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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/DaylightDetectorTile.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/DaylightDetectorTile.h')
-rw-r--r--Minecraft.World/DaylightDetectorTile.h27
1 files changed, 27 insertions, 0 deletions
diff --git a/Minecraft.World/DaylightDetectorTile.h b/Minecraft.World/DaylightDetectorTile.h
new file mode 100644
index 00000000..635504d2
--- /dev/null
+++ b/Minecraft.World/DaylightDetectorTile.h
@@ -0,0 +1,27 @@
+#pragma once
+
+#include "BaseEntityTile.h"
+
+class DaylightDetectorTile : public BaseEntityTile
+{
+ friend class ChunkRebuildData;
+private:
+ Icon *icons[2];
+
+public:
+ DaylightDetectorTile(int id);
+
+ virtual void updateDefaultShape(); // 4J Added override
+ virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>());
+ virtual int getSignal(LevelSource *level, int x, int y, int z, int dir);
+ virtual void tick(Level *level, int x, int y, int z, Random *random);
+ virtual void neighborChanged(Level *level, int x, int y, int z, int type);
+ virtual void onPlace(Level *level, int x, int y, int z);
+ virtual void updateSignalStrength(Level *level, int x, int y, int z);
+ virtual bool isCubeShaped();
+ virtual bool isSolidRender(bool isServerLevel = false);
+ virtual bool isSignalSource();
+ virtual shared_ptr<TileEntity> newTileEntity(Level *level);
+ virtual Icon *getTexture(int face, int data);
+ virtual void registerIcons(IconRegister *iconRegister);
+}; \ No newline at end of file