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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/DefendVillageTargetGoal.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/DefendVillageTargetGoal.cpp')
-rw-r--r--Minecraft.World/DefendVillageTargetGoal.cpp20
1 files changed, 17 insertions, 3 deletions
diff --git a/Minecraft.World/DefendVillageTargetGoal.cpp b/Minecraft.World/DefendVillageTargetGoal.cpp
index ad6b3fd8..6ed6af53 100644
--- a/Minecraft.World/DefendVillageTargetGoal.cpp
+++ b/Minecraft.World/DefendVillageTargetGoal.cpp
@@ -3,7 +3,7 @@
#include "net.minecraft.world.entity.animal.h"
#include "DefendVillageTargetGoal.h"
-DefendVillageTargetGoal::DefendVillageTargetGoal(VillagerGolem *golem) : TargetGoal(golem, 16, false, true)
+DefendVillageTargetGoal::DefendVillageTargetGoal(VillagerGolem *golem) : TargetGoal(golem, false, true)
{
this->golem = golem;
setRequiredControlFlags(TargetGoal::TargetFlag);
@@ -13,8 +13,22 @@ bool DefendVillageTargetGoal::canUse()
{
shared_ptr<Village> village = golem->getVillage();
if (village == NULL) return false;
- potentialTarget = weak_ptr<Mob>(village->getClosestAggressor(dynamic_pointer_cast<Mob>(golem->shared_from_this())));
- return canAttack(potentialTarget.lock(), false);
+ potentialTarget = weak_ptr<LivingEntity>(village->getClosestAggressor(dynamic_pointer_cast<LivingEntity>(golem->shared_from_this())));
+ shared_ptr<LivingEntity> potTarget = potentialTarget.lock();
+ if (!canAttack(potTarget, false))
+ {
+ // look for bad players
+ if (mob->getRandom()->nextInt(20) == 0)
+ {
+ potentialTarget = village->getClosestBadStandingPlayer(dynamic_pointer_cast<LivingEntity>(golem->shared_from_this() ));
+ return canAttack(potTarget, false);
+ }
+ return false;
+ }
+ else
+ {
+ return true;
+ }
}
void DefendVillageTargetGoal::start()