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authorvoid_17 <61356189+void2012@users.noreply.github.com>2026-03-07 03:31:30 +0700
committerGitHub <noreply@github.com>2026-03-07 03:31:30 +0700
commit988e3042e00485aa7ed3725fe7bfde1da8cf8519 (patch)
treecf712d80b4d03eec73f935e0cce23020ddb6f5ef /Minecraft.World/CustomLevelSource.cpp
parent175fc3824e502ecd701c1da2ecd2061d77495693 (diff)
Remove all MSVC `__int64` (#742)
Diffstat (limited to 'Minecraft.World/CustomLevelSource.cpp')
-rw-r--r--Minecraft.World/CustomLevelSource.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/Minecraft.World/CustomLevelSource.cpp b/Minecraft.World/CustomLevelSource.cpp
index 61316299..0f4c6479 100644
--- a/Minecraft.World/CustomLevelSource.cpp
+++ b/Minecraft.World/CustomLevelSource.cpp
@@ -13,7 +13,7 @@
const double CustomLevelSource::SNOW_SCALE = 0.3;
const double CustomLevelSource::SNOW_CUTOFF = 0.5;
-CustomLevelSource::CustomLevelSource(Level *level, __int64 seed, bool generateStructures) : generateStructures( generateStructures )
+CustomLevelSource::CustomLevelSource(Level *level, int64_t seed, bool generateStructures) : generateStructures( generateStructures )
{
#ifdef _OVERRIDE_HEIGHTMAP
m_XZSize = level->getLevelData()->getXZSize();
@@ -328,7 +328,7 @@ void CustomLevelSource::buildSurfaces(int xOffs, int zOffs, byteArray blocks, Bi
run = runDepth;
if (y >= waterHeight - 1) blocks[offs] = top;
else blocks[offs] = material;
- }
+ }
else if (run > 0)
{
run--;
@@ -402,7 +402,7 @@ LevelChunk *CustomLevelSource::getChunk(int xOffs, int zOffs)
// addCaves(xOffs, zOffs, blocks);
// addTowns(xOffs, zOffs, blocks);
- // levelChunk->recalcHeightmap(); // 4J - removed & moved into its own method
+ // levelChunk->recalcHeightmap(); // 4J - removed & moved into its own method
// 4J - this now creates compressed block data from the blocks array passed in, so moved it until after the blocks are actually finalised. We also
// now need to free the passed in blocks as the LevelChunk doesn't use the passed in allocation anymore.
@@ -507,8 +507,8 @@ void CustomLevelSource::postProcess(ChunkSource *parent, int xt, int zt)
}
pprandom->setSeed(level->getSeed());
- __int64 xScale = pprandom->nextLong() / 2 * 2 + 1;
- __int64 zScale = pprandom->nextLong() / 2 * 2 + 1;
+ int64_t xScale = pprandom->nextLong() / 2 * 2 + 1;
+ int64_t zScale = pprandom->nextLong() / 2 * 2 + 1;
pprandom->setSeed(((xt * xScale) + (zt * zScale)) ^ level->getSeed());
bool hasVillage = false;