diff options
| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-04 03:56:03 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-04 03:56:03 -0600 |
| commit | 42aec6dac53dffa6afe072560a7e1d4986112538 (patch) | |
| tree | 0836426857391df1b6a83f6368a183f83ec9b104 /Minecraft.World/DefaultGameModeCommand.cpp | |
| parent | c9d58eeac7c72f0b3038e084667b4d89a6249fce (diff) | |
| parent | ef9b6fd500dfabd9463267b0dd9e29577eea8a2b (diff) | |
Merge branch 'main' into pr/win64-world-saves
# Conflicts:
# Minecraft.Client/MinecraftServer.cpp
# README.md
Diffstat (limited to 'Minecraft.World/DefaultGameModeCommand.cpp')
| -rw-r--r-- | Minecraft.World/DefaultGameModeCommand.cpp | 19 |
1 files changed, 14 insertions, 5 deletions
diff --git a/Minecraft.World/DefaultGameModeCommand.cpp b/Minecraft.World/DefaultGameModeCommand.cpp index 529733f7..b0a58176 100644 --- a/Minecraft.World/DefaultGameModeCommand.cpp +++ b/Minecraft.World/DefaultGameModeCommand.cpp @@ -9,18 +9,27 @@ EGameCommand DefaultGameModeCommand::getId() void DefaultGameModeCommand::execute(shared_ptr<CommandSender> source, byteArray commandData) { - //if (args.length > 0) - //{ + //if (args.length > 0) { // GameType newMode = getModeForString(source, args[0]); // doSetGameType(newMode); - // String modeName = I18n.get("gameMode." + newMode.getName()); - // logAdminAction(source, "commands.defaultgamemode.success", modeName); + // logAdminAction(source, "commands.defaultgamemode.success", ChatMessageComponent.forTranslation("gameMode." + newMode.getName())); + // return; //} + + //throw new UsageException("commands.defaultgamemode.usage"); } void DefaultGameModeCommand::doSetGameType(GameType *newGameType) { - //MinecraftServer::getInstance()->setDefaultGameMode(newGameType); + //MinecraftServer minecraftServer = MinecraftServer.getInstance(); + //minecraftServer.setDefaultGameMode(newGameType); + + //if (minecraftServer.getForceGameType()) { + // for (ServerPlayer player : MinecraftServer.getInstance().getPlayers().players) { + // player.setGameMode(newGameType); + // player.fallDistance = 0; // reset falldistance so flying people do not die :P + // } + //} }
\ No newline at end of file |
