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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/CropTile.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/CropTile.h')
-rw-r--r--Minecraft.World/CropTile.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/Minecraft.World/CropTile.h b/Minecraft.World/CropTile.h
index 998c5367..165fd4af 100644
--- a/Minecraft.World/CropTile.h
+++ b/Minecraft.World/CropTile.h
@@ -15,29 +15,29 @@ private:
protected:
CropTile(int id);
- virtual bool mayPlaceOn(int tile);
+ virtual bool mayPlaceOn(int tile);
public:
// 4J Added override
virtual void updateDefaultShape();
virtual void tick(Level *level, int x, int y, int z, Random *random);
- void growCropsToMax(Level *level, int x, int y, int z);
+ virtual void growCrops(Level *level, int x, int y, int z);
private:
float getGrowthSpeed(Level *level, int x, int y, int z);
public:
virtual Icon *getTexture(int face, int data);
- virtual int getRenderShape();
+ virtual int getRenderShape();
protected:
virtual int getBaseSeedId();
virtual int getBasePlantId();
public:
- /**
- * Using this method instead of destroy() to determine if seeds should be
- * dropped
- */
- virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus);
- virtual int getResource(int data, Random *random, int playerBonusLevel);
- virtual int getResourceCount(Random *random);
+ /**
+ * Using this method instead of destroy() to determine if seeds should be
+ * dropped
+ */
+ virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus);
+ virtual int getResource(int data, Random *random, int playerBonusLevel);
+ virtual int getResourceCount(Random *random);
virtual int cloneTileId(Level *level, int x, int y, int z);
//@Override
virtual void registerIcons(IconRegister *iconRegister);