aboutsummaryrefslogtreecommitdiff
path: root/Minecraft.World/ConsoleSaveFileOriginal.cpp
diff options
context:
space:
mode:
authorLoki Rautio <lokirautio@gmail.com>2026-03-04 03:56:03 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-04 03:56:03 -0600
commit42aec6dac53dffa6afe072560a7e1d4986112538 (patch)
tree0836426857391df1b6a83f6368a183f83ec9b104 /Minecraft.World/ConsoleSaveFileOriginal.cpp
parentc9d58eeac7c72f0b3038e084667b4d89a6249fce (diff)
parentef9b6fd500dfabd9463267b0dd9e29577eea8a2b (diff)
Merge branch 'main' into pr/win64-world-saves
# Conflicts: # Minecraft.Client/MinecraftServer.cpp # README.md
Diffstat (limited to 'Minecraft.World/ConsoleSaveFileOriginal.cpp')
-rw-r--r--Minecraft.World/ConsoleSaveFileOriginal.cpp9
1 files changed, 9 insertions, 0 deletions
diff --git a/Minecraft.World/ConsoleSaveFileOriginal.cpp b/Minecraft.World/ConsoleSaveFileOriginal.cpp
index 7a11b5e1..8e6f58c6 100644
--- a/Minecraft.World/ConsoleSaveFileOriginal.cpp
+++ b/Minecraft.World/ConsoleSaveFileOriginal.cpp
@@ -637,6 +637,15 @@ void ConsoleSaveFileOriginal::Flush(bool autosave, bool updateThumbnail )
{
LockSaveAccess();
+#ifdef __PSVITA__
+ // On Vita we've had problems with saves being corrupted on rapid save/save-exiting so seems prudent to wait for idle
+ while( StorageManager.GetSaveState() != C4JStorage::ESaveGame_Idle )
+ {
+ app.DebugPrintf("Flush wait\n");
+ Sleep(10);
+ }
+#endif
+
finalizeWrite();
// Get the frequency of the timer