diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/DefendVillageTargetGoal.cpp | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/DefendVillageTargetGoal.cpp')
| -rw-r--r-- | Minecraft.World/DefendVillageTargetGoal.cpp | 20 |
1 files changed, 17 insertions, 3 deletions
diff --git a/Minecraft.World/DefendVillageTargetGoal.cpp b/Minecraft.World/DefendVillageTargetGoal.cpp index ad6b3fd8..6ed6af53 100644 --- a/Minecraft.World/DefendVillageTargetGoal.cpp +++ b/Minecraft.World/DefendVillageTargetGoal.cpp @@ -3,7 +3,7 @@ #include "net.minecraft.world.entity.animal.h" #include "DefendVillageTargetGoal.h" -DefendVillageTargetGoal::DefendVillageTargetGoal(VillagerGolem *golem) : TargetGoal(golem, 16, false, true) +DefendVillageTargetGoal::DefendVillageTargetGoal(VillagerGolem *golem) : TargetGoal(golem, false, true) { this->golem = golem; setRequiredControlFlags(TargetGoal::TargetFlag); @@ -13,8 +13,22 @@ bool DefendVillageTargetGoal::canUse() { shared_ptr<Village> village = golem->getVillage(); if (village == NULL) return false; - potentialTarget = weak_ptr<Mob>(village->getClosestAggressor(dynamic_pointer_cast<Mob>(golem->shared_from_this()))); - return canAttack(potentialTarget.lock(), false); + potentialTarget = weak_ptr<LivingEntity>(village->getClosestAggressor(dynamic_pointer_cast<LivingEntity>(golem->shared_from_this()))); + shared_ptr<LivingEntity> potTarget = potentialTarget.lock(); + if (!canAttack(potTarget, false)) + { + // look for bad players + if (mob->getRandom()->nextInt(20) == 0) + { + potentialTarget = village->getClosestBadStandingPlayer(dynamic_pointer_cast<LivingEntity>(golem->shared_from_this() )); + return canAttack(potTarget, false); + } + return false; + } + else + { + return true; + } } void DefendVillageTargetGoal::start() |
