diff options
| author | ModMaker101 <119018978+ModMaker101@users.noreply.github.com> | 2026-03-07 21:56:03 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-08 09:56:03 +0700 |
| commit | a9be52c41a02d207233199e98898fe7483d7e817 (patch) | |
| tree | 71dfaec3a86b05e9ca409b97d8eb9d7f993bfdd0 /Minecraft.World/ConsoleSaveFileOriginal.h | |
| parent | 1be5faaea781402e7de06b263eeca4c688b7712c (diff) | |
Project modernization (#630)
* Fixed boats falling and a TP glitch #266
* Replaced every C-style cast with C++ ones
* Replaced every C-style cast with C++ ones
* Fixed boats falling and a TP glitch #266
* Updated NULL to nullptr and fixing some type issues
* Modernized and fixed a few bugs
- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.
* Fixing more conflicts
* Replace int loops with size_t and start work on overrides
Diffstat (limited to 'Minecraft.World/ConsoleSaveFileOriginal.h')
| -rw-r--r-- | Minecraft.World/ConsoleSaveFileOriginal.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Minecraft.World/ConsoleSaveFileOriginal.h b/Minecraft.World/ConsoleSaveFileOriginal.h index fd35aa1d..9c91fafc 100644 --- a/Minecraft.World/ConsoleSaveFileOriginal.h +++ b/Minecraft.World/ConsoleSaveFileOriginal.h @@ -35,7 +35,7 @@ public: #if (defined __PS3__ || defined __ORBIS__ || defined __PSVITA__ || defined _DURANGO || defined _WINDOWS64) static int SaveSaveDataCallback(LPVOID lpParam,bool bRes); #endif - ConsoleSaveFileOriginal(const wstring &fileName, LPVOID pvSaveData = NULL, DWORD fileSize = 0, bool forceCleanSave = false, ESavePlatform plat = SAVE_FILE_PLATFORM_LOCAL); + ConsoleSaveFileOriginal(const wstring &fileName, LPVOID pvSaveData = nullptr, DWORD fileSize = 0, bool forceCleanSave = false, ESavePlatform plat = SAVE_FILE_PLATFORM_LOCAL); virtual ~ConsoleSaveFileOriginal(); // 4J Stu - Initial implementation is intended to have a similar interface to the standard Xbox file access functions @@ -56,7 +56,7 @@ public: virtual void Flush(bool autosave, bool updateThumbnail = true); #ifndef _CONTENT_PACKAGE - virtual void DebugFlushToFile(void *compressedData = NULL, unsigned int compressedDataSize = 0); + virtual void DebugFlushToFile(void *compressedData = nullptr, unsigned int compressedDataSize = 0); #endif virtual unsigned int getSizeOnDisk(); |
