aboutsummaryrefslogtreecommitdiff
path: root/Minecraft.World/CombatEntry.cpp
diff options
context:
space:
mode:
authorModMaker101 <119018978+ModMaker101@users.noreply.github.com>2026-03-08 19:08:36 -0400
committerGitHub <noreply@github.com>2026-03-08 18:08:36 -0500
commit28614b922fb77149a54da1a87bebfbc98736f296 (patch)
tree7f828ba86a4ee18d0a80d29de64f6199a5412512 /Minecraft.World/CombatEntry.cpp
parent88798b501d0cf6287b6f87acb2592676e3cec58d (diff)
Modernize project codebase (#906)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides * Add safety checks and fix a issue with vector going OOR
Diffstat (limited to 'Minecraft.World/CombatEntry.cpp')
-rw-r--r--Minecraft.World/CombatEntry.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Minecraft.World/CombatEntry.cpp b/Minecraft.World/CombatEntry.cpp
index 903d95bb..5fe2e6d3 100644
--- a/Minecraft.World/CombatEntry.cpp
+++ b/Minecraft.World/CombatEntry.cpp
@@ -6,8 +6,8 @@
CombatEntry::CombatEntry(DamageSource *source, int time, float health, float damage, CombatTracker::eLOCATION location, float fallDistance)
{
- this->source = NULL;
- if(source != NULL)
+ this->source = nullptr;
+ if(source != nullptr)
{
// 4J: this might actually be a derived damage source so use copy func
this->source = source->copy();
@@ -61,7 +61,7 @@ CombatTracker::eLOCATION CombatEntry::getLocation()
wstring CombatEntry::getAttackerName()
{
- return getSource()->getEntity() == NULL ? L"" : getSource()->getEntity()->getNetworkName();
+ return getSource()->getEntity() == nullptr ? L"" : getSource()->getEntity()->getNetworkName();
}
float CombatEntry::getFallDistance()