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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/ChestTileEntity.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/ChestTileEntity.cpp')
-rw-r--r--Minecraft.World/ChestTileEntity.cpp279
1 files changed, 203 insertions, 76 deletions
diff --git a/Minecraft.World/ChestTileEntity.cpp b/Minecraft.World/ChestTileEntity.cpp
index 406b81b5..39f957bd 100644
--- a/Minecraft.World/ChestTileEntity.cpp
+++ b/Minecraft.World/ChestTileEntity.cpp
@@ -1,19 +1,25 @@
-using namespace std;
-
#include "stdafx.h"
#include "com.mojang.nbt.h"
+#include "net.minecraft.world.h"
#include "net.minecraft.world.level.h"
#include "TileEntity.h"
#include "net.minecraft.world.entity.item.h"
#include "net.minecraft.world.entity.player.h"
#include "net.minecraft.world.item.h"
+#include "net.minecraft.world.inventory.h"
#include "net.minecraft.world.level.tile.h"
+#include "net.minecraft.world.phys.h"
#include "ChestTileEntity.h"
+#include "ContainerOpenPacket.h"
#include "SoundTypes.h"
+int ChestTileEntity::getContainerType()
+{
+ if (isBonusChest) return ContainerOpenPacket::BONUS_CHEST;
+ else return ContainerOpenPacket::CONTAINER;
+}
-
-ChestTileEntity::ChestTileEntity(bool isBonusChest/* = false*/) : TileEntity()
+void ChestTileEntity::_init(bool isBonusChest)
{
items = new ItemInstanceArray(9 * 4);
@@ -24,6 +30,21 @@ ChestTileEntity::ChestTileEntity(bool isBonusChest/* = false*/) : TileEntity()
oOpenness = 0.0f;
openCount = 0;
tickInterval = 0;
+
+ type = -1;
+ name = L"";
+}
+
+ChestTileEntity::ChestTileEntity(bool isBonusChest/* = false*/) : TileEntity()
+{
+ _init(isBonusChest);
+}
+
+ChestTileEntity::ChestTileEntity(int type, bool isBonusChest/* = false*/) : TileEntity()
+{
+ _init(isBonusChest);
+
+ this->type = type;
}
ChestTileEntity::~ChestTileEntity()
@@ -50,7 +71,7 @@ shared_ptr<ItemInstance> ChestTileEntity::removeItem(unsigned int slot, int coun
{
shared_ptr<ItemInstance> item = items->data[slot];
items->data[slot] = nullptr;
- this->setChanged();
+ setChanged();
// 4J Stu - Fix for duplication glitch
if(item->count <= 0) return nullptr;
return item;
@@ -59,7 +80,7 @@ shared_ptr<ItemInstance> ChestTileEntity::removeItem(unsigned int slot, int coun
{
shared_ptr<ItemInstance> i = items->data[slot]->remove(count);
if (items->data[slot]->count == 0) items->data[slot] = nullptr;
- this->setChanged();
+ setChanged();
// 4J Stu - Fix for duplication glitch
if(i->count <= 0) return nullptr;
return i;
@@ -86,11 +107,25 @@ void ChestTileEntity::setItem(unsigned int slot, shared_ptr<ItemInstance> item)
this->setChanged();
}
-int ChestTileEntity::getName()
+wstring ChestTileEntity::getName()
+{
+ return hasCustomName() ? name : app.GetString(IDS_TILE_CHEST);
+}
+
+wstring ChestTileEntity::getCustomName()
{
- return IDS_TILE_CHEST;
+ return hasCustomName() ? name : L"";
}
+bool ChestTileEntity::hasCustomName()
+{
+ return !name.empty();
+}
+
+void ChestTileEntity::setCustomName(const wstring &name)
+{
+ this->name = name;
+}
void ChestTileEntity::load(CompoundTag *base)
{
@@ -102,6 +137,7 @@ void ChestTileEntity::load(CompoundTag *base)
delete items;
}
