diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/DesertWellFeature.cpp | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/DesertWellFeature.cpp')
| -rw-r--r-- | Minecraft.World/DesertWellFeature.cpp | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/Minecraft.World/DesertWellFeature.cpp b/Minecraft.World/DesertWellFeature.cpp index c89006bf..62e19bb8 100644 --- a/Minecraft.World/DesertWellFeature.cpp +++ b/Minecraft.World/DesertWellFeature.cpp @@ -33,17 +33,17 @@ bool DesertWellFeature::place(Level *level, Random *random, int x, int y, int z) { for (int oz = -2; oz <= 2; oz++) { - level->setTileNoUpdate(x + ox, y + oy, z + oz, Tile::sandStone_Id); + level->setTileAndData(x + ox, y + oy, z + oz, Tile::sandStone_Id, 0, Tile::UPDATE_CLIENTS); } } } // place water cross - level->setTileNoUpdate(x, y, z, Tile::water_Id); - level->setTileNoUpdate(x - 1, y, z, Tile::water_Id); - level->setTileNoUpdate(x + 1, y, z, Tile::water_Id); - level->setTileNoUpdate(x, y, z - 1, Tile::water_Id); - level->setTileNoUpdate(x, y, z + 1, Tile::water_Id); + level->setTileAndData(x, y, z, Tile::water_Id, 0, Tile::UPDATE_CLIENTS); + level->setTileAndData(x - 1, y, z, Tile::water_Id, 0, Tile::UPDATE_CLIENTS); + level->setTileAndData(x + 1, y, z, Tile::water_Id, 0, Tile::UPDATE_CLIENTS); + level->setTileAndData(x, y, z - 1, Tile::water_Id, 0, Tile::UPDATE_CLIENTS); + level->setTileAndData(x, y, z + 1, Tile::water_Id, 0, Tile::UPDATE_CLIENTS); // place "fence" for (int ox = -2; ox <= 2; ox++) @@ -52,14 +52,14 @@ bool DesertWellFeature::place(Level *level, Random *random, int x, int y, int z) { if (ox == -2 || ox == 2 || oz == -2 || oz == 2) { - level->setTileNoUpdate(x + ox, y + 1, z + oz, Tile::sandStone_Id); + level->setTileAndData(x + ox, y + 1, z + oz, Tile::sandStone_Id, 0, Tile::UPDATE_CLIENTS); } } } - level->setTileAndDataNoUpdate(x + 2, y + 1, z, Tile::stoneSlabHalf_Id, StoneSlabTile::SAND_SLAB); - level->setTileAndDataNoUpdate(x - 2, y + 1, z, Tile::stoneSlabHalf_Id, StoneSlabTile::SAND_SLAB); - level->setTileAndDataNoUpdate(x, y + 1, z + 2, Tile::stoneSlabHalf_Id, StoneSlabTile::SAND_SLAB); - level->setTileAndDataNoUpdate(x, y + 1, z - 2, Tile::stoneSlabHalf_Id, StoneSlabTile::SAND_SLAB); + level->setTileAndData(x + 2, y + 1, z, Tile::stoneSlabHalf_Id, StoneSlabTile::SAND_SLAB, Tile::UPDATE_CLIENTS); + level->setTileAndData(x - 2, y + 1, z, Tile::stoneSlabHalf_Id, StoneSlabTile::SAND_SLAB, Tile::UPDATE_CLIENTS); + level->setTileAndData(x, y + 1, z + 2, Tile::stoneSlabHalf_Id, StoneSlabTile::SAND_SLAB, Tile::UPDATE_CLIENTS); + level->setTileAndData(x, y + 1, z - 2, Tile::stoneSlabHalf_Id, StoneSlabTile::SAND_SLAB, Tile::UPDATE_CLIENTS); // place roof for (int ox = -1; ox <= 1; ox++) @@ -68,11 +68,11 @@ bool DesertWellFeature::place(Level *level, Random *random, int x, int y, int z) { if (ox == 0 && oz == 0) { - level->setTileNoUpdate(x + ox, y + 4, z + oz, Tile::sandStone_Id); + level->setTileAndData(x + ox, y + 4, z + oz, Tile::sandStone_Id, 0, Tile::UPDATE_CLIENTS); } else { - level->setTileAndDataNoUpdate(x + ox, y + 4, z + oz, Tile::stoneSlabHalf_Id, StoneSlabTile::SAND_SLAB); + level->setTileAndData(x + ox, y + 4, z + oz, Tile::stoneSlabHalf_Id, StoneSlabTile::SAND_SLAB, Tile::UPDATE_CLIENTS); } } } @@ -80,10 +80,10 @@ bool DesertWellFeature::place(Level *level, Random *random, int x, int y, int z) // place pillars for (int oy = 1; oy <= 3; oy++) { - level->setTileNoUpdate(x - 1, y + oy, z - 1, Tile::sandStone_Id); - level->setTileNoUpdate(x - 1, y + oy, z + 1, Tile::sandStone_Id); - level->setTileNoUpdate(x + 1, y + oy, z - 1, Tile::sandStone_Id); - level->setTileNoUpdate(x + 1, y + oy, z + 1, Tile::sandStone_Id); + level->setTileAndData(x - 1, y + oy, z - 1, Tile::sandStone_Id, 0, Tile::UPDATE_CLIENTS); + level->setTileAndData(x - 1, y + oy, z + 1, Tile::sandStone_Id, 0, Tile::UPDATE_CLIENTS); + level->setTileAndData(x + 1, y + oy, z - 1, Tile::sandStone_Id, 0, Tile::UPDATE_CLIENTS); + level->setTileAndData(x + 1, y + oy, z + 1, Tile::sandStone_Id, 0, Tile::UPDATE_CLIENTS); } return true; |
