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authorvoid_17 <heroerror3@gmail.com>2026-03-02 17:37:16 +0700
committervoid_17 <heroerror3@gmail.com>2026-03-02 17:37:16 +0700
commit119bff351450ea16ffda550b6e0f67379b29f708 (patch)
treed9f28714afd516bc2450f33b0a77c5e05ff4de90 /Minecraft.World/ChestTile.cpp
parent8a2a62ea1d47364f802cf9aae97668bc4a7007b5 (diff)
Revert "shared_ptr -> std::shared_ptr"
This reverts commit 7074f35e4ba831e358117842b99ee35b87f85ae5.
Diffstat (limited to 'Minecraft.World/ChestTile.cpp')
-rw-r--r--Minecraft.World/ChestTile.cpp40
1 files changed, 20 insertions, 20 deletions
diff --git a/Minecraft.World/ChestTile.cpp b/Minecraft.World/ChestTile.cpp
index 9c462713..b7964e72 100644
--- a/Minecraft.World/ChestTile.cpp
+++ b/Minecraft.World/ChestTile.cpp
@@ -37,7 +37,7 @@ int ChestTile::getRenderShape()
return Tile::SHAPE_ENTITYTILE_ANIMATED;
}
-void ChestTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, std::shared_ptr<TileEntity> forceEntity)
+void ChestTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity)
{
if (level->getTile(x, y, z - 1) == id)
{
@@ -76,7 +76,7 @@ void ChestTile::onPlace(Level *level, int x, int y, int z)
if (e == id) recalcLockDir(level, x + 1, y, z);
}
-void ChestTile::setPlacedBy(Level *level, int x, int y, int z, std::shared_ptr<Mob> by)
+void ChestTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by)
{
int n = level->getTile(x, y, z - 1); // face = 2
int s = level->getTile(x, y, z + 1); // face = 3
@@ -200,18 +200,18 @@ bool ChestTile::isFullChest(Level *level, int x, int y, int z)
void ChestTile::neighborChanged(Level *level, int x, int y, int z, int type)
{
EntityTile::neighborChanged(level, x, y, z, type);
- std::shared_ptr<ChestTileEntity>(cte) = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x, y, z));
+ shared_ptr<ChestTileEntity>(cte) = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity(x, y, z));
if (cte != NULL) cte->clearCache();
}
void ChestTile::onRemove(Level *level, int x, int y, int z, int id, int data)
{
- std::shared_ptr<Container> container = dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z) );
+ shared_ptr<Container> container = dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z) );
if (container != NULL )
{
for (unsigned int i = 0; i < container->getContainerSize(); i++)
{
- std::shared_ptr<ItemInstance> item = container->getItem(i);
+ shared_ptr<ItemInstance> item = container->getItem(i);
if (item != NULL)
{
float xo = random->nextFloat() * 0.8f + 0.1f;
@@ -224,9 +224,9 @@ void ChestTile::onRemove(Level *level, int x, int y, int z, int id, int data)
if (count > item->count) count = item->count;
item->count -= count;
- std::shared_ptr<ItemInstance> newItem = std::shared_ptr<ItemInstance>( new ItemInstance(item->id, count, item->getAuxValue()) );
+ shared_ptr<ItemInstance> newItem = shared_ptr<ItemInstance>( new ItemInstance(item->id, count, item->getAuxValue()) );
newItem->set4JData( item->get4JData() );
- std::shared_ptr<ItemEntity> itemEntity = std::shared_ptr<ItemEntity>(new ItemEntity(level, x + xo, y + yo, z + zo, newItem ) );
+ shared_ptr<ItemEntity> itemEntity = shared_ptr<ItemEntity>(new ItemEntity(level, x + xo, y + yo, z + zo, newItem ) );
float pow = 0.05f;
itemEntity->xd = (float) random->nextGaussian() * pow;
itemEntity->yd = (float) random->nextGaussian() * pow + 0.2f;
@@ -254,7 +254,7 @@ bool ChestTile::TestUse()
}
// 4J-PB - changing to 1.5 equivalent
-bool ChestTile::use(Level *level, int x, int y, int z, std::shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
+bool ChestTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param
{
if( soundOnly ) return true;