items = new ItemInstanceArray(getContainerSize());
+ if (base->contains(L"CustomName")) name = base->getString(L"CustomName");
for (int i = 0; i < inventoryList->size(); i++)
{
CompoundTag *tag = inventoryList->get(i);
@@ -127,6 +163,7 @@ void ChestTileEntity::save(CompoundTag *base)
}
}
base->put(L"Items", listTag);
+ if (hasCustomName()) base->putString(L"CustomName", name);
base->putBoolean(L"bonus", isBonusChest);
}
@@ -149,127 +186,217 @@ void ChestTileEntity::setChanged()
void ChestTileEntity::clearCache()
{
- TileEntity::clearCache();
- hasCheckedNeighbors = false;
+ TileEntity::clearCache();
+ hasCheckedNeighbors = false;
+}
+
+void ChestTileEntity::heyImYourNeighbor(shared_ptr<ChestTileEntity> neighbor, int from)
+{
+ if (neighbor->isRemoved())
+ {
+ hasCheckedNeighbors = false;
+ }
+ else if (hasCheckedNeighbors)
+ {
+ switch (from)
+ {
+ case Direction::NORTH:
+ if (n.lock() != neighbor) hasCheckedNeighbors = false;
+ break;
+ case Direction::SOUTH:
+ if (s.lock() != neighbor) hasCheckedNeighbors = false;
+ break;
+ case Direction::EAST:
+ if (e.lock() != neighbor) hasCheckedNeighbors = false;
+ break;
+ case Direction::WEST:
+ if (w.lock() != neighbor) hasCheckedNeighbors = false;
+ break;
+ }
+ }
}
void ChestTileEntity::checkNeighbors()
{
- if (hasCheckedNeighbors) return;
+ if (hasCheckedNeighbors) return;
- hasCheckedNeighbors = true;
- n = weak_ptr<ChestTileEntity>();
- e = weak_ptr<ChestTileEntity>();
- w = weak_ptr<ChestTileEntity>();
- s = weak_ptr<ChestTileEntity>();
+ hasCheckedNeighbors = true;
+ n = weak_ptr<ChestTileEntity>();
+ e = weak_ptr<ChestTileEntity>();
+ w = weak_ptr<ChestTileEntity>();
+ s = weak_ptr<ChestTileEntity>();
- if (level->getTile(x - 1, y, z) == Tile::chest_Id)
+ if (isSameChest(x - 1, y, z))
{
- w = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x - 1, y, z));
- }
- if (level->getTile(x + 1, y, z) == Tile::chest_Id)
+ w = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x - 1, y, z));
+ }
+ if (isSameChest(x + 1, y, z))
{
- e = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x + 1, y, z));
- }
- if (level->getTile(x, y, z - 1) == Tile::chest_Id)
+ e = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x + 1, y, z));
+ }
+ if (isSameChest(x, y, z - 1))
{
- n = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x, y, z - 1));
- }
- if (level->getTile(x, y, z + 1) == Tile::chest_Id)
+ n = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x, y, z - 1));
+ }
+ if (isSameChest(x, y, z + 1))
{
- s = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x, y, z + 1));
- }
+ s = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x, y, z + 1));
+ }
- if (n.lock() != NULL) n.lock()->clearCache();
- if (s.lock() != NULL) s.lock()->clearCache();
- if (e.lock() != NULL) e.lock()->clearCache();
- if (w.lock() != NULL) w.lock()->clearCache();
+ shared_ptr<ChestTileEntity> cteThis = dynamic_pointer_cast<ChestTileEntity>(shared_from_this());
+ if (n.lock() != NULL) n.lock()->heyImYourNeighbor(cteThis, Direction::SOUTH);
+ if (s.lock() != NULL) s.lock()->heyImYourNeighbor(cteThis, Direction::NORTH);
+ if (e.lock() != NULL) e.lock()->heyImYourNeighbor(cteThis, Direction::WEST);
