diff options
| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
| commit | 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch) | |
| tree | 69454763e73ca764af4e682d3573080b13138a0e /Minecraft.World/DataLayer.cpp | |
| parent | a9be52c41a02d207233199e98898fe7483d7e817 (diff) | |
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.World/DataLayer.cpp')
| -rw-r--r-- | Minecraft.World/DataLayer.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Minecraft.World/DataLayer.cpp b/Minecraft.World/DataLayer.cpp index f3916320..a5e7d088 100644 --- a/Minecraft.World/DataLayer.cpp +++ b/Minecraft.World/DataLayer.cpp @@ -40,21 +40,21 @@ void DataLayer::set(int x, int y, int z, int val) if (part == 0) { - data[slot] = static_cast<byte>((data[slot] & 0xf0) | (val & 0xf)); + data[slot] = (byte) ((data[slot] & 0xf0) | (val & 0xf)); } else { - data[slot] = static_cast<byte>((data[slot] & 0x0f) | ((val & 0xf) << 4)); + data[slot] = (byte) ((data[slot] & 0x0f) | ((val & 0xf) << 4)); } } bool DataLayer::isValid() { - return data.data != nullptr; + return data.data != NULL; } void DataLayer::setAll(int br) { - byte val = static_cast<byte>(br & (br << 4)); + byte val = (byte) (br & (br << 4)); for (unsigned int i = 0; i < data.length; i++) { data[i] = val; |
