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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.World/ConsoleSaveFileSplit.cpp
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.World/ConsoleSaveFileSplit.cpp')
-rw-r--r--Minecraft.World/ConsoleSaveFileSplit.cpp1711
1 files changed, 1711 insertions, 0 deletions
diff --git a/Minecraft.World/ConsoleSaveFileSplit.cpp b/Minecraft.World/ConsoleSaveFileSplit.cpp
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+++ b/Minecraft.World/ConsoleSaveFileSplit.cpp
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+#include "stdafx.h"
+#include "StringHelpers.h"
+#include "ConsoleSaveFileSplit.h"
+#include "ConsoleSaveFileConverter.h"
+#include "File.h"
+#include <xuiapp.h>
+#include "compression.h"
+#include "..\Minecraft.Client\Minecraft.h"
+#include "..\Minecraft.Client\MinecraftServer.h"
+#include "..\Minecraft.Client\ServerLevel.h"
+#include "..\Minecraft.World\net.minecraft.world.level.h"
+#include "..\Minecraft.World\LevelData.h"
+#include "..\Minecraft.Client\Common\GameRules\LevelGenerationOptions.h"
+#include "..\Minecraft.World\net.minecraft.world.level.chunk.storage.h"
+
+#define RESERVE_ALLOCATION MEM_RESERVE
+#define COMMIT_ALLOCATION MEM_COMMIT
+
+unsigned int ConsoleSaveFileSplit::pagesCommitted = 0;
+void *ConsoleSaveFileSplit::pvHeap = NULL;
+
+ConsoleSaveFileSplit::RegionFileReference::RegionFileReference(int index, unsigned int regionIndex, unsigned int length/*=0*/, unsigned char *data/*=NULL*/)
+{
+ fileEntry = new FileEntry();
+ fileEntry->currentFilePointer = 0;
+ fileEntry->data.length = 0;
+ fileEntry->data.regionIndex = regionIndex;
+ this->data = 0;
+ this->index = index;
+ this->dirty = false;
+ this->dataCompressed = data;
+ this->dataCompressedSize = length;
+ this->lastWritten = 0;
+}
+
+ConsoleSaveFileSplit::RegionFileReference::~RegionFileReference()
+{
+ free(data);
+ delete fileEntry;
+}
+
+// Compress from data to dataCompressed. Uses a special compression method that is designed just to efficiently store runs of zeros, with little overhead on other stuff.
+// Compresed format is a 4 byte uncompressed size, followed by data as follows:
+//
+// Byte value Meaning
+//
+// 1 - 255 Normal data
+// 0 followed by 1 - 255 Run of 1 - 255 0s
+// 0 followed by 0, followed by 256 to 65791 (as 2 bytes) Run of 256 to 65791 zeros
+
+void ConsoleSaveFileSplit::RegionFileReference::Compress()
+{
+ unsigned char *dataIn = data;
+ unsigned char *dataInLast = data + fileEntry->data.length;
+
+// int64_t startTime = System::currentTimeMillis();
+
+ // One pass through to work out storage space required for compressed data
+ unsigned int outputSize = 4; // 4 bytes required to store the uncompressed size for faster decompression
+ unsigned int runLength = 0;
+ while( dataIn != dataInLast )
+ {
+ unsigned char thisByte = *dataIn++;
+ if( ( thisByte != 0 ) || ( runLength == ( 65535 + 256 ) ) )
+ {
+ // We've got a non-zero value, or we've hit our maximum run length.
+ // If there was a preceeding run of zeros, encode that nwo
+ if( runLength != 0 )
+ {
+ if( runLength < 256 )
+ {
+ // Runs of 1 to 255 encoded as 0 followed by one byte of run length
+ outputSize += 2;
+ }
+ else
+ {
+ // Runs of 256 to 65791 encoded as two 0s followed by two bytes of run length - 256
+ outputSize += 4;
+ }
+ // Run is now processed
+ runLength = 0;
+ }
+ // Now handle the current byte
+ if( thisByte == 0 )
+ {
+ runLength++;
+ }
+ else
+ {
+ // Non-zero, just copy over to output
+ outputSize++;
+ }
+ }
+ else
+ {
+ // It's a zero - keep counting size of the run
+ runLength++;
+ }
+ }
+ // Handle any outstanding run
+ if ( runLength != 0 )
+ {
+ if( runLength < 256 )
+ {
+ // Runs of 1 to 255 encoded as 0 followed by one byte of run length
+ outputSize += 2;
+ }
+ else
+ {
+ // Runs of 256 to 65791 encoded as two 0s followed by two bytes of run length - 256
+ outputSize += 4;
+ }
+ // Run is now processed
+ runLength = 0;
+ }
+
+ // Now actually allocate & write the compress data. First 4 bytes store the uncompressed size
+ dataCompressed = (unsigned char *)malloc(outputSize);
+ *((unsigned int *)dataCompressed) = fileEntry->data.length;
+ unsigned char *dataOut = dataCompressed + 4;
+ dataIn = data;
+
+ // Now same process as before, but actually writing
+ while( dataIn != dataInLast )
+ {
+ unsigned char thisByte = *dataIn++;
+ if( ( thisByte != 0 ) || ( runLength == ( 65535 + 256 ) ) )
+ {
+ // We've got a non-zero value, or we've hit our maximum run length.
+ // If there was a preceeding run of zeros, encode that nwo
+ if( runLength != 0 )
+ {
+ if( runLength < 256 )
+ {
+ // Runs of 1 to 255 encoded as 0 followed by one byte of run length
+ *dataOut++ = 0;
+ *dataOut++ = runLength;
+ }
+ else
+ {
+ // Runs of 256 to 65791 encoded as two 0s followed by two bytes of run length - 256
+ *dataOut++ = 0;
+ *dataOut++ = 0;
+ unsigned int largeRunLength = runLength - 256;
+ *dataOut++ = ( largeRunLength >> 8 ) & 0xff;
+ *dataOut++ = ( largeRunLength ) & 0xff;
+ }
+ // Run is now processed
+ runLength = 0;
+ }
+ // Now handle the current byte
+ if( thisByte == 0 )
+ {
+ runLength++;
+ }
+ else
+ {
+ // Non-zero, just copy over to output
+ *dataOut++ = thisByte;
+ }
+ }
+ else
+ {
+ // It's a zero - keep counting size of the run
+ runLength++;
+ }
+ }
+ // Handle any outstanding run
+ if( runLength != 0 )
+ {
+ if( runLength < 256 )
+ {
+ // Runs of 1 to 255 encoded as 0 followed by one byte of run length
+ *dataOut++ = 0;
+ *dataOut++ = runLength;
+ }
+ else
+ {
+ // Runs of 256 to 65791 encoded as two 0s followed by two bytes of run length - 256
+ *dataOut++ = 0;
+ *dataOut++ = 0;
+ unsigned int largeRunLength = runLength - 256;
+ *dataOut++ = ( largeRunLength >> 8 ) & 0xff;
+ *dataOut++ = ( largeRunLength ) & 0xff;
+ }
+ // Run is now processed
+ runLength = 0;
+ }
+ assert(( dataOut - dataCompressed ) == outputSize );
+ dataCompressedSize = outputSize;
+// int64_t endTime = System::currentTimeMillis();
+// app.DebugPrintf("Compressing region file 0x%.8x from %d to %d bytes - %dms\n", fileEntry->data.regionIndex, fileEntry->data.length, dataCompressedSize, endTime - startTime);
+}
+
+// Decompress from dataCompressed -> data. See comment in Compress method for format
+void ConsoleSaveFileSplit::RegionFileReference::Decompress()
+{
+// int64_t startTime = System::currentTimeMillis();
+ fileEntry->data.length = *((unsigned int *)dataCompressed);
+
+ // If this is unusually large, then test how big it would be when expanded before trying to allocate. Matching the expanded size
+ // is (currently) our means of knowing that this file is ok