+ if (w.lock() != NULL) w.lock()->heyImYourNeighbor(cteThis, Direction::EAST);
+}
+
+bool ChestTileEntity::isSameChest(int x, int y, int z)
+{
+ Tile *tile = Tile::tiles[level->getTile(x, y, z)];
+ if (tile == NULL || !(dynamic_cast<ChestTile *>(tile) != NULL)) return false;
+ return ((ChestTile *) tile)->type == getType();
}
void ChestTileEntity::tick()
{
- TileEntity::tick();
- checkNeighbors();
+ TileEntity::tick();
+ checkNeighbors();
- if (++tickInterval % 20 * 4 == 0)
+ ++tickInterval;
+ if (!level->isClientSide && openCount != 0 && (tickInterval + x + y + z) % (SharedConstants::TICKS_PER_SECOND * 10) == 0)
{
- //level->tileEvent(x, y, z, ChestTile::EVENT_SET_OPEN_COUNT, openCount);
- }
+ // level.tileEvent(x, y, z, Tile.chest.id, ChestTile.EVENT_SET_OPEN_COUNT, openCount);
- oOpenness = openness;
+ openCount = 0;
- float speed = 0.10f;
- if (openCount > 0 && openness == 0)
+ float range = 5;
+ vector<shared_ptr<Entity> > *players = level->getEntitiesOfClass(typeid(Player), AABB::newTemp(x - range, y - range, z - range, x + 1 + range, y + 1 + range, z + 1 + range));
+ for (AUTO_VAR(it,players->begin()); it != players->end(); ++it)
+ {
+ shared_ptr<Player> player = dynamic_pointer_cast<Player>(*it);
+
+ ContainerMenu *containerMenu = dynamic_cast<ContainerMenu*>(player->containerMenu);
+ if (containerMenu != NULL)
+ {
+ shared_ptr<Container> container = containerMenu->getContainer();
+ shared_ptr<Container> thisContainer = dynamic_pointer_cast<Container>(shared_from_this());
+ shared_ptr<CompoundContainer> compoundContainer = dynamic_pointer_cast<CompoundContainer>( container );
+ if ( (container == thisContainer) || (compoundContainer != NULL && compoundContainer->contains(thisContainer)) )
+ {
+ openCount++;
+ }
+ }
+ }
+ delete players;
+ }
+
+ oOpenness = openness;
+
+ float speed = 0.10f;
+ if (openCount > 0 && openness == 0)
{
- if (n.lock() == NULL && w.lock() == NULL)
+ if (n.lock() == NULL && w.lock() == NULL)
{
- double xc = x + 0.5;
- double zc = z + 0.5;
- if (s.lock() != NULL) zc += 0.5;
- if (e.lock() != NULL) xc += 0.5;
+ double xc = x + 0.5;
+ double zc = z + 0.5;
+ if (s.lock() != NULL) zc += 0.5;
+ if (e.lock() != NULL) xc += 0.5;
// 4J-PB - Seems the chest open volume is much louder than other sounds from user reports. We'll tone it down a bit
- level->playSound(xc, y + 0.5, zc, eSoundType_RANDOM_CHEST_OPEN, 0.2f, level->random->nextFloat() * 0.1f + 0.9f);
- }
- }
- if ((openCount == 0 && openness > 0) || (openCount > 0 && openness < 1))
+ level->playSound(xc, y + 0.5, zc, eSoundType_RANDOM_CHEST_OPEN, 0.2f, level->random->nextFloat() * 0.1f + 0.9f);
+ }
+ }
+ if ((openCount == 0 && openness > 0) || (openCount > 0 && openness < 1))
{
float oldOpen = openness;
- if (openCount > 0) openness += speed;
- else openness -= speed;
- if (openness > 1)
+ if (openCount > 0) openness += speed;
+ else openness -= speed;
+ if (openness > 1)
{
- openness = 1;
- }
+ openness = 1;
+ }
float lim = 0.5f;
- if (openness < lim && oldOpen >= lim)
+ if (openness < lim && oldOpen >= lim)
{
// Fix for #64546 - Customer Encountered: TU7: Chests placed by the Player are closing too fast.
