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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/CombatTracker.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/CombatTracker.h')
-rw-r--r--Minecraft.World/CombatTracker.h54
1 files changed, 54 insertions, 0 deletions
diff --git a/Minecraft.World/CombatTracker.h b/Minecraft.World/CombatTracker.h
new file mode 100644
index 00000000..8c3b7717
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+++ b/Minecraft.World/CombatTracker.h
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+#pragma once
+
+#include "SharedConstants.h"
+
+class CombatEntry;
+class LivingEntity;
+class ChatPacket;
+
+class CombatTracker
+{
+public:
+ static const int RESET_DAMAGE_STATUS_TIME = SharedConstants::TICKS_PER_SECOND * 5;
+ static const int RESET_COMBAT_STATUS_TIME = SharedConstants::TICKS_PER_SECOND * 15;
+
+ // 4J: This enum replaces
+ enum eLOCATION
+ {
+ eLocation_GENERIC = 0,
+ eLocation_LADDER,
+ eLocation_VINES,
+ eLocation_WATER,
+
+ eLocation_COUNT,
+ };
+
+private:
+ vector<CombatEntry *> entries;
+ LivingEntity *mob; //Owner
+ int lastDamageTime;
+ bool inCombat;
+ bool takingDamage;
+ eLOCATION nextLocation; // 4J: Location is now an enum, not a string
+
+public:
+ CombatTracker(LivingEntity *mob);
+ ~CombatTracker();
+
+ void prepareForDamage();
+ void recordDamage(DamageSource *source, float health, float damage);
+ shared_ptr<ChatPacket> getDeathMessagePacket(); // 4J: Changed this to return a chat packet
+ shared_ptr<LivingEntity> getKiller();
+
+private:
+ CombatEntry *getMostSignificantFall();
+ eLOCATION getFallLocation(CombatEntry *entry);
+
+public:
+ bool isTakingDamage();
+ bool isInCombat();
+
+private:
+ void resetPreparedStatus();
+ void recheckStatus();
+}; \ No newline at end of file