+ if( fileEntry->data.length > 1 * 1024 * 1024 )
+ {
+ unsigned int uncompressedSize = 0;
+ unsigned char *dataIn = dataCompressed + 4;
+ unsigned char *dataInLast = dataCompressed + dataCompressedSize;
+
+ while (dataIn != dataInLast)
+ {
+ unsigned char thisByte = *dataIn++;
+ if( thisByte == 0 )
+ {
+ thisByte = *dataIn++;
+ if( thisByte == 0 )
+ {
+ unsigned int runLength = (*dataIn++) << 8;
+ runLength |= (*dataIn++);
+ runLength += 256;
+ uncompressedSize += runLength;
+ }
+ else
+ {
+ unsigned int runLength = thisByte;
+ uncompressedSize += runLength;
+ }
+ }
+ else
+ {
+ uncompressedSize++;
+ }
+ }
+
+ if( fileEntry->data.length != uncompressedSize )
+ {
+ // Treat as if it was an empty region file
+ fileEntry->data.length = 0;
+ assert(0);
+ return;
+ }
+ }
+
+
+ data = (unsigned char *)malloc(fileEntry->data.length);
+ unsigned char *dataIn = dataCompressed + 4;
+ unsigned char *dataInLast = dataCompressed + dataCompressedSize;
+ unsigned char *dataOut = data;
+
+ while (dataIn != dataInLast)
+ {
+ unsigned char thisByte = *dataIn++;
+ if( thisByte == 0 )
+ {
+ thisByte = *dataIn++;
+ if( thisByte == 0 )
+ {
+ unsigned int runLength = (*dataIn++) << 8;
+ runLength |= (*dataIn++);
+ runLength += 256;
+ for( unsigned int i = 0; i < runLength; i++ )
+ {
+ *dataOut++ = 0;
+ }
+ }
+ else
+ {
+ unsigned int runLength = thisByte;
+ for( unsigned int i = 0; i < runLength; i++ )
+ {
+ *dataOut++ = 0;
+ }
+ }
+ }
+ else
+ {
+ *dataOut++ = thisByte;
+ }
+ }
+ // If we failed to correctly decompress, then treat as if it was an empty region file
+ if( ( dataOut - data ) != fileEntry->data.length )
+ {
+ free(data);
+ fileEntry->data.length = 0;
+ data = NULL;
+ assert(0);
+ }
+// int64_t endTime = System::currentTimeMillis();
+// app.DebugPrintf("Decompressing region file from 0x%.8x %d to %d bytes - %dms\n", fileEntry->data.regionIndex, dataCompressedSize, fileEntry->data.length, endTime - startTime);//
+}
+
+unsigned int ConsoleSaveFileSplit::RegionFileReference::GetCompressedSize()
+{
+ unsigned char *dataIn = data;
+ unsigned char *dataInLast = data + fileEntry->data.length;
+
+ unsigned int outputSize = 4; // 4 bytes required to store the uncompressed size for faster decompression
+ unsigned int runLength = 0;
+ while( dataIn != dataInLast )
+ {
+ unsigned char thisByte = *dataIn++;
+ if( ( thisByte != 0 ) || ( runLength == ( 65535 + 256 ) ) )
+ {
+ // We've got a non-zero value, or we've hit our maximum run length.
+ // If there was a preceeding run of zeros, encode that nwo
+ if( runLength != 0 )
+ {
+ if( runLength < 256 )
+ {
+ // Runs of 1 to 255 encoded as 0 followed by one byte of run length
+ outputSize += 2;
+ }
+ else
+ {
+ // Runs of 256 to 65791 encoded as two 0s followed by two bytes of run length - 256
+ outputSize += 4;
+ }
+ // Run is now processed
+ runLength = 0;
+ }
+ // Now handle the current byte
+ if( thisByte == 0 )
+ {
+ runLength++;
+ }
+ else
+ {
+ // Non-zero, just copy over to output
+ outputSize++;
+ }
+ }
+ else
+ {
+ // It's a zero - keep counting size of the run
+ runLength++;
+ }
+ }
+ // Handle any outstanding run
+ if ( runLength != 0 )
+ {
+ if( runLength < 256 )
+ {
+ // Runs of 1 to 255 encoded as 0 followed by one byte of run length
+ outputSize += 2;
+ }
+ else
+ {
+ // Runs of 256 to 65791 encoded as two 0s followed by two bytes of run length - 256
+ outputSize += 4;
+ }
+ // Run is now processed
+ runLength = 0;
+ }
+ return outputSize;
+}
+
+// Release dataCompressed
+void ConsoleSaveFileSplit::RegionFileReference::ReleaseCompressed()
+{
+// app.DebugPrintf("Releasing compressed data for region file from 0x%.8x\n", fileEntry->data.regionIndex );
+ free(dataCompressed);
+ dataCompressed = NULL;
+ dataCompressedSize = NULL;
+}
+
+FileEntry *ConsoleSaveFileSplit::GetRegionFileEntry(unsigned int regionIndex)
+{
+ // Is a region file - determine if we've got it as a separate file
+ AUTO_VAR(it, regionFiles.find(regionIndex) );
+ if( it != regionFiles.end() )
+ {
+ // Already got it
+ return it->second->fileEntry;
+ }
+
+ int index = StorageManager.AddSubfile(regionIndex);
+ RegionFileReference *newRef = new RegionFileReference(index, regionIndex);
+ regionFiles[regionIndex] = newRef;
+
+ return newRef->fileEntry;
+}
+
+ConsoleSaveFileSplit::ConsoleSaveFileSplit(const wstring &fileName, LPVOID pvSaveData /*= NULL*/, DWORD dFileSize /*= 0*/, bool forceCleanSave /*= false*/, ESavePlatform plat /*= SAVE_FILE_PLATFORM_LOCAL*/)
+{
+ DWORD fileSize = dFileSize;
+
+ // Load a save from the game rules
+ bool bLevelGenBaseSave = false;
+ LevelGenerationOptions *levelGen = app.getLevelGenerationOptions();
+ if( pvSaveData == NULL && levelGen != NULL && levelGen->requiresBaseSave())
+ {
+ pvSaveData = levelGen->getBaseSaveData(fileSize);
+ if(pvSaveData && fileSize != 0) bLevelGenBaseSave = true;
+ }
+
+ if( pvSaveData == NULL || fileSize == 0)
+ fileSize = StorageManager.GetSaveSize();
+
+ if( forceCleanSave )
+ fileSize = 0;
+
+ _init(fileName, pvSaveData, fileSize, plat);
+
+ if(bLevelGenBaseSave)
+ {
+ levelGen->deleteBaseSaveData();
+ }
+}
+
+ConsoleSaveFileSplit::ConsoleSaveFileSplit(ConsoleSaveFile *sourceSave, bool alreadySmallRegions, ProgressListener *progress)
+{
+ _init(sourceSave->getFilename(), NULL, 0, sourceSave->getSavePlatform());
+
+ header.setOriginalSaveVersion(sourceSave->getOriginalSaveVersion());
+ header.setSaveVersion(sourceSave->getSaveVersion());
+
+ if(alreadySmallRegions)
+ {
+
+ vector<FileEntry *> *sourceFiles = sourceSave->getFilesWithPrefix(L"");
+
+ DWORD bytesWritten;
+ for(AUTO_VAR(it, sourceFiles->begin()); it != sourceFiles->end(); ++it)
+ {
+ FileEntry *sourceEntry = *it;
+ sourceSave->setFilePointer(sourceEntry,0,NULL,FILE_BEGIN);
+
+ FileEntry *targetEntry = createFile(ConsoleSavePath(sourceEntry->data.filename));
+
+ writeFile(targetEntry, sourceSave->getWritePointer(sourceEntry), sourceEntry->getFileSize(), &bytesWritten);
+ }
+
+ delete sourceFiles;
+ }
+ else
+ {
+ ConsoleSaveFileConverter::ConvertSave(sourceSave, this, progress);
+ }
+}
+
+void ConsoleSaveFileSplit::_init(const wstring &fileName, LPVOID pvSaveData, DWORD fileSize, ESavePlatform plat)
+{
+ InitializeCriticalSectionAndSpinCount(&m_lock,5120);
+
+ m_lastTickTime = 0;
+
+ // One time initialise of static stuff required for our storage
+ if( pvHeap == NULL )
+ {
+ // Reserve a chunk of 64MB of virtual address space for our saves, using 64KB pages.
+ // We'll only be committing these as required to grow the storage we need, which will
+ // the storage to grow without having to use realloc.
