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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/ChestTile.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/ChestTile.h')
-rw-r--r--Minecraft.World/ChestTile.h40
1 files changed, 31 insertions, 9 deletions
diff --git a/Minecraft.World/ChestTile.h b/Minecraft.World/ChestTile.h
index ee2185cb..4fefeea9 100644
--- a/Minecraft.World/ChestTile.h
+++ b/Minecraft.World/ChestTile.h
@@ -1,38 +1,60 @@
#pragma once
-#include "EntityTile.h"
+#include "BaseEntityTile.h"
#include "Material.h"
class Player;
class Random;
-class ChestTile : public EntityTile
+class ChestTile : public BaseEntityTile
{
friend class Tile;
+ friend class Minecraft;
+
public:
+ static const int TYPE_BASIC = 0;
+ static const int TYPE_TRAP = 1;
+
static const int EVENT_SET_OPEN_COUNT = 1;
+
private:
Random *random;
+
+public:
+ int type;
+
protected:
- ChestTile(int id);
+ ChestTile(int id, int type);
~ChestTile();
+
public:
virtual bool isSolidRender(bool isServerLevel = false);
virtual bool isCubeShaped();
virtual int getRenderShape();
virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>());
virtual void onPlace(Level *level, int x, int y, int z);
- virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by);
+ virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance);
void recalcLockDir(Level *level, int x, int y, int z);
- virtual bool mayPlace(Level *level, int x, int y, int z);
+ virtual bool mayPlace(Level *level, int x, int y, int z);
+
private:
bool isFullChest(Level *level, int x, int y, int z);
- bool isCatSittingOnChest(Level *level, int x, int y, int z);
+
public:
virtual void neighborChanged(Level *level, int x, int y, int z, int type);
virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
virtual bool TestUse();
virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
- shared_ptr<TileEntity> newTileEntity(Level *level);
- //@Override
- void registerIcons(IconRegister *iconRegister);
+ virtual shared_ptr<Container> getContainer(Level *level, int x, int y, int z);
+ virtual shared_ptr<TileEntity> newTileEntity(Level *level);
+ virtual bool isSignalSource();
+ virtual int getSignal(LevelSource *level, int x, int y, int z, int dir);
+ virtual int getDirectSignal(LevelSource *level, int x, int y, int z, int dir);
+
+private:
+ bool isCatSittingOnChest(Level *level, int x, int y, int z);
+
+public:
+ virtual bool hasAnalogOutputSignal();
+ virtual int getAnalogOutputSignal(Level *level, int x, int y, int z, int dir);
+ virtual void registerIcons(IconRegister *iconRegister);
}; \ No newline at end of file