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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/DesertWellFeature.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/DesertWellFeature.cpp')
-rw-r--r--Minecraft.World/DesertWellFeature.cpp34
1 files changed, 17 insertions, 17 deletions
diff --git a/Minecraft.World/DesertWellFeature.cpp b/Minecraft.World/DesertWellFeature.cpp
index c89006bf..62e19bb8 100644
--- a/Minecraft.World/DesertWellFeature.cpp
+++ b/Minecraft.World/DesertWellFeature.cpp
@@ -33,17 +33,17 @@ bool DesertWellFeature::place(Level *level, Random *random, int x, int y, int z)
{
for (int oz = -2; oz <= 2; oz++)
{
- level->setTileNoUpdate(x + ox, y + oy, z + oz, Tile::sandStone_Id);
+ level->setTileAndData(x + ox, y + oy, z + oz, Tile::sandStone_Id, 0, Tile::UPDATE_CLIENTS);
}
}
}
// place water cross
- level->setTileNoUpdate(x, y, z, Tile::water_Id);
- level->setTileNoUpdate(x - 1, y, z, Tile::water_Id);
- level->setTileNoUpdate(x + 1, y, z, Tile::water_Id);
- level->setTileNoUpdate(x, y, z - 1, Tile::water_Id);
- level->setTileNoUpdate(x, y, z + 1, Tile::water_Id);
+ level->setTileAndData(x, y, z, Tile::water_Id, 0, Tile::UPDATE_CLIENTS);
+ level->setTileAndData(x - 1, y, z, Tile::water_Id, 0, Tile::UPDATE_CLIENTS);
+ level->setTileAndData(x + 1, y, z, Tile::water_Id, 0, Tile::UPDATE_CLIENTS);
+ level->setTileAndData(x, y, z - 1, Tile::water_Id, 0, Tile::UPDATE_CLIENTS);
+ level->setTileAndData(x, y, z + 1, Tile::water_Id, 0, Tile::UPDATE_CLIENTS);
// place "fence"
for (int ox = -2; ox <= 2; ox++)
@@ -52,14 +52,14 @@ bool DesertWellFeature::place(Level *level, Random *random, int x, int y, int z)
{
if (ox == -2 || ox == 2 || oz == -2 || oz == 2)
{
- level->setTileNoUpdate(x + ox, y + 1, z + oz, Tile::sandStone_Id);
+ level->setTileAndData(x + ox, y + 1, z + oz, Tile::sandStone_Id, 0, Tile::UPDATE_CLIENTS);
}
}
}
- level->setTileAndDataNoUpdate(x + 2, y + 1, z, Tile::stoneSlabHalf_Id, StoneSlabTile::SAND_SLAB);
- level->setTileAndDataNoUpdate(x - 2, y + 1, z, Tile::stoneSlabHalf_Id, StoneSlabTile::SAND_SLAB);
- level->setTileAndDataNoUpdate(x, y + 1, z + 2, Tile::stoneSlabHalf_Id, StoneSlabTile::SAND_SLAB);
- level->setTileAndDataNoUpdate(x, y + 1, z - 2, Tile::stoneSlabHalf_Id, StoneSlabTile::SAND_SLAB);
+ level->setTileAndData(x + 2, y + 1, z, Tile::stoneSlabHalf_Id, StoneSlabTile::SAND_SLAB, Tile::UPDATE_CLIENTS);
+ level->setTileAndData(x - 2, y + 1, z, Tile::stoneSlabHalf_Id, StoneSlabTile::SAND_SLAB, Tile::UPDATE_CLIENTS);
+ level->setTileAndData(x, y + 1, z + 2, Tile::stoneSlabHalf_Id, StoneSlabTile::SAND_SLAB, Tile::UPDATE_CLIENTS);
+ level->setTileAndData(x, y + 1, z - 2, Tile::stoneSlabHalf_Id, StoneSlabTile::SAND_SLAB, Tile::UPDATE_CLIENTS);
// place roof
for (int ox = -1; ox <= 1; ox++)
@@ -68,11 +68,11 @@ bool DesertWellFeature::place(Level *level, Random *random, int x, int y, int z)
{
if (ox == 0 && oz == 0)
{
- level->setTileNoUpdate(x + ox, y + 4, z + oz, Tile::sandStone_Id);
+ level->setTileAndData(x + ox, y + 4, z + oz, Tile::sandStone_Id, 0, Tile::UPDATE_CLIENTS);
}
else
{
- level->setTileAndDataNoUpdate(x + ox, y + 4, z + oz, Tile::stoneSlabHalf_Id, StoneSlabTile::SAND_SLAB);
+ level->setTileAndData(x + ox, y + 4, z + oz, Tile::stoneSlabHalf_Id, StoneSlabTile::SAND_SLAB, Tile::UPDATE_CLIENTS);
}
}
}
@@ -80,10 +80,10 @@ bool DesertWellFeature::place(Level *level, Random *random, int x, int y, int z)
// place pillars
for (int oy = 1; oy <= 3; oy++)
{
- level->setTileNoUpdate(x - 1, y + oy, z - 1, Tile::sandStone_Id);
- level->setTileNoUpdate(x - 1, y + oy, z + 1, Tile::sandStone_Id);
- level->setTileNoUpdate(x + 1, y + oy, z - 1, Tile::sandStone_Id);
- level->setTileNoUpdate(x + 1, y + oy, z + 1, Tile::sandStone_Id);
+ level->setTileAndData(x - 1, y + oy, z - 1, Tile::sandStone_Id, 0, Tile::UPDATE_CLIENTS);
+ level->setTileAndData(x - 1, y + oy, z + 1, Tile::sandStone_Id, 0, Tile::UPDATE_CLIENTS);
+ level->setTileAndData(x + 1, y + oy, z - 1, Tile::sandStone_Id, 0, Tile::UPDATE_CLIENTS);
+ level->setTileAndData(x + 1, y + oy, z + 1, Tile::sandStone_Id, 0, Tile::UPDATE_CLIENTS);
}
return true;