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authorLoki Rautio <lokirautio@gmail.com>2026-03-04 03:56:03 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-04 03:56:03 -0600
commit42aec6dac53dffa6afe072560a7e1d4986112538 (patch)
tree0836426857391df1b6a83f6368a183f83ec9b104 /Minecraft.World/DefendVillageTargetGoal.cpp
parentc9d58eeac7c72f0b3038e084667b4d89a6249fce (diff)
parentef9b6fd500dfabd9463267b0dd9e29577eea8a2b (diff)
Merge branch 'main' into pr/win64-world-saves
# Conflicts: # Minecraft.Client/MinecraftServer.cpp # README.md
Diffstat (limited to 'Minecraft.World/DefendVillageTargetGoal.cpp')
-rw-r--r--Minecraft.World/DefendVillageTargetGoal.cpp20
1 files changed, 17 insertions, 3 deletions
diff --git a/Minecraft.World/DefendVillageTargetGoal.cpp b/Minecraft.World/DefendVillageTargetGoal.cpp
index ad6b3fd8..6ed6af53 100644
--- a/Minecraft.World/DefendVillageTargetGoal.cpp
+++ b/Minecraft.World/DefendVillageTargetGoal.cpp
@@ -3,7 +3,7 @@
#include "net.minecraft.world.entity.animal.h"
#include "DefendVillageTargetGoal.h"
-DefendVillageTargetGoal::DefendVillageTargetGoal(VillagerGolem *golem) : TargetGoal(golem, 16, false, true)
+DefendVillageTargetGoal::DefendVillageTargetGoal(VillagerGolem *golem) : TargetGoal(golem, false, true)
{
this->golem = golem;
setRequiredControlFlags(TargetGoal::TargetFlag);
@@ -13,8 +13,22 @@ bool DefendVillageTargetGoal::canUse()
{
shared_ptr<Village> village = golem->getVillage();
if (village == NULL) return false;
- potentialTarget = weak_ptr<Mob>(village->getClosestAggressor(dynamic_pointer_cast<Mob>(golem->shared_from_this())));
- return canAttack(potentialTarget.lock(), false);
+ potentialTarget = weak_ptr<LivingEntity>(village->getClosestAggressor(dynamic_pointer_cast<LivingEntity>(golem->shared_from_this())));
+ shared_ptr<LivingEntity> potTarget = potentialTarget.lock();
+ if (!canAttack(potTarget, false))
+ {
+ // look for bad players
+ if (mob->getRandom()->nextInt(20) == 0)
+ {
+ potentialTarget = village->getClosestBadStandingPlayer(dynamic_pointer_cast<LivingEntity>(golem->shared_from_this() ));
+ return canAttack(potTarget, false);
+ }
+ return false;
+ }
+ else
+ {
+ return true;
+ }
}
void DefendVillageTargetGoal::start()