+ pvHeap = VirtualAlloc(NULL, MAX_PAGE_COUNT * CSF_PAGE_SIZE, RESERVE_ALLOCATION, PAGE_READWRITE );
+ }
+
+ pvSaveMem = pvHeap;
+ m_fileName = fileName;
+
+ // Get details of region files. From this point on we are responsible for the memory that the storage manager initially allocated for them
+ unsigned int regionCount = StorageManager.GetSubfileCount();
+ for( unsigned int i = 0; i < regionCount; i++ )
+ {
+ unsigned int regionIndex;
+ unsigned char *regionDataCompressed;
+ unsigned int regionSizeCompressed;
+
+ StorageManager.GetSubfileDetails(i, &regionIndex, &regionDataCompressed, &regionSizeCompressed);
+
+ RegionFileReference *regionFileRef = new RegionFileReference(i, regionIndex, regionSizeCompressed, regionDataCompressed);
+ if( regionSizeCompressed > 0 )
+ {
+ regionFileRef->Decompress();
+ }
+ else
+ {
+ regionFileRef->fileEntry->data.length = 0;
+ }
+ regionFileRef->ReleaseCompressed();
+ regionFiles[regionIndex] = regionFileRef;
+ }
+
+ DWORD heapSize = max( fileSize, (DWORD)(1024 * 1024 * 2)); // 4J Stu - Our files are going to be bigger than 2MB so allocate high to start with
+
+ // Initially committ enough room to store headSize bytes (using CSF_PAGE_SIZE pages, so rounding up here). We should only ever have one save file at a time,
+ // and the pages should be decommitted in the dtor, so pages committed should always be zero at this point.
+ if( pagesCommitted != 0 )
+ {
+#ifndef _CONTENT_PACKAGE
+ __debugbreak();
+#endif
+ }
+
+ unsigned int pagesRequired = ( heapSize + (CSF_PAGE_SIZE - 1 ) ) / CSF_PAGE_SIZE;
+
+ void *pvRet = VirtualAlloc(pvHeap, pagesRequired * CSF_PAGE_SIZE, COMMIT_ALLOCATION, PAGE_READWRITE);
+ if( pvRet == NULL )
+ {
+#ifndef _CONTENT_PACKAGE
+ // Out of physical memory
+ __debugbreak();
+#endif
+ }
+ pagesCommitted = pagesRequired;
+
+ if( fileSize > 0)
+ {
+ if(pvSaveData != NULL)
+ {
+ memcpy(pvSaveMem, pvSaveData, fileSize);
+ }
+ else
+ {
+ unsigned int storageLength;
+ StorageManager.GetSaveData( pvSaveMem, &storageLength );
+ app.DebugPrintf("Filesize - %d, Adjusted size - %d\n",fileSize,storageLength);
+ fileSize = storageLength;
+ }
+
+ int compressed = *(int*)pvSaveMem;
+ if( compressed == 0 )
+ {
+ unsigned int decompSize = *( (int*)pvSaveMem+1 );
+
+ // An invalid save, so clear the memory and start from scratch
+ if(decompSize == 0)
+ {
+ // 4J Stu - Saves created between 2/12/2011 and 7/12/2011 will have this problem
+ app.DebugPrintf("Invalid save data format\n");
+ ZeroMemory( pvSaveMem, fileSize );
+ // Clear the first 8 bytes that reference the header
+ header.WriteHeader( pvSaveMem );
+ }
+ else
+ {
+ unsigned char *buf = new unsigned char[decompSize];
+
+ if( Compression::getCompression()->Decompress(buf, &decompSize, (unsigned char *)pvSaveMem+8, fileSize-8 ) == S_OK)
+ {
+
+ // Only ReAlloc if we need to (we might already have enough) and align to 512 byte boundaries
+ DWORD currentHeapSize = pagesCommitted * CSF_PAGE_SIZE;
+
+ DWORD desiredSize = decompSize;
+
+ if( desiredSize > currentHeapSize )
+ {
+ unsigned int pagesRequired = ( desiredSize + (CSF_PAGE_SIZE - 1 ) ) / CSF_PAGE_SIZE;
+ void *pvRet = VirtualAlloc(pvHeap, pagesRequired * CSF_PAGE_SIZE, COMMIT_ALLOCATION, PAGE_READWRITE);
+ if( pvRet == NULL )
+ {
+ // Out of physical memory
+ __debugbreak();
+ }
+ pagesCommitted = pagesRequired;
+ }
+
+ memcpy(pvSaveMem, buf, decompSize);
+ }
+ else
+ {
+ // Corrupt save, although most of the terrain should actually be ok
+ app.DebugPrintf("Failed to decompress save data!\n");
+#ifndef _CONTENT_PACKAGE
+ __debugbreak();
+#endif
+ ZeroMemory( pvSaveMem, fileSize );
+ // Clear the first 8 bytes that reference the header
+ header.WriteHeader( pvSaveMem );
+ }
+
+ delete[] buf;
+ }
+ }
+
+ header.ReadHeader( pvSaveMem, plat );
+
+ }
+ else
+ {
+ // Clear the first 8 bytes that reference the header
+ header.WriteHeader( pvSaveMem );
+ }
+}
+
+ConsoleSaveFileSplit::~ConsoleSaveFileSplit()
+{
+ VirtualFree( pvHeap, MAX_PAGE_COUNT * CSF_PAGE_SIZE, MEM_DECOMMIT );
+ pagesCommitted = 0;
+ // Make sure we don't have any thumbnail data still waiting round - we can't need it now we've destroyed the save file anyway
+#if defined _XBOX
+ app.GetSaveThumbnail(NULL,NULL);
+#elif defined __PS3__
+ app.GetSaveThumbnail(NULL,NULL, NULL,NULL);
+#endif
+
+ for(AUTO_VAR(it,regionFiles.begin()); it != regionFiles.end(); it++ )
+ {
+ delete it->second;
+ }
+
+ StorageManager.ResetSubfiles();
+ DeleteCriticalSection(&m_lock);
+}
+
+// Add the file to our table of internal files if not already there
+// Open our actual save file ready for reading/writing, and the set the file pointer to the start of this file
+FileEntry *ConsoleSaveFileSplit::createFile( const ConsoleSavePath &fileName )
+{
+ LockSaveAccess();
+
+ // Determine if the file is a region file that should be split off into its own file
+ unsigned int regionFileIndex;
+ bool isRegionFile = GetNumericIdentifierFromName(fileName.getName(), &regionFileIndex);
+ if( isRegionFile )
+ {
+ // First, for backwards compatibility, check if it is already in the main file - will just use that if so
+ if( !header.fileExists( fileName.getName() ) )
+ {
+ // Find or create a new region file
+ FileEntry *file = GetRegionFileEntry(regionFileIndex);
+ ReleaseSaveAccess();
+ return file;
+ }
+ }
+
+ FileEntry *file = header.AddFile( fileName.getName() );
+ ReleaseSaveAccess();
+
+ return file;
+}
+
+void ConsoleSaveFileSplit::deleteFile( FileEntry *file )
+{
+ if( file == NULL ) return;
+
+ assert( file->isRegionFile() == false );
+
+ LockSaveAccess();
+
+ DWORD numberOfBytesRead = 0;
+ DWORD numberOfBytesWritten = 0;
+
+ const int bufferSize = 4096;
+ int amountToRead = bufferSize;
+ byte buffer[bufferSize];
+ DWORD bufferDataSize = 0;
+
+
+ char *readStartOffset = (char *)pvSaveMem + file->data.startOffset + file->getFileSize();
+
+ char *writeStartOffset = (char *)pvSaveMem + file->data.startOffset;
+
+ char *endOfDataOffset = (char *)pvSaveMem + header.GetStartOfNextData();
+
+ while(true)
+ {
+ // Fill buffer from file
+ if( readStartOffset + bufferSize > endOfDataOffset )
+ {
+ amountToRead = (int)(endOfDataOffset - readStartOffset);
+ }
+ else
+ {
+ amountToRead = bufferSize;
+ }
+
+ if( amountToRead == 0 )
+ break;
+
+ memcpy( buffer, readStartOffset, amountToRead );
+ numberOfBytesRead = amountToRead;
+
+ bufferDataSize = amountToRead;
+ readStartOffset += numberOfBytesRead;
+
+ // Write buffer to file
+ memcpy( (void *)writeStartOffset, buffer, bufferDataSize );
+ numberOfBytesWritten = bufferDataSize;
+
+ writeStartOffset += numberOfBytesWritten;
+ }
+
+ header.RemoveFile( file );
+
+ finalizeWrite();
+
+ ReleaseSaveAccess();
+}
+
