diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.World/ChestTile.cpp | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.World/ChestTile.cpp')
| -rw-r--r-- | Minecraft.World/ChestTile.cpp | 316 |
1 files changed, 316 insertions, 0 deletions
diff --git a/Minecraft.World/ChestTile.cpp b/Minecraft.World/ChestTile.cpp new file mode 100644 index 00000000..b7964e72 --- /dev/null +++ b/Minecraft.World/ChestTile.cpp @@ -0,0 +1,316 @@ +#include "stdafx.h" +#include "net.minecraft.world.h" +#include "net.minecraft.world.level.h" +#include "net.minecraft.world.entity.item.h" +#include "net.minecraft.world.entity.player.h" +#include "net.minecraft.world.item.h" +#include "net.minecraft.world.level.tile.entity.h" +#include "net.minecraft.world.phys.h" +#include "ChestTile.h" +#include "Facing.h" +#include "Ozelot.h" + +ChestTile::ChestTile(int id) : EntityTile(id, Material::wood, isSolidRender() ) +{ + random = new Random(); + + setShape(1 / 16.0f, 0, 1 / 16.0f, 15 / 16.0f, 14 / 16.0f, 15 / 16.0f); +} + +ChestTile::~ChestTile() +{ + delete random; +} + +bool ChestTile::isSolidRender(bool isServerLevel) +{ + return false; +} + +bool ChestTile::isCubeShaped() +{ + return false; +} + +int ChestTile::getRenderShape() +{ + return Tile::SHAPE_ENTITYTILE_ANIMATED; +} + +void ChestTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) +{ + if (level->getTile(x, y, z - 1) == id) + { + setShape(1 / 16.0f, 0, 0, 15 / 16.0f, 14 / 16.0f, 15 / 16.0f); + } + else if (level->getTile(x, y, z + 1) == id) + { + setShape(1 / 16.0f, 0, 1 / 16.0f, 15 / 16.0f, 14 / 16.0f, 1); + } + else if (level->getTile(x - 1, y, z) == id) + { + setShape(0, 0, 1 / 16.0f, 15 / 16.0f, 14 / 16.0f, 15 / 16.0f); + } + else if (level->getTile(x + 1, y, z) == id) + { + setShape(1 / 16.0f, 0, 1 / 16.0f, 1, 14 / 16.0f, 15 / 16.0f); + } + else + { + setShape(1 / 16.0f, 0, 1 / 16.0f, 15 / 16.0f, 14 / 16.0f, 15 / 16.0f); + } +} + +void ChestTile::onPlace(Level *level, int x, int y, int z) +{ + EntityTile::onPlace(level, x, y, z); + recalcLockDir(level, x, y, z); + + int n = level->getTile(x, y, z - 1); // face = 2 + int s = level->getTile(x, y, z + 1); // face = 3 + int w = level->getTile(x - 1, y, z); // face = 4 + int e = level->getTile(x + 1, y, z); // face = 5 + if (n == id) recalcLockDir(level, x, y, z - 1); + if (s == id) recalcLockDir(level, x, y, z + 1); + if (w == id) recalcLockDir(level, x - 1, y, z); + if (e == id) recalcLockDir(level, x + 1, y, z); +} + +void ChestTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by) +{ + int n = level->getTile(x, y, z - 1); // face = 2 + int s = level->getTile(x, y, z + 1); // face = 3 + int w = level->getTile(x - 1, y, z); // face = 4 + int e = level->getTile(x + 1, y, z); // face = 5 + + int facing = 0; + int dir = (Mth::floor(by->yRot * 4 / (360) + 0.5)) & 3; + + if (dir == 0) facing = Facing::NORTH; + if (dir == 1) facing = Facing::EAST; + if (dir == 2) facing = Facing::SOUTH; + if (dir == 3) facing = Facing::WEST; + + if (n != id && s != id && w != id && e != id) + { + level->setData(x, y, z, facing); + } + else + { + if ((n == id || s == id) && (facing == Facing::WEST || facing == Facing::EAST)) + { + if (n == id) level->setData(x, y, z - 1, facing); + else level->setData(x, y, z + 1, facing); + level->setData(x, y, z, facing); + } + if ((w == id || e == id) && (facing == Facing::NORTH || facing == Facing::SOUTH)) + { + if (w == id) level->setData(x - 1, y, z, facing); + else level->setData(x + 1, y, z, facing); + level->setData(x, y, z, facing); + } + } + +} + +void ChestTile::recalcLockDir(Level *level, int x, int y, int z) +{ + if (level->isClientSide) + { + return; + } + + int n = level->getTile(x, y, z - 1); // face = 2 + int s = level->getTile(x, y, z + 1); // face = 3 + int w = level->getTile(x - 1, y, z); // face = 4 + int e = level->getTile(x + 1, y, z); // face = 5 + + // Long! + int lockDir = 4; + if (n == id || s == id) + { + int w2 = level->getTile(x - 1, y, n == id ? z - 1 : z + 1); + int e2 = level->getTile(x + 1, y, n == id ? z - 1 : z + 1); + + lockDir = 5; + + int otherDir = -1; + if (n == id) otherDir = level->getData(x, y, z - 1); + else otherDir = level->getData(x, y, z + 1); + if (otherDir == 4) lockDir = 4; + + if ((Tile::solid[w] || Tile::solid[w2]) && !Tile::solid[e] && !Tile::solid[e2]) lockDir = 5; + if ((Tile::solid[e] || Tile::solid[e2]) && !Tile::solid[w] && !Tile::solid[w2]) lockDir = 4; + } + else if (w == id || e == id) + { + int n2 = level->getTile(w == id ? x - 1 : x + 1, y, z - 1); + int s2 = level->getTile(w == id ? x - 1 : x + 1, y, z + 1); + + lockDir = 3; + int otherDir = -1; + if (w == id) otherDir = level->getData(x - 1, y, z); + else otherDir = level->getData(x + 1, y, z); + if (otherDir == 2) lockDir = 2; + + if ((Tile::solid[n] || Tile::solid[n2]) && !Tile::solid[s] && !Tile::solid[s2]) lockDir = 3; + if ((Tile::solid[s] || Tile::solid[s2]) && !Tile::solid[n] && !Tile::solid[n2]) lockDir = 2; + } + else + { + lockDir = 3; + if (Tile::solid[n] && !Tile::solid[s]) lockDir = 3; + if (Tile::solid[s] && !Tile::solid[n]) lockDir = 2; + if (Tile::solid[w] && !Tile::solid[e]) lockDir = 5; + if (Tile::solid[e] && !Tile::solid[w]) lockDir = 4; + } + + level->setData(x, y, z, lockDir); +} + +bool ChestTile::mayPlace(Level *level, int x, int y, int z) +{ + int chestCount = 0; + + if (level->getTile(x - 1, y, z) == id) chestCount++; + if (level->getTile(x + 1, y, z) == id) chestCount++; + if (level->getTile(x, y, z - 1) == id) chestCount++; + if (level->getTile(x, y, z + 1) == id) chestCount++; + + if (chestCount > 1) return false; + + if (isFullChest(level, x - 1, y, z)) return false; + if (isFullChest(level, x + 1, y, z)) return false; + if (isFullChest(level, x, y, z - 1)) return false; + if (isFullChest(level, x, y, z + 1)) return false; + return true; + +} + +bool ChestTile::isFullChest(Level *level, int x, int y, int z) +{ + if (level->getTile(x, y, z) != id) return false; + if (level->getTile(x - 1, y, z) == id) return true; + if (level->getTile(x + 1, y, z) == id) return true; + if (level->getTile(x, y, z - 1) == id) return true; + if (level->getTile(x, y, z + 1) == id) return true; + return false; +} + +void ChestTile::neighborChanged(Level *level, int x, int y, int z, int type) +{ + EntityTile::neighborChanged(level, x, y, z, type); + shared_ptr<ChestTileEntity>(cte) = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x, y, z)); + if (cte != NULL) cte->clearCache(); +} + +void ChestTile::onRemove(Level *level, int x, int y, int z, int id, int data) +{ + shared_ptr<Container> container = dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z) ); + if (container != NULL ) + { + for (unsigned int i = 0; i < container->getContainerSize(); i++) + { + shared_ptr<ItemInstance> item = container->getItem(i); + if (item != NULL) + { + float xo = random->nextFloat() * 0.8f + 0.1f; + float yo = random->nextFloat() * 0.8f + 0.1f; + float zo = random->nextFloat() * 0.8f + 0.1f; + + while (item->count > 0) + { + int count = random->nextInt(21) + 10; + if (count > item->count) count = item->count; + item->count -= count; + + shared_ptr<ItemInstance> newItem = shared_ptr<ItemInstance>( new ItemInstance(item->id, count, item->getAuxValue()) ); + newItem->set4JData( item->get4JData() ); + shared_ptr<ItemEntity> itemEntity = shared_ptr<ItemEntity>(new ItemEntity(level, x + xo, y + yo, z + zo, newItem ) ); + float pow = 0.05f; + itemEntity->xd = (float) random->nextGaussian() * pow; + itemEntity->yd = (float) random->nextGaussian() * pow + 0.2f; + itemEntity->zd = (float) random->nextGaussian() * pow; + if (item->hasTag()) + { + itemEntity->getItem()->setTag((CompoundTag *) item->getTag()->copy()); + } + + level->addEntity(itemEntity); + } + + // 4J Stu - Fix for duplication glitch + container->setItem(i,nullptr); + } + } + } + EntityTile::onRemove(level, x, y, z, id, data); +} + +// 4J-PB - Adding a TestUse for tooltip display +bool ChestTile::TestUse() +{ + return true; +} + +// 4J-PB - changing to 1.5 equivalent +bool ChestTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param +{ + if( soundOnly ) return true; + + if (level->isClientSide) + { + return true; + } + + shared_ptr<Container> container = dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z) ); + if (container == NULL) return true; + + if (level->isSolidBlockingTile(x, y + 1, z)) return true; + if (isCatSittingOnChest(level,x, y, z)) return true; + + if (level->getTile(x - 1, y, z) == id && (level->isSolidBlockingTile(x - 1, y + 1, z) || isCatSittingOnChest(level, x - 1, y, z))) return true; + if (level->getTile(x + 1, y, z) == id && (level->isSolidBlockingTile(x + 1, y + 1, z) || isCatSittingOnChest(level, x + 1, y, z))) return true; + if (level->getTile(x, y, z - 1) == id && (level->isSolidBlockingTile(x, y + 1, z - 1) || isCatSittingOnChest(level, x, y, z - 1))) return true; + if (level->getTile(x, y, z + 1) == id && (level->isSolidBlockingTile(x, y + 1, z + 1) || isCatSittingOnChest(level, x, y, z + 1))) return true; + + if (level->getTile(x - 1, y, z) == id) container = shared_ptr<Container>( new CompoundContainer(IDS_CHEST_LARGE, dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x - 1, y, z) ), container) ); + if (level->getTile(x + 1, y, z) == id) container = shared_ptr<Container>( new CompoundContainer(IDS_CHEST_LARGE, container, dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x + 1, y, z) )) ); + if (level->getTile(x, y, z - 1) == id) container = shared_ptr<Container>( new CompoundContainer(IDS_CHEST_LARGE, dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z - 1) ), container) ); + if (level->getTile(x, y, z + 1) == id) container = shared_ptr<Container>( new CompoundContainer(IDS_CHEST_LARGE, container, dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z + 1) )) ); + + player->openContainer(container); + + return true; +} + +// 4J-PB - added from 1.5 +bool ChestTile::isCatSittingOnChest(Level *level, int x, int y, int z) +{ + vector<shared_ptr<Entity> > *entities = level->getEntitiesOfClass(typeid(Ozelot), AABB::newTemp(x, y + 1, z, x + 1, y + 2, z + 1)); + for(AUTO_VAR(it, entities->begin()); it != entities->end(); ++it) + { + shared_ptr<Ozelot> ocelot = dynamic_pointer_cast<Ozelot>(*it); + if(ocelot->isSitting()) + { + return true; + } + } + + return false; +} + +shared_ptr<TileEntity> ChestTile::newTileEntity(Level *level) +{ + MemSect(50); + shared_ptr<TileEntity> retval = shared_ptr<TileEntity>( new ChestTileEntity() ); + MemSect(0); + return retval; +} + +void ChestTile::registerIcons(IconRegister *iconRegister) +{ + // Register wood as the chest's icon, because it's used by the particles + // when destroying the chest + icon = iconRegister->registerIcon(L"wood"); +} |
