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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/Creeper.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/Creeper.h')
-rw-r--r--Minecraft.World/Creeper.h24
1 files changed, 15 insertions, 9 deletions
diff --git a/Minecraft.World/Creeper.h b/Minecraft.World/Creeper.h
index a5da0e10..d5cd4cff 100644
--- a/Minecraft.World/Creeper.h
+++ b/Minecraft.World/Creeper.h
@@ -14,30 +14,36 @@ public:
private:
static const int DATA_SWELL_DIR = 16;
- static const int DATA_IS_POWERED = 17;
+ static const int DATA_IS_POWERED = 17;
- int swell;
- int oldSwell;
-
- static const int MAX_SWELL = 30;
+ int oldSwell;
+ int swell;
+ int maxSwell;
+ int explosionRadius;
void _init();
public:
Creeper(Level *level);
+protected:
+ void registerAttributes();
+
+public:
virtual bool useNewAi();
- virtual int getMaxHealth();
+
+ virtual int getMaxFallDistance();
protected:
+ virtual void causeFallDamage(float distance);
virtual void defineSynchedData();
public:
virtual void addAdditonalSaveData(CompoundTag *entityTag);
- virtual void readAdditionalSaveData(CompoundTag *tag);
+ virtual void readAdditionalSaveData(CompoundTag *tag);
protected:
- virtual void tick();
+ virtual void tick();
protected:
virtual int getHurtSound();
@@ -47,7 +53,7 @@ public:
virtual void die(DamageSource *source);
virtual bool doHurtTarget(shared_ptr<Entity> target);
virtual bool isPowered();
- float getSwelling(float a);
+ float getSwelling(float a);
protected:
int getDeathLoot();