+void ConsoleSaveFileSplit::setFilePointer(FileEntry *file,LONG lDistanceToMove,PLONG lpDistanceToMoveHigh,DWORD dwMoveMethod)
+{
+ LockSaveAccess();
+
+ if( file->isRegionFile() )
+ {
+ file->currentFilePointer = lDistanceToMove;
+ }
+ else
+ {
+ file->currentFilePointer = file->data.startOffset + lDistanceToMove;
+ }
+
+ if( dwMoveMethod == FILE_END)
+ {
+ file->currentFilePointer += file->getFileSize();
+ }
+
+ ReleaseSaveAccess();
+}
+
+// If this file needs to grow, move the data after along
+void ConsoleSaveFileSplit::PrepareForWrite( FileEntry *file, DWORD nNumberOfBytesToWrite )
+{
+ int bytesToGrowBy = ( (file->currentFilePointer - file->data.startOffset) + nNumberOfBytesToWrite) - file->getFileSize();
+ if( bytesToGrowBy <= 0 )
+ return;
+
+ // 4J Stu - Not forcing a minimum size, it is up to the caller to write data in sensible amounts
+ // This lets us keep some of the smaller files small
+ //if( bytesToGrowBy < 1024 )
+ // bytesToGrowBy = 1024;
+
+ // Move all the data beyond us
+ PIXBeginNamedEvent(0,"Growing file by %d bytes", bytesToGrowBy);
+ MoveDataBeyond(file, bytesToGrowBy);
+ PIXEndNamedEvent();
+
+ // Update our length
+ if( file->data.length < 0 )
+ file->data.length = 0;
+ file->data.length += bytesToGrowBy;
+
+ // Write the header with the updated data
+ finalizeWrite();
+}
+
+BOOL ConsoleSaveFileSplit::writeFile(FileEntry *file,LPCVOID lpBuffer, DWORD nNumberOfBytesToWrite, LPDWORD lpNumberOfBytesWritten)
+{
+ assert( pvSaveMem != NULL );
+ if( pvSaveMem == NULL )
+ {
+ return 0;
+ }
+
+ LockSaveAccess();
+
+ if( file->isRegionFile() )
+ {
+ unsigned int sizeRequired = file->currentFilePointer + nNumberOfBytesToWrite;
+ RegionFileReference *fileRef = regionFiles[file->data.regionIndex];
+ if( sizeRequired > file->getFileSize() )
+ {
+ fileRef->data = (unsigned char *)realloc(fileRef->data, sizeRequired);
+ file->data.length = sizeRequired;
+ }
+
+ memcpy( fileRef->data + file->currentFilePointer, lpBuffer, nNumberOfBytesToWrite );
+
+// app.DebugPrintf(">>>>>>>>>>>>>> writing a region file's data 0x%.8x, 0x%x offset %d of %d bytes (writing %d bytes)\n",file->data.regionIndex,fileRef->data,file->currentFilePointer, file->getFileSize(), nNumberOfBytesToWrite);
+
+ file->currentFilePointer += nNumberOfBytesToWrite;
+ file->updateLastModifiedTime();
+ fileRef->dirty = true;
+ }
+ else
+ {
+ PrepareForWrite( file, nNumberOfBytesToWrite );
+
+ char *writeStartOffset = (char *)pvSaveMem + file->currentFilePointer;
+ //printf("Write: pvSaveMem = %0xd, currentFilePointer = %d, writeStartOffset = %0xd\n", pvSaveMem, file->currentFilePointer, writeStartOffset);
+
+ memcpy( (void *)writeStartOffset, lpBuffer, nNumberOfBytesToWrite );
+ *lpNumberOfBytesWritten = nNumberOfBytesToWrite;
+
+ if(file->data.length < 0)
+ file->data.length = 0;
+
+ file->currentFilePointer += *lpNumberOfBytesWritten;
+
+ //wprintf(L"Wrote %d bytes to %s, new file pointer is %I64d\n", *lpNumberOfBytesWritten, file->data.filename, file->currentFilePointer);
+
+ file->updateLastModifiedTime();
+ }
+
+ ReleaseSaveAccess();
+
+ return 1;
+}
+
+BOOL ConsoleSaveFileSplit::zeroFile(FileEntry *file, DWORD nNumberOfBytesToWrite, LPDWORD lpNumberOfBytesWritten)
+{
+ assert( pvSaveMem != NULL );
+ if( pvSaveMem == NULL )
+ {
+ return 0;
+ }
+
+ LockSaveAccess();
+
+ if( file->isRegionFile() )
+ {
+ unsigned int sizeRequired = file->currentFilePointer + nNumberOfBytesToWrite;
+ RegionFileReference *fileRef = regionFiles[file->data.regionIndex];
+ if( sizeRequired > file->getFileSize() )
+ {
+ fileRef->data = (unsigned char *)realloc(fileRef->data, sizeRequired);
+ file->data.length = sizeRequired;
+ }
+
+ memset( fileRef->data + file->currentFilePointer, 0, nNumberOfBytesToWrite );
+
+// app.DebugPrintf(">>>>>>>>>>>>>> writing a region file's data 0x%.8x, 0x%x offset %d of %d bytes (writing %d bytes)\n",file->data.regionIndex,fileRef->data,file->currentFilePointer, file->getFileSize(), nNumberOfBytesToWrite);
+
+ file->currentFilePointer += nNumberOfBytesToWrite;
+ file->updateLastModifiedTime();
+ fileRef->dirty = true;
+ }
+ else
+ {
+ PrepareForWrite( file, nNumberOfBytesToWrite );
+
+ char *writeStartOffset = (char *)pvSaveMem + file->currentFilePointer;
+ //printf("Write: pvSaveMem = %0xd, currentFilePointer = %d, writeStartOffset = %0xd\n", pvSaveMem, file->currentFilePointer, writeStartOffset);
+
+ memset( (void *)writeStartOffset, 0, nNumberOfBytesToWrite );
+ *lpNumberOfBytesWritten = nNumberOfBytesToWrite;
+
+ if(file->data.length < 0)
+ file->data.length = 0;
+
+ file->currentFilePointer += *lpNumberOfBytesWritten;
+
+ //wprintf(L"Wrote %d bytes to %s, new file pointer is %I64d\n", *lpNumberOfBytesWritten, file->data.filename, file->currentFilePointer);
+
+ file->updateLastModifiedTime();
+ }
+
+ ReleaseSaveAccess();
+
+ return 1;
+}
+
+BOOL ConsoleSaveFileSplit::readFile( FileEntry *file, LPVOID lpBuffer, DWORD nNumberOfBytesToRead, LPDWORD lpNumberOfBytesRead)
+{
+ DWORD actualBytesToRead;
+ assert( pvSaveMem != NULL );
+ if( pvSaveMem == NULL )
+ {
+ return 0;
+ }
+
+ LockSaveAccess();
+
+ if( file->isRegionFile() )
+ {
+ actualBytesToRead = nNumberOfBytesToRead;
+ if( file->currentFilePointer + nNumberOfBytesToRead > file->data.length )
+ {
+ actualBytesToRead = file->data.length - file->currentFilePointer;
+ }
+ RegionFileReference *fileRef = regionFiles[file->data.regionIndex];
+ memcpy( lpBuffer, fileRef->data + file->currentFilePointer, actualBytesToRead );
+ *lpNumberOfBytesRead = actualBytesToRead;
+
+ file->currentFilePointer += actualBytesToRead;
+ }
+ else
+ {
+ char *readStartOffset = (char *)pvSaveMem + file->currentFilePointer;
+ //printf("Read: pvSaveMem = %0xd, currentFilePointer = %d, readStartOffset = %0xd\n", pvSaveMem, file->currentFilePointer, readStartOffset);
+
+ assert( nNumberOfBytesToRead <= file->getFileSize() );
+
+ actualBytesToRead = nNumberOfBytesToRead;
+ if( file->currentFilePointer + nNumberOfBytesToRead > file->data.startOffset + file->data.length )
+ {
+ actualBytesToRead = (file->data.startOffset + file->data.length) - file->currentFilePointer;
+ }
+
+ memcpy( lpBuffer, readStartOffset, actualBytesToRead );
+ *lpNumberOfBytesRead = actualBytesToRead;
+
+ file->currentFilePointer += *lpNumberOfBytesRead;
+
+ //wprintf(L"Read %d bytes from %s, new file pointer is %I64d\n", *lpNumberOfBytesRead, file->data.filename, file->currentFilePointer);
+ }
+
+
+
+ ReleaseSaveAccess();
+
+ return 1;
+}
+
+BOOL ConsoleSaveFileSplit::closeHandle( FileEntry *file )
+{
+ LockSaveAccess();
+ finalizeWrite();
+ ReleaseSaveAccess();
+
+ return TRUE;
+}
+
+// In this method, attempt to write any dirty region files, subject to maintaining a maximum write output rate. Writing is prioritised by time since the region was last written.