- //openness = 0;
- if (n.lock() == NULL && w.lock() == NULL)
+ //openness = 0;
+ if (n.lock() == NULL && w.lock() == NULL)
{
- double xc = x + 0.5;
- double zc = z + 0.5;
- if (s.lock() != NULL) zc += 0.5;
- if (e.lock() != NULL) xc += 0.5;
+ double xc = x + 0.5;
+ double zc = z + 0.5;
+ if (s.lock() != NULL) zc += 0.5;
+ if (e.lock() != NULL) xc += 0.5;
// 4J-PB - Seems the chest open volume is much louder than other sounds from user reports. We'll tone it down a bit
- level->playSound(xc, y + 0.5, zc, eSoundType_RANDOM_CHEST_CLOSE, 0.2f, level->random->nextFloat() * 0.1f + 0.9f);
- }
+ level->playSound(xc, y + 0.5, zc, eSoundType_RANDOM_CHEST_CLOSE, 0.2f, level->random->nextFloat() * 0.1f + 0.9f);
+ }
}
- if (openness < 0)
+ if (openness < 0)
{
- openness = 0;
- }
- }
+ openness = 0;
+ }
+ }
}
-void ChestTileEntity::triggerEvent(int b0, int b1)
+bool ChestTileEntity::triggerEvent(int b0, int b1)
{
- if (b0 == ChestTile::EVENT_SET_OPEN_COUNT)
+ if (b0 == ChestTile::EVENT_SET_OPEN_COUNT)
{
- openCount = b1;
- }
+ openCount = b1;
+ return true;
+ }
+ return TileEntity::triggerEvent(b0, b1);
}
void ChestTileEntity::startOpen()
{
+ if (openCount < 0)
+ {
+ openCount = 0;
+ }
openCount++;
- level->tileEvent(x, y, z, Tile::chest_Id, ChestTile::EVENT_SET_OPEN_COUNT, openCount);
+ level->tileEvent(x, y, z, getTile()->id, ChestTile::EVENT_SET_OPEN_COUNT, openCount);
+ level->updateNeighborsAt(x, y, z, getTile()->id);
+ level->updateNeighborsAt(x, y - 1, z, getTile()->id);
}
void ChestTileEntity::stopOpen()
{
+ if (getTile() == NULL || !( dynamic_cast<ChestTile *>( getTile() ) != NULL)) return;
openCount--;
- level->tileEvent(x, y, z, Tile::chest_Id, ChestTile::EVENT_SET_OPEN_COUNT, openCount);
+ level->tileEvent(x, y, z, getTile()->id, ChestTile::EVENT_SET_OPEN_COUNT, openCount);
+ level->updateNeighborsAt(x, y, z, getTile()->id);
+ level->updateNeighborsAt(x, y - 1, z, getTile()->id);
+}
+
+bool ChestTileEntity::canPlaceItem(int slot, shared_ptr<ItemInstance> item)
+{
+ return true;
}
void ChestTileEntity::setRemoved()
{
- clearCache();
- checkNeighbors();
- TileEntity::setRemoved();
+ TileEntity::setRemoved();
+ clearCache();
+ checkNeighbors();
+}
+
+int ChestTileEntity::getType()
+{
+ if (type == -1)
+ {
+ if (level != NULL && dynamic_cast<ChestTile *>( getTile() ) != NULL)
+ {
+ type = ((ChestTile *) getTile())->type;
+ }
+ else
+ {
+ return ChestTile::TYPE_BASIC;
+ }
+ }
+
+ return type;
}
// 4J Added