aboutsummaryrefslogtreecommitdiff
path: root/Minecraft.World/ChestTile.cpp
diff options
context:
space:
mode:
authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.World/ChestTile.cpp
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.World/ChestTile.cpp')
-rw-r--r--Minecraft.World/ChestTile.cpp316
1 files changed, 316 insertions, 0 deletions
diff --git a/Minecraft.World/ChestTile.cpp b/Minecraft.World/ChestTile.cpp
new file mode 100644
index 00000000..b7964e72
--- /dev/null
+++ b/Minecraft.World/ChestTile.cpp
@@ -0,0 +1,316 @@
+#include "stdafx.h"
+#include "net.minecraft.world.h"
+#include "net.minecraft.world.level.h"
+#include "net.minecraft.world.entity.item.h"
+#include "net.minecraft.world.entity.player.h"
+#include "net.minecraft.world.item.h"
+#include "net.minecraft.world.level.tile.entity.h"
+#include "net.minecraft.world.phys.h"
+#include "ChestTile.h"
+#include "Facing.h"
+#include "Ozelot.h"
+
+ChestTile::ChestTile(int id) : EntityTile(id, Material::wood, isSolidRender() )
+{
+ random = new Random();
+
+ setShape(1 / 16.0f, 0, 1 / 16.0f, 15 / 16.0f, 14 / 16.0f, 15 / 16.0f);
+}
+
+ChestTile::~ChestTile()
+{
+ delete random;
+}
+
+bool ChestTile::isSolidRender(bool isServerLevel)
+{
+ return false;
+}
+
+bool ChestTile::isCubeShaped()
+{
+ return false;
+}
+
+int ChestTile::getRenderShape()
+{
+ return Tile::SHAPE_ENTITYTILE_ANIMATED;
+}
+
+void ChestTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity)
+{
+ if (level->getTile(x, y, z - 1) == id)
+ {
+ setShape(1 / 16.0f, 0, 0, 15 / 16.0f, 14 / 16.0f, 15 / 16.0f);
+ }
+ else if (level->getTile(x, y, z + 1) == id)
+ {
+ setShape(1 / 16.0f, 0, 1 / 16.0f, 15 / 16.0f, 14 / 16.0f, 1);
+ }
+ else if (level->getTile(x - 1, y, z) == id)
+ {
+ setShape(0, 0, 1 / 16.0f, 15 / 16.0f, 14 / 16.0f, 15 / 16.0f);
+ }
+ else if (level->getTile(x + 1, y, z) == id)
+ {
+ setShape(1 / 16.0f, 0, 1 / 16.0f, 1, 14 / 16.0f, 15 / 16.0f);
+ }
+ else
+ {
+ setShape(1 / 16.0f, 0, 1 / 16.0f, 15 / 16.0f, 14 / 16.0f, 15 / 16.0f);
+ }
+}
+
+void ChestTile::onPlace(Level *level, int x, int y, int z)
+{
+ EntityTile::onPlace(level, x, y, z);
+ recalcLockDir(level, x, y, z);
+
+ int n = level->getTile(x, y, z - 1); // face = 2
+ int s = level->getTile(x, y, z + 1); // face = 3
+ int w = level->getTile(x - 1, y, z); // face = 4
+ int e = level->getTile(x + 1, y, z); // face = 5
+ if (n == id) recalcLockDir(level, x, y, z - 1);
+ if (s == id) recalcLockDir(level, x, y, z + 1);
+ if (w == id) recalcLockDir(level, x - 1, y, z);
+ if (e == id) recalcLockDir(level, x + 1, y, z);
+}
+
+void ChestTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by)
+{
+ int n = level->getTile(x, y, z - 1); // face = 2
+ int s = level->getTile(x, y, z + 1); // face = 3
+ int w = level->getTile(x - 1, y, z); // face = 4
+ int e = level->getTile(x + 1, y, z); // face = 5
+
+ int facing = 0;
+ int dir = (Mth::floor(by->yRot * 4 / (360) + 0.5)) & 3;
+
+ if (dir == 0) facing = Facing::NORTH;
+ if (dir == 1) facing = Facing::EAST;
+ if (dir == 2) facing = Facing::SOUTH;
+ if (dir == 3) facing = Facing::WEST;
+
+ if (n != id && s != id && w != id && e != id)
+ {
+ level->setData(x, y, z, facing);
+ }
+ else
+ {
+ if ((n == id || s == id) && (facing == Facing::WEST || facing == Facing::EAST))
+ {
+ if (n == id) level->setData(x, y, z - 1, facing);
+ else level->setData(x, y, z + 1, facing);
+ level->setData(x, y, z, facing);
+ }
+ if ((w == id || e == id) && (facing == Facing::NORTH || facing == Facing::SOUTH))
+ {
+ if (w == id) level->setData(x - 1, y, z, facing);
+ else level->setData(x + 1, y, z, facing);
+ level->setData(x, y, z, facing);
+ }
+ }
+
+}
+
+void ChestTile::recalcLockDir(Level *level, int x, int y, int z)
+{
+ if (level->isClientSide)
+ {
+ return;
+ }
+
+ int n = level->getTile(x, y, z - 1); // face = 2
+ int s = level->getTile(x, y, z + 1); // face = 3
+ int w = level->getTile(x - 1, y, z); // face = 4
+ int e = level->getTile(x + 1, y, z); // face = 5
+
+ // Long!