+void ConsoleSaveFileSplit::tick()
+{
+ int64_t currentTime = System::currentTimeMillis();
+
+ // Don't do anything if the save system is up to something...
+ if( StorageManager.GetSaveState() != C4JStorage::ESaveGame_Idle )
+ {
+ return;
+ }
+
+ // ...or we shouldn't be saving...
+ if( StorageManager.GetSaveDisabled() )
+ {
+ return;
+ }
+
+ // ... or we haven't passed the required time since last assessing what to do
+ if( ( currentTime - m_lastTickTime ) < WRITE_TICK_RATE_MS )
+ {
+ return;
+ }
+
+ LockSaveAccess();
+
+ m_lastTickTime = currentTime;
+
+ // Get total amount of data written over the time period we are interested in averaging over. Remove any older data.
+ unsigned int bytesWritten = 0;
+ for( AUTO_VAR(it, writeHistory.begin()); it != writeHistory.end(); )
+ {
+ if( ( currentTime - it->writeTime ) > ( WRITE_BANDWIDTH_MEASUREMENT_PERIOD_SECONDS * 1000 ) )
+ {
+ it = writeHistory.erase(it);
+ }
+ else
+ {
+ bytesWritten += it->writeSize;
+ it++;
+ }
+ }
+
+ // Compile a vector of dirty regions.
+ vector<DirtyRegionFile> dirtyRegions;
+ for( AUTO_VAR(it, regionFiles.begin()); it != regionFiles.end(); it++ )
+ {
+ DirtyRegionFile dirtyRegion;
+
+ if( it->second->dirty )
+ {
+ dirtyRegion.fileRef = it->second->fileEntry->getRegionFileIndex();
+ dirtyRegion.lastWritten = it->second->lastWritten;
+ dirtyRegions.push_back( dirtyRegion );
+ }
+ }
+
+ // Sort into ascending order, by lastWritten time. First elements will therefore be the ones least recently saved
+ std::sort( dirtyRegions.begin(), dirtyRegions.end() );
+
+ bool writeRequired = false;
+ unsigned int bytesInTimePeriod = bytesWritten;
+ unsigned int bytesAddedThisTick = 0;
+ for( int i = 0; i < dirtyRegions.size(); i++ )
+ {
+ RegionFileReference *regionRef = regionFiles[dirtyRegions[i].fileRef];
+ unsigned int compressedSize = regionRef->GetCompressedSize();
+ bytesInTimePeriod += compressedSize;
+ bytesAddedThisTick += compressedSize;
+
+ // Always consider at least one item for writing, even if it breaks the rule on the maximum number of bytes we would like to send per tick
+ if( ( i > 0 ) && ( bytesAddedThisTick > WRITE_MAX_WRITE_PER_TICK ) )
+ {
+ break;
+ }
+
+ // Could we add this without breaking our bytes per second cap?
+ if ( ( bytesInTimePeriod / WRITE_BANDWIDTH_MEASUREMENT_PERIOD_SECONDS ) > WRITE_BANDWIDTH_BYTESPERSECOND )
+ {
+ break;
+ }
+
+ // Can add for writing
+ WriteHistory writeEvent;
+ writeEvent.writeSize = compressedSize;
+ writeEvent.writeTime = System::currentTimeMillis();
+ writeHistory.push_back(writeEvent);
+
+ regionRef->Compress();
+// app.DebugPrintf("Tick: Writing region 0x%.8x, compressed as %d bytes\n",regionRef->fileEntry->getRegionFileIndex(), regionRef->dataCompressedSize);
+ StorageManager.UpdateSubfile(regionRef->index, regionRef->dataCompressed, regionRef->dataCompressedSize);
+ regionRef->dirty = false;
+ regionRef->lastWritten = System::currentTimeMillis();
+
+ writeRequired = true;
+ }
+#ifndef _CONTENT_PACKAGE
+ {
+ unsigned int totalDirty = 0;
+ unsigned int totalDirtyBytes = 0;
+ __int64 oldestDirty = currentTime;
+ for( AUTO_VAR(it, regionFiles.begin()); it != regionFiles.end(); it++ )
+ {
+ if( it->second->dirty )
+ {
+ if( it->second->lastWritten < oldestDirty )
+ {
+ oldestDirty = it->second->lastWritten;
+ }
+ totalDirty++;
+ totalDirtyBytes += it->second->fileEntry->getFileSize();
+ }
+ }
+#ifdef _DURANGO
+ PIXReportCounter(L"Dirty regions", (float)totalDirty);
+ PIXReportCounter(L"Dirty MB", (float)totalDirtyBytes / ( 1024 * 1024) );
+ PIXReportCounter(L"Dirty oldest age", ((float) currentTime - oldestDirty ) );
+ PIXReportCounter(L"Region writing bandwidth",((float)bytesInTimePeriod/ WRITE_BANDWIDTH_MEASUREMENT_PERIOD_SECONDS) / ( 1024 * 1024));
+#endif
+ }
+#endif
+
+ if( writeRequired )
+ {
+ StorageManager.SaveSubfiles(SaveRegionFilesCallback, this);
+ }
+
+ ReleaseSaveAccess();
+}
+
+void ConsoleSaveFileSplit::finalizeWrite()
+{
+ LockSaveAccess();
+ header.WriteHeader( pvSaveMem );
+ ReleaseSaveAccess();
+}
+
+void ConsoleSaveFileSplit::MoveDataBeyond(FileEntry *file, DWORD nNumberOfBytesToWrite)
+{
+ DWORD numberOfBytesRead = 0;
+ DWORD numberOfBytesWritten = 0;
+
+ const DWORD bufferSize = 4096;
+ DWORD amountToRead = bufferSize;
+ //assert( nNumberOfBytesToWrite <= bufferSize );
+ static byte buffer1[bufferSize];
+ static byte buffer2[bufferSize];
+ DWORD buffer1Size = 0;
+ DWORD buffer2Size = 0;
+
+ // Only ReAlloc if we need to (we might already have enough) and align to 512 byte boundaries
+ DWORD currentHeapSize = pagesCommitted * CSF_PAGE_SIZE;
+
+ DWORD desiredSize = header.GetFileSize() + nNumberOfBytesToWrite;
+
+ if( desiredSize > currentHeapSize )
+ {
+ unsigned int pagesRequired = ( desiredSize + (CSF_PAGE_SIZE - 1 ) ) / CSF_PAGE_SIZE;
+ void *pvRet = VirtualAlloc(pvHeap, pagesRequired * CSF_PAGE_SIZE, COMMIT_ALLOCATION, PAGE_READWRITE);
+ if( pvRet == NULL )
+ {
+ // Out of physical memory
+ __debugbreak();
+ }
+ pagesCommitted = pagesRequired;
+ }
+
+ // This is the start of where we want the space to be, and the start of the data that we need to move
+ char *spaceStartOffset = (char *)pvSaveMem + file->data.startOffset + file->getFileSize();
+
+ // This is the end of where we want the space to be
+ char *spaceEndOffset = spaceStartOffset + nNumberOfBytesToWrite;
+
+ // This is the current end of the data that we want to move
+ char *beginEndOfDataOffset = (char *)pvSaveMem + header.GetStartOfNextData();
+
+ // This is where the end of the data is going to be
+ char *finishEndOfDataOffset = beginEndOfDataOffset + nNumberOfBytesToWrite;
+
+ // This is where we are going to read from (with the amount we want to read subtracted before we read)
+ char *readStartOffset = beginEndOfDataOffset;
+
+ // This is where we can safely write to (with the amount we want write subtracted before we write)
+ char *writeStartOffset = finishEndOfDataOffset;
+
+ //printf("\n******* MOVEDATABEYOND *******\n");
+ //printf("Space start: %d, space end: %d\n", spaceStartOffset - (char *)pvSaveMem, spaceEndOffset - (char *)pvSaveMem);
+ //printf("Current end of data: %d, new end of data: %d\n", beginEndOfDataOffset - (char *)pvSaveMem, finishEndOfDataOffset - (char *)pvSaveMem);
+
+ // Optimisation for things that are being moved in whole region file sector (4K chunks). We could generalise this a bit more but seems safest at the moment to identify this particular type
+ // of move and code explicitly for this situation
+ if( ( nNumberOfBytesToWrite & 4095 ) == 0 )
+ {
+ if( nNumberOfBytesToWrite > 0 )
+ {
