox = -2; ox <= 2; ox++) + { + for (int oz = -2; oz <= 2; oz++) + { + if (level->isEmptyTile(x + ox, y - 1, z + oz) && level->isEmptyTile(x + ox, y - 2, z + oz)) + { + return false; + } + } + } + + // place floor + for (int oy = -1; oy <= 0; oy++) + { + for (int ox = -2; ox <= 2; ox++) + { + for (int oz = -2; oz <= 2; oz++) + { + level->setTileNoUpdate(x + ox, y + oy, z + oz, Tile::sandStone_Id); + } + } + } + + // place water cross + level->setTileNoUpdate(x, y, z, Tile::water_Id); + level->setTileNoUpdate(x - 1, y, z, Tile::water_Id); + level->setTileNoUpdate(x + 1, y, z, Tile::water_Id); + level->setTileNoUpdate(x, y, z - 1, Tile::water_Id); + level->setTileNoUpdate(x, y, z + 1, Tile::water_Id); + + // place "fence" + for (int ox = -2; ox <= 2; ox++) + { + for (int oz = -2; oz <= 2; oz++) + { + if (ox == -2 || ox == 2 || oz == -2 || oz == 2) + { + level->setTileNoUpdate(x + ox, y + 1, z + oz, Tile::sandStone_Id); + } + } + } + level->setTileAndDataNoUpdate(x + 2, y + 1, z, Tile::stoneSlabHalf_Id, StoneSlabTile::SAND_SLAB); + level->setTileAndDataNoUpdate(x - 2, y + 1, z, Tile::stoneSlabHalf_Id, StoneSlabTile::SAND_SLAB); + level->setTileAndDataNoUpdate(x, y + 1, z + 2, Tile::stoneSlabHalf_Id, StoneSlabTile::SAND_SLAB); + level->setTileAndDataNoUpdate(x, y + 1, z - 2, Tile::stoneSlabHalf_Id, StoneSlabTile::SAND_SLAB); + + // place roof + for (int ox = -1; ox <= 1; ox++) + { + for (int oz = -1; oz <= 1; oz++) + { + if (ox == 0 && oz == 0) + { + level->setTileNoUpdate(x + ox, y + 4, z + oz, Tile::sandStone_Id); + } + else + { + level->setTileAndDataNoUpdate(x + ox, y + 4, z + oz, Tile::stoneSlabHalf_Id, StoneSlabTile::SAND_SLAB); + } + } + } + + // place pillars + for (int oy = 1; oy <= 3; oy++) + { + level->setTileNoUpdate(x - 1, y + oy, z - 1, Tile::sandStone_Id); + level->setTileNoUpdate(x - 1, y + oy, z + 1, Tile::sandStone_Id); + level->setTileNoUpdate(x + 1, y + oy, z - 1, Tile::sandStone_Id); + level->setTileNoUpdate(x + 1, y + oy, z + 1, Tile::sandStone_Id); + } + + return true; +}
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