+ int lockDir = 4;
+ if (n == id || s == id)
+ {
+ int w2 = level->getTile(x - 1, y, n == id ? z - 1 : z + 1);
+ int e2 = level->getTile(x + 1, y, n == id ? z - 1 : z + 1);
+
+ lockDir = 5;
+
+ int otherDir = -1;
+ if (n == id) otherDir = level->getData(x, y, z - 1);
+ else otherDir = level->getData(x, y, z + 1);
+ if (otherDir == 4) lockDir = 4;
+
+ if ((Tile::solid[w] || Tile::solid[w2]) && !Tile::solid[e] && !Tile::solid[e2]) lockDir = 5;
+ if ((Tile::solid[e] || Tile::solid[e2]) && !Tile::solid[w] && !Tile::solid[w2]) lockDir = 4;
+ }
+ else if (w == id || e == id)
+ {
+ int n2 = level->getTile(w == id ? x - 1 : x + 1, y, z - 1);
+ int s2 = level->getTile(w == id ? x - 1 : x + 1, y, z + 1);
+
+ lockDir = 3;
+ int otherDir = -1;
+ if (w == id) otherDir = level->getData(x - 1, y, z);
+ else otherDir = level->getData(x + 1, y, z);
+ if (otherDir == 2) lockDir = 2;
+
+ if ((Tile::solid[n] || Tile::solid[n2]) && !Tile::solid[s] && !Tile::solid[s2]) lockDir = 3;
+ if ((Tile::solid[s] || Tile::solid[s2]) && !Tile::solid[n] && !Tile::solid[n2]) lockDir = 2;
+ }
+ else
+ {
+ lockDir = 3;
+ if (Tile::solid[n] && !Tile::solid[s]) lockDir = 3;
+ if (Tile::solid[s] && !Tile::solid[n]) lockDir = 2;
+ if (Tile::solid[w] && !Tile::solid[e]) lockDir = 5;
+ if (Tile::solid[e] && !Tile::solid[w]) lockDir = 4;
+ }
+
+ level->setData(x, y, z, lockDir);
+}
+
+bool ChestTile::mayPlace(Level *level, int x, int y, int z)
+{
+ int chestCount = 0;
+
+ if (level->getTile(x - 1, y, z) == id) chestCount++;
+ if (level->getTile(x + 1, y, z) == id) chestCount++;
+ if (level->getTile(x, y, z - 1) == id) chestCount++;
+ if (level->getTile(x, y, z + 1) == id) chestCount++;
+
+ if (chestCount > 1) return false;
+
+ if (isFullChest(level, x - 1, y, z)) return false;
+ if (isFullChest(level, x + 1, y, z)) return false;
+ if (isFullChest(level, x, y, z - 1)) return false;
+ if (isFullChest(level, x, y, z + 1)) return false;
+ return true;
+
+}
+
+bool ChestTile::isFullChest(Level *level, int x, int y, int z)
+{
+ if (level->getTile(x, y, z) != id) return false;
+ if (level->getTile(x - 1, y, z) == id) return true;
+ if (level->getTile(x + 1, y, z) == id) return true;
+ if (level->getTile(x, y, z - 1) == id) return true;
+ if (level->getTile(x, y, z + 1) == id) return true;
+ return false;
+}
+
+void ChestTile::neighborChanged(Level *level, int x, int y, int z, int type)
+{
+ EntityTile::neighborChanged(level, x, y, z, type);
+ shared_ptr<ChestTileEntity>(cte) = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x, y, z));
+ if (cte != NULL) cte->clearCache();
+}
+
+void ChestTile::onRemove(Level *level, int x, int y, int z, int id, int data)
+{
+ shared_ptr<Container> container = dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z) );
+ if (container != NULL )
+ {
+ for (unsigned int i = 0; i < container->getContainerSize(); i++)
+ {
+ shared_ptr<ItemInstance> item = container->getItem(i);
+ if (item != NULL)
+ {
+ float xo = random->nextFloat() * 0.8f + 0.1f;
+ float yo = random->nextFloat() * 0.8f + 0.1f;
+ float zo = random->nextFloat() * 0.8f + 0.1f;
+
+ while (item->count > 0)
+ {
+ int count = random->nextInt(21) + 10;
+ if (count > item->count) count = item->count;
+ item->count -= count;
+
+ shared_ptr<ItemInstance> newItem = shared_ptr<ItemInstance>( new ItemInstance(item->id, count, item->getAuxValue()) );
+ newItem->set4JData( item->get4JData() );