+ // Get addresses for start & end of the region we are copying from as uintptr_t, for easier maths
+ uintptr_t uiFromStart = (uintptr_t)spaceStartOffset;
+ uintptr_t uiFromEnd = (uintptr_t)beginEndOfDataOffset;
+
+ // Round both of these values to get 4096 byte chunks that we will need to at least partially move
+ uintptr_t uiFromStartChunk = uiFromStart & ~((uintptr_t)4095);
+ uintptr_t uiFromEndChunk = (uiFromEnd - 1 ) & ~((uintptr_t)4095);
+
+ // Loop through all the affected source 4096 chunks, going backwards so we don't overwrite anything we'll need in the future
+ for( uintptr_t uiCurrentChunk = uiFromEndChunk; uiCurrentChunk >= uiFromStartChunk; uiCurrentChunk -= 4096 )
+ {
+ // Establish chunk we'll need to copy
+ uintptr_t uiCopyStart = uiCurrentChunk;
+ uintptr_t uiCopyEnd = uiCurrentChunk + 4096;
+ // Clamp chunk to the bounds of the full region we are trying to copy
+ if( uiCopyStart < uiFromStart )
+ {
+ // Needs to be clampged against the start of our region
+ uiCopyStart = uiFromStart;
+ }
+ if ( uiCopyEnd > uiFromEnd )
+ {
+ // Needs to be clamped to the end of our region
+ uiCopyEnd = uiFromEnd;
+ }
+ XMemCpy( (void *)(uiCopyStart + nNumberOfBytesToWrite), ( void *)uiCopyStart, uiCopyEnd - uiCopyStart );
+ }
+ }
+ }
+ else
+ {
+ while(true)
+ {
+ // Copy buffer 1 to buffer 2
+ memcpy( buffer2, buffer1, buffer1Size);
+ buffer2Size = buffer1Size;
+
+ // Fill buffer 1 from file
+ if( (readStartOffset - bufferSize) < spaceStartOffset )
+ {
+ amountToRead = (DWORD)(readStartOffset - spaceStartOffset);
+ }
+ else
+ {
+ amountToRead = bufferSize;
+ }
+
+ // Push the read point back by the amount of bytes that we are going to read
+ readStartOffset -= amountToRead;
+
+ //printf("About to read %u from %d\n", amountToRead, readStartOffset - (char *)pvSaveMem );
+
+ memcpy( buffer1, readStartOffset, amountToRead );
+ numberOfBytesRead = amountToRead;
+
+ buffer1Size = amountToRead;
+
+ // Move back the write pointer by the amount of bytes we are going to write
+ writeStartOffset -= buffer2Size;
+
+ // Write buffer 2 to file
+ if( (writeStartOffset + buffer2Size) <= finishEndOfDataOffset)
+ {
+ //printf("About to write %u to %d\n", buffer2Size, writeStartOffset - (char *)pvSaveMem );
+ memcpy( (void *)writeStartOffset, buffer2, buffer2Size );
+ numberOfBytesWritten = buffer2Size;
+ }
+ else
+ {
+ assert((writeStartOffset + buffer2Size) <= finishEndOfDataOffset);
+ numberOfBytesWritten = 0;
+ }
+
+ if( numberOfBytesRead == 0 )
+ {
+ //printf("\n************** MOVE COMPLETED *************** \n\n");
+ assert( writeStartOffset == spaceEndOffset );
+ break;
+ }
+ }
+ }
+
+ header.AdjustStartOffsets( file, nNumberOfBytesToWrite );
+}
+
+// Attempt to convert a filename into a numeric identifier, which we use for region files. File names supported are of the form:
+//
+// Filename Encoded as
+//
+// r.x.z.mcr 00 00 xx zz
+// DIM-1r.x.z.mcr 00 01 xx zz
+// DIM1/r.x.z.mcr 00 02 xx zz
+
+bool ConsoleSaveFileSplit::GetNumericIdentifierFromName(const wstring &fileName, unsigned int *idOut)
+{
+ // Determine whether it is one of our region file names if the file extension is ".mbr"
+ if( fileName.length() < 4 ) return false;
+ wstring extension = fileName.substr(fileName.length()-4,4);
+ if( extension != wstring(L".mcr") ) return false;
+
+ unsigned int id = 0;
+ int x, z;
+
+ const wchar_t *cstr = fileName.c_str();
+ const wchar_t *body = cstr + 2;
+
+ // If this filename starts with a "r" then assume it is of the format "r.x.z.mcr" - don't do anything as default value we've set are correct
+ if( cstr[0] != L'r' )
+ {
+ // Must be prefixed by "DIM-1r." or "DIM1/r."
+ body = cstr + 7;
+ // Differentiate between these 2 options
+ if( cstr[3] == L'-' )
+ {
+ // "DIM-1r."
+ id = 0x00010000;
+ }
+ else
+ {
+ // "DIM/1r."
+ id = 0x00020000;
+ }
+ }
+ // Get x/z coords
+ swscanf_s(body, L"%d.%d.mcr", &x, &z );
+
+ // Pack full id
+ id |= ( ( x << 8 ) & 0x0000ff00 );
+ id |= ( z & 0x000000ff );
+
+ *idOut = id;
+
+ return true;
+}
+
+// Convert a numeric file identifier (for region files) back into a normal filename. See comment above.
+
+wstring ConsoleSaveFileSplit::GetNameFromNumericIdentifier(unsigned int idIn)
+{
+ wstring prefix;
+
+ switch(idIn & 0x00ff0000 )
+ {
+ case 0:
+ prefix = L"";
+ break;
+ case 1:
+ prefix = L"DIM-1";
+ break;
+ case 2:
+ prefix = L"DIM1/";
+ break;
+ }
+ signed char regionX = ( idIn >> 8 ) & 255;
+ signed char regionZ = idIn & 255;
+ wstring region = ( prefix + wstring(L"r.") + _toString(regionX) + L"." + _toString(regionZ) + L".mcr" );
+
+ return region;
+}
+
+// Compress any dirty region files, and tell the storage manager about them so that it will process them when we ask it to save sub files
+void ConsoleSaveFileSplit::processSubfilesForWrite()
+{
+#if 0
+ // 4J Stu - There are debug reasons where we want to force a save of all regions
+ StorageManager.ResetSubfiles();
+ for(AUTO_VAR(it,regionFiles.begin()); it != regionFiles.end(); it++ )
+ {
+ RegionFileReference* region = it->second;
+ int index = StorageManager.AddSubfile(region->fileEntry->data.regionIndex);
+ //if( region->dirty )
+ {
+ region->Compress();
+ StorageManager.UpdateSubfile(index, region->dataCompressed, region->dataCompressedSize);
+ region->dirty = false;
+ region->lastWritten = System::currentTimeMillis();
+ }
+ }
+#else
+ for(AUTO_VAR(it,regionFiles.begin()); it != regionFiles.end(); it++ )
+ {
+ RegionFileReference* region = it->second;
+ if( region->dirty )
+ {
+ region->Compress();
+ StorageManager.UpdateSubfile(region->index, region->dataCompressed, region->dataCompressedSize);
+ region->dirty = false;
+ region->lastWritten = System::currentTimeMillis();
+ }
+ }
+#endif
+}
+
+// Clean up any memory allocated for compressed data when we have finished writing
+void ConsoleSaveFileSplit::processSubfilesAfterWrite()
+{
+ // This is called from the StorageManager.Tick() which should always be on the main thread
+ for(AUTO_VAR(it,regionFiles.begin()); it != regionFiles.end(); it++ )
+ {
+ RegionFileReference* region = it->second;
+ region->ReleaseCompressed();
+ }
+}
+
+bool ConsoleSaveFileSplit::doesFileExist(ConsoleSavePath file)
+{
+ LockSaveAccess();
+ bool exists = header.fileExists( file.getName() );
+ ReleaseSaveAccess();
+
+ return exists;
+}
+
+void ConsoleSaveFileSplit::Flush(bool autosave, bool updateThumbnail)
+{
+ LockSaveAccess();
+
+#ifdef _XBOX_ONE
+ MinecraftServer *server = MinecraftServer::getInstance();
+#endif
+
+ // The storage manage might potentially be busy doing a sub-file write initiated from the tick. Wait until this is totally processed.
