diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/Connection.cpp | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/Connection.cpp')
| -rw-r--r-- | Minecraft.World/Connection.cpp | 37 |
1 files changed, 35 insertions, 2 deletions
diff --git a/Minecraft.World/Connection.cpp b/Minecraft.World/Connection.cpp index 4392fe54..09f72be0 100644 --- a/Minecraft.World/Connection.cpp +++ b/Minecraft.World/Connection.cpp @@ -174,8 +174,10 @@ void Connection::send(shared_ptr<Packet> packet) void Connection::queueSend(shared_ptr<Packet> packet) { if (quitting) return; + EnterCriticalSection(&writeLock); estimatedRemaining += packet->getEstimatedSize() + 1; outgoing_slow.push(packet); + LeaveCriticalSection(&writeLock); } bool Connection::writeTick() @@ -204,8 +206,20 @@ bool Connection::writeTick() #ifndef _CONTENT_PACKAGE // 4J Added for debugging + int playerId = 0; if( !socket->isLocal() ) - Packet::recordOutgoingPacket(packet); + { + Socket *socket = getSocket(); + if( socket ) + { + INetworkPlayer *player = socket->getPlayer(); + if( player ) + { + playerId = player->GetSmallId(); + } + } + Packet::recordOutgoingPacket(packet,playerId); + } #endif // 4J Stu - Changed this so that rather than writing to the network stream through a buffered stream we want to: @@ -241,7 +255,11 @@ bool Connection::writeTick() // 4J Stu - Changed this so that rather than writing to the network stream through a buffered stream we want to: // a) Only push whole "game" packets to QNet, rather than amalgamated chunks of data that may include many packets, and partial packets // b) To be able to change the priority and queue of a packet if required +#ifdef _XBOX int flags = QNET_SENDDATA_LOW_PRIORITY | QNET_SENDDATA_SECONDARY; +#else + int flags = NON_QNET_SENDDATA_ACK_REQUIRED; +#endif sos->writeWithFlags( baos->buf, 0, baos->size(), flags ); baos->reset(); } @@ -253,7 +271,22 @@ bool Connection::writeTick() #ifndef _CONTENT_PACKAGE // 4J Added for debugging if( !socket->isLocal() ) - Packet::recordOutgoingPacket(packet); + { + int playerId = 0; + if( !socket->isLocal() ) + { + Socket *socket = getSocket(); + if( socket ) + { + INetworkPlayer *player = socket->getPlayer(); + if( player ) + { + playerId = player->GetSmallId(); + } + } + Packet::recordOutgoingPacket(packet,playerId); + } + } #endif writeSizes[packet->getId()] += packet->getEstimatedSize() + 1; |