+ shared_ptr<ItemEntity> itemEntity = shared_ptr<ItemEntity>(new ItemEntity(level, x + xo, y + yo, z + zo, newItem ) );
+ float pow = 0.05f;
+ itemEntity->xd = (float) random->nextGaussian() * pow;
+ itemEntity->yd = (float) random->nextGaussian() * pow + 0.2f;
+ itemEntity->zd = (float) random->nextGaussian() * pow;
+ if (item->hasTag())
+ {
+ itemEntity->getItem()->setTag((CompoundTag *) item->getTag()->copy());
+ }
+
+ level->addEntity(itemEntity);
+ }
+
+ // 4J Stu - Fix for duplication glitch
+ container->setItem(i,nullptr);
+ }
+ }
+ }
+ EntityTile::onRemove(level, x, y, z, id, data);
+}
+
+// 4J-PB - Adding a TestUse for tooltip display
+bool ChestTile::TestUse()
+{
+ return true;
+}
+
+// 4J-PB - changing to 1.5 equivalent
+bool ChestTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
+{
+ if( soundOnly ) return true;
+
+ if (level->isClientSide)
+ {
+ return true;
+ }
+
+ shared_ptr<Container> container = dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z) );
+ if (container == NULL) return true;
+
+ if (level->isSolidBlockingTile(x, y + 1, z)) return true;
+ if (isCatSittingOnChest(level,x, y, z)) return true;
+
+ if (level->getTile(x - 1, y, z) == id && (level->isSolidBlockingTile(x - 1, y + 1, z) || isCatSittingOnChest(level, x - 1, y, z))) return true;
+ if (level->getTile(x + 1, y, z) == id && (level->isSolidBlockingTile(x + 1, y + 1, z) || isCatSittingOnChest(level, x + 1, y, z))) return true;
+ if (level->getTile(x, y, z - 1) == id && (level->isSolidBlockingTile(x, y + 1, z - 1) || isCatSittingOnChest(level, x, y, z - 1))) return true;
+ if (level->getTile(x, y, z + 1) == id && (level->isSolidBlockingTile(x, y + 1, z + 1) || isCatSittingOnChest(level, x, y, z + 1))) return true;
+
+ if (level->getTile(x - 1, y, z) == id) container = shared_ptr<Container>( new CompoundContainer(IDS_CHEST_LARGE, dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x - 1, y, z) ), container) );
+ if (level->getTile(x + 1, y, z) == id) container = shared_ptr<Container>( new CompoundContainer(IDS_CHEST_LARGE, container, dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x + 1, y, z) )) );
+ if (level->getTile(x, y, z - 1) == id) container = shared_ptr<Container>( new CompoundContainer(IDS_CHEST_LARGE, dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z - 1) ), container) );
+ if (level->getTile(x, y, z + 1) == id) container = shared_ptr<Container>( new CompoundContainer(IDS_CHEST_LARGE, container, dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z + 1) )) );
+
+ player->openContainer(container);
+
+ return true;
+}
+
+// 4J-PB - added from 1.5
+bool ChestTile::isCatSittingOnChest(Level *level, int x, int y, int z)
+{
+ vector<shared_ptr<Entity> > *entities = level->getEntitiesOfClass(typeid(Ozelot), AABB::newTemp(x, y + 1, z, x + 1, y + 2, z + 1));
+ for(AUTO_VAR(it, entities->begin()); it != entities->end(); ++it)
+ {
+ shared_ptr<Ozelot> ocelot = dynamic_pointer_cast<Ozelot>(*it);
+ if(ocelot->isSitting())
+ {
+ return true;
+ }
+ }
+
+ return false;
+}
+
+shared_ptr<TileEntity> ChestTile::newTileEntity(Level *level)
+{
+ MemSect(50);
+ shared_ptr<TileEntity> retval = shared_ptr<TileEntity>( new ChestTileEntity() );
+ MemSect(0);
+ return retval;
+}
+
+void ChestTile::registerIcons(IconRegister *iconRegister)
+{
+ // Register wood as the chest's icon, because it's used by the particles
+ // when destroying the chest
+ icon = iconRegister->registerIcon(L"wood");
+}