+ while( StorageManager.GetSaveState() != C4JStorage::ESaveGame_Idle )
+ {
+#ifdef _XBOX_ONE
+ if (server && server->IsSuspending())
+ {
+ // If the server is mid-suspend we need to tick the storage manager ourselves
+ StorageManager.Tick();
+ }
+#endif
+
+ app.DebugPrintf("Flush wait\n");
+ Sleep(10);
+ }
+
+ finalizeWrite();
+
+ m_autosave = autosave;
+ if(!m_autosave) processSubfilesForWrite();
+
+ // Get the frequency of the timer
+ LARGE_INTEGER qwTicksPerSec, qwTime, qwNewTime, qwDeltaTime;
+ float fElapsedTime = 0.0f;
+ QueryPerformanceFrequency( &qwTicksPerSec );
+ float fSecsPerTick = 1.0f / (float)qwTicksPerSec.QuadPart;
+
+ unsigned int fileSize = header.GetFileSize();
+
+ // Assume that the compression will make it smaller so initially attempt to allocate the current file size
+ // We add 4 bytes to the start so that we can signal compressed data
+ // And another 4 bytes to store the decompressed data size
+ unsigned int compLength = fileSize+8;
+
+ // 4J Stu - Added TU-1 interim
+
+ // Attempt to allocate the required memory
+ // We do not own this, it belongs to the StorageManager
+ byte *compData = (byte *)StorageManager.AllocateSaveData( compLength );
+
+ // If we failed to allocate then compData will be NULL
+ // Pre-calculate the compressed data size so that we can attempt to allocate a smaller buffer
+ if(compData == NULL)
+ {
+ // Length should be 0 here so that the compression call knows that we want to know the length back
+ compLength = 0;
+
+ // Pre-calculate the buffer size required for the compressed data
+ PIXBeginNamedEvent(0,"Pre-calc save compression");
+ // Save the start time
+ QueryPerformanceCounter( &qwTime );
+ Compression::getCompression()->Compress(NULL,&compLength,pvSaveMem,fileSize);
+ QueryPerformanceCounter( &qwNewTime );
+
+ qwDeltaTime.QuadPart = qwNewTime.QuadPart - qwTime.QuadPart;
+ fElapsedTime = fSecsPerTick * ((FLOAT)(qwDeltaTime.QuadPart));
+
+ app.DebugPrintf("Check buffer size: Elapsed time %f\n", fElapsedTime);
+ PIXEndNamedEvent();
+
+ // We add 4 bytes to the start so that we can signal compressed data
+ // And another 4 bytes to store the decompressed data size
+ compLength = compLength+8;
+
+ // Attempt to allocate the required memory
+ compData = (byte *)StorageManager.AllocateSaveData( compLength );
+ }
+
+ if(compData != NULL)
+ {
+ // Re-compress all save data before we save it to disk
+ PIXBeginNamedEvent(0,"Actual save compression");
+ // Save the start time
+ QueryPerformanceCounter( &qwTime );
+ Compression::getCompression()->Compress(compData+8,&compLength,pvSaveMem,fileSize);
+ QueryPerformanceCounter( &qwNewTime );
+
+ qwDeltaTime.QuadPart = qwNewTime.QuadPart - qwTime.QuadPart;
+ fElapsedTime = fSecsPerTick * ((FLOAT)(qwDeltaTime.QuadPart));
+
+ app.DebugPrintf("Compress: Elapsed time %f\n", fElapsedTime);
+ PIXEndNamedEvent();
+
+ ZeroMemory(compData,8);
+ int saveVer = 0;
+ memcpy( compData, &saveVer, sizeof(int) );
+ memcpy( compData+4, &fileSize, sizeof(int) );
+
+ app.DebugPrintf("Save data compressed from %d to %d\n", fileSize, compLength);
+
+ if(updateThumbnail)
+ {
+ PBYTE pbThumbnailData=NULL;
+ DWORD dwThumbnailDataSize=0;
+
+ PBYTE pbDataSaveImage=NULL;
+ DWORD dwDataSizeSaveImage=0;
+
+#if ( defined _XBOX || defined _DURANGO )
+ app.GetSaveThumbnail(&pbThumbnailData,&dwThumbnailDataSize);
+#elif ( defined __PS3__ || defined __ORBIS__ )
+ app.GetSaveThumbnail(&pbThumbnailData,&dwThumbnailDataSize,&pbDataSaveImage,&dwDataSizeSaveImage);
+#endif
+
+ BYTE bTextMetadata[88];
+ ZeroMemory(bTextMetadata,88);
+
+ __int64 seed = 0;
+ bool hasSeed = false;
+ if(MinecraftServer::getInstance()!= NULL && MinecraftServer::getInstance()->levels[0]!=NULL)
+ {
+ seed = MinecraftServer::getInstance()->levels[0]->getLevelData()->getSeed();
+ hasSeed = true;
+ }
+
+ int iTextMetadataBytes = app.CreateImageTextData(bTextMetadata, seed, hasSeed, app.GetGameHostOption(eGameHostOption_All), Minecraft::GetInstance()->getCurrentTexturePackId());
+
+ // set the icon and save image
+ StorageManager.SetSaveImages(pbThumbnailData,dwThumbnailDataSize,pbDataSaveImage,dwDataSizeSaveImage,bTextMetadata,iTextMetadataBytes);
+ app.DebugPrintf("Save thumbnail size %d\n",dwThumbnailDataSize);
+
+ }
+
+ INT saveOrCheckpointId = 0;
+ bool validSave = StorageManager.GetSaveUniqueNumber(&saveOrCheckpointId);
+ TelemetryManager->RecordLevelSaveOrCheckpoint(ProfileManager.GetPrimaryPad(), saveOrCheckpointId, compLength+8);
+
+ // save the data
+ StorageManager.SaveSaveData( &ConsoleSaveFileSplit::SaveSaveDataCallback, this );
+#ifndef _CONTENT_PACKAGE
+ if( app.DebugSettingsOn())
+ {
+ if(app.GetWriteSavesToFolderEnabled() )
+ {
+ DebugFlushToFile(compData, compLength+8);
+ }
+ }
+#endif
+ ReleaseSaveAccess();
+ }
+}
+
+int ConsoleSaveFileSplit::SaveSaveDataCallback(LPVOID lpParam,bool bRes)
+{
+ ConsoleSaveFileSplit *pClass=(ConsoleSaveFileSplit *)lpParam;
+
+ // Don't save sub files on autosave (their always being saved anyway)
+ if (!pClass->m_autosave)
+ {
+ // This is called from the StorageManager.Tick() which should always be on the main thread
+ StorageManager.SaveSubfiles(SaveRegionFilesCallback, pClass);
+ }
+ return 0;
+}
+
+int ConsoleSaveFileSplit::SaveRegionFilesCallback(LPVOID lpParam,bool bRes)
+{
+ ConsoleSaveFileSplit *pClass=(ConsoleSaveFileSplit *)lpParam;
+
+ // This is called from the StorageManager.Tick() which should always be on the main thread
+ pClass->processSubfilesAfterWrite();
+
+ return 0;
+}
+
+#ifndef _CONTENT_PACKAGE
+void ConsoleSaveFileSplit::DebugFlushToFile(void *compressedData /*= NULL*/, unsigned int compressedDataSize /*= 0*/)
+{
+ LockSaveAccess();
+
+ finalizeWrite();
+
+ unsigned int fileSize = header.GetFileSize();
+
+ DWORD numberOfBytesWritten = 0;
+
+ File targetFileDir(L"Saves");
+
+ if(!targetFileDir.exists())
+ targetFileDir.mkdir();
+
+ wchar_t *fileName = new wchar_t[XCONTENT_MAX_FILENAME_LENGTH+1];
+
+ SYSTEMTIME t;
+ GetSystemTime( &t );
+
+ //14 chars for the digits
+ //11 chars for the separators + suffix
+ //25 chars total
+ wstring cutFileName = m_fileName;
+ if(m_fileName.length() > XCONTENT_MAX_FILENAME_LENGTH - 25)
+ {
+ cutFileName = m_fileName.substr(0, XCONTENT_MAX_FILENAME_LENGTH - 25);
+ }
+ swprintf(fileName, XCONTENT_MAX_FILENAME_LENGTH+1, L"\\v%04d-%ls%02d.%02d.%02d.%02d.%02d.mcs",VER_PRODUCTBUILD,cutFileName.c_str(), t.wMonth, t.wDay, t.wHour, t.wMinute, t.wSecond);
+
+#ifdef _UNICODE
+ wstring wtemp = targetFileDir.getPath() + wstring(fileName);
+ LPCWSTR lpFileName = wtemp.c_str();
+#else
+ LPCSTR lpFileName = wstringtofilename( targetFileDir.getPath() + wstring(fileName) );
+#endif
+
+ HANDLE hSaveFile = CreateFile( lpFileName, GENERIC_WRITE, 0, NULL, OPEN_ALWAYS, FILE_FLAG_RANDOM_ACCESS, NULL);
+
+ if(compressedData != NULL && compressedDataSize > 0)
+ {
+ WriteFile(hSaveFile,compressedData,compressedDataSize,&numberOfBytesWritten,NULL);
+ assert(numberOfBytesWritten == compressedDataSize);
+ }
+ else
+ {
+ WriteFile(hSaveFile,pvSaveMem,fileSize,&numberOfBytesWritten,NULL);
+ assert(numberOfBytesWritten == fileSize);
+ }
+ CloseHandle( hSaveFile );
+
+ delete[] fileName;
+
+ ReleaseSaveAccess();
+}
+#endif
+
+unsigned int ConsoleSaveFileSplit::getSizeOnDisk()
+{
+ return header.GetFileSize();
+}
+
+wstring ConsoleSaveFileSplit::getFilename()
+{
+ return m_fileName;
+}
+
+vector<FileEntry *> *ConsoleSaveFileSplit::getFilesWithPrefix(const wstring &prefix)
+{
+ return header.getFilesWithPrefix( prefix );
+}
+
+vector<FileEntry *> *ConsoleSaveFileSplit::getRegionFilesByDimension(unsigned int dimensionIndex)
+{
+ vector<FileEntry *> *files = NULL;
+
+ for( AUTO_VAR(it,regionFiles.begin()); it != regionFiles.end(); ++it )
+ {
+ unsigned int entryDimension = ( (it->first) >> 16) & 0xFF;
+
+ if(entryDimension == dimensionIndex)
+ {
+ if( files == NULL )
+ {
+ files = new vector<FileEntry *>();
+ }
+
+ files->push_back(it->second->fileEntry);
+ }
+ }
+
+ return files;
+}
+
+#if defined(__PS3__) || defined(__ORBIS__)
+wstring ConsoleSaveFileSplit::getPlayerDataFilenameForLoad(const PlayerUID& pUID)
+{
+ return header.getPlayerDataFilenameForLoad( pUID );
+}
+wstring ConsoleSaveFileSplit::getPlayerDataFilenameForSave(const PlayerUID& pUID)
+{
+ return header.getPlayerDataFilenameForSave( pUID );
+}
+vector<FileEntry *> *ConsoleSaveFileSplit::getValidPlayerDatFiles()
+{
+ return header.getValidPlayerDatFiles();
+}
+#endif
+
+int ConsoleSaveFileSplit::getSaveVersion()
+{
+ return header.getSaveVersion();
+}
+
+int ConsoleSaveFileSplit::getOriginalSaveVersion()
+{
+ return header.getOriginalSaveVersion();
+}
+
+void ConsoleSaveFileSplit::LockSaveAccess()
+{
+ EnterCriticalSection(&m_lock);
+}
+
+void ConsoleSaveFileSplit::ReleaseSaveAccess()
+{
+ LeaveCriticalSection(&m_lock);
+}
+
+ESavePlatform ConsoleSaveFileSplit::getSavePlatform()
+{
+ return header.getSavePlatform();
+}
+
+bool ConsoleSaveFileSplit::isSaveEndianDifferent()
+{
+ return header.isSaveEndianDifferent();
+}
+
+void ConsoleSaveFileSplit::setLocalPlatform()
+{
+ header.setLocalPlatform();
+}
+
+void ConsoleSaveFileSplit::setPlatform(ESavePlatform plat)
+{
+ header.setPlatform(plat);
+}
+
+ByteOrder ConsoleSaveFileSplit::getSaveEndian()
+{
+ return header.getSaveEndian();
+}
+
+ByteOrder ConsoleSaveFileSplit::getLocalEndian()
+{
+ return header.getLocalEndian();
+}
+
+void ConsoleSaveFileSplit::setEndian(ByteOrder endian)
+{
+ header.setEndian(endian);
+}
+
+void ConsoleSaveFileSplit::ConvertRegionFile(File sourceFile)
+{
+ DWORD numberOfBytesWritten = 0;
+ DWORD numberOfBytesRead = 0;
+
+ RegionFile sourceRegionFile(this, &sourceFile);
+
+ for(unsigned int x = 0; x < 32; ++x)
+ {
+ for(unsigned int z = 0; z < 32; ++z)
+ {
+ DataInputStream *dis = sourceRegionFile.getChunkDataInputStream(x,z);
+
+ if(dis)
+ {
+ byteArray inData(1024*1024);
+ int read = dis->read(inData);
+ dis->close();
+ dis->deleteChildStream();
+ delete dis;
+
+ DataOutputStream *dos = sourceRegionFile.getChunkDataOutputStream(x,z);
+ dos->write(inData, 0, read);
+
+
+ dos->close();
+ dos->deleteChildStream();
+ delete dos;
+ delete inData.data;
+
+ }
+
+ }
+ }
+ sourceRegionFile.writeAllOffsets(); // saves all the endian swapped offsets back out to the file (not all of these are written in the above processing).
+
+}
+
+void ConsoleSaveFileSplit::ConvertToLocalPlatform()
+{
+ if(getSavePlatform() == SAVE_FILE_PLATFORM_LOCAL)
+ {
+ // already in the correct format
+ return;
+ }
+ // convert each of the region files to the local platform
+ vector<FileEntry *> *allFilesInSave = getFilesWithPrefix(wstring(L""));
+ for(AUTO_VAR(it, allFilesInSave->begin()); it < allFilesInSave->end(); ++it)
+ {
+ FileEntry *fe = *it;
+ wstring fName( fe->data.filename );
+ wstring suffix(L".mcr");
+ if( fName.compare(fName.length() - suffix.length(), suffix.length(), suffix) == 0 )
+ {
+ app.DebugPrintf("Processing a region file: %ls\n",fName.c_str());
+ ConvertRegionFile(File(fe->data.filename) );
+ }
+ else
+ {
+ app.DebugPrintf("%ls is not a region file, ignoring\n", fName.c_str());
+ }
+ }
+
+ setLocalPlatform(); // set the platform of this save to the local platform, now that it's been coverted
+}