@@ -263,21 +263,21 @@ bool ChestTile::use(Level *level, int x, int y, int z, std::shared_ptr<Player> p
return true;
}
- std::shared_ptr<Container> container = dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z) );
+ shared_ptr<Container> container = dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z) );
if (container == NULL) return true;
if (level->isSolidBlockingTile(x, y + 1, z)) return true;
- if (isCatSittingOnChest(level,x, y, z)) return true;
+ if (isCatSittingOnChest(level,x, y, z)) return true;
if (level->getTile(x - 1, y, z) == id && (level->isSolidBlockingTile(x - 1, y + 1, z) || isCatSittingOnChest(level, x - 1, y, z))) return true;
if (level->getTile(x + 1, y, z) == id && (level->isSolidBlockingTile(x + 1, y + 1, z) || isCatSittingOnChest(level, x + 1, y, z))) return true;
if (level->getTile(x, y, z - 1) == id && (level->isSolidBlockingTile(x, y + 1, z - 1) || isCatSittingOnChest(level, x, y, z - 1))) return true;
if (level->getTile(x, y, z + 1) == id && (level->isSolidBlockingTile(x, y + 1, z + 1) || isCatSittingOnChest(level, x, y, z + 1))) return true;
- if (level->getTile(x - 1, y, z) == id) container = std::shared_ptr<Container>( new CompoundContainer(IDS_CHEST_LARGE, dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x - 1, y, z) ), container) );
- if (level->getTile(x + 1, y, z) == id) container = std::shared_ptr<Container>( new CompoundContainer(IDS_CHEST_LARGE, container, dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x + 1, y, z) )) );
- if (level->getTile(x, y, z - 1) == id) container = std::shared_ptr<Container>( new CompoundContainer(IDS_CHEST_LARGE, dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z - 1) ), container) );
- if (level->getTile(x, y, z + 1) == id) container = std::shared_ptr<Container>( new CompoundContainer(IDS_CHEST_LARGE, container, dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z + 1) )) );
+ if (level->getTile(x - 1, y, z) == id) container = shared_ptr<Container>( new CompoundContainer(IDS_CHEST_LARGE, dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x - 1, y, z) ), container) );
+ if (level->getTile(x + 1, y, z) == id) container = shared_ptr<Container>( new CompoundContainer(IDS_CHEST_LARGE, container, dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x + 1, y, z) )) );
+ if (level->getTile(x, y, z - 1) == id) container = shared_ptr<Container>( new CompoundContainer(IDS_CHEST_LARGE, dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z - 1) ), container) );
+ if (level->getTile(x, y, z + 1) == id) container = shared_ptr<Container>( new CompoundContainer(IDS_CHEST_LARGE, container, dynamic_pointer_cast<ChestTileEntity>( level->getTileEntity(x, y, z + 1) )) );
player->openContainer(container);
@@ -285,12 +285,12 @@ bool ChestTile::use(Level *level, int x, int y, int z, std::shared_ptr<Player> p
}
// 4J-PB - added from 1.5
-bool ChestTile::isCatSittingOnChest(Level *level, int x, int y, int z)
+bool ChestTile::isCatSittingOnChest(Level *level, int x, int y, int z)
{
- vector<std::shared_ptr<Entity> > *entities = level->getEntitiesOfClass(typeid(Ozelot), AABB::newTemp(x, y + 1, z, x + 1, y + 2, z + 1));
+ vector<shared_ptr<Entity> > *entities = level->getEntitiesOfClass(typeid(Ozelot), AABB::newTemp(x, y + 1, z, x + 1, y + 2, z + 1));
for(AUTO_VAR(it, entities->begin()); it != entities->end(); ++it)
{
- std::shared_ptr<Ozelot> ocelot = dynamic_pointer_cast<Ozelot>(*it);
+ shared_ptr<Ozelot> ocelot = dynamic_pointer_cast<Ozelot>(*it);
if(ocelot->isSitting())
{
return true;
@@ -300,15 +300,15 @@ bool ChestTile::isCatSittingOnChest(Level *level, int x, int y, int z)
return false;
}
-std::shared_ptr<TileEntity> ChestTile::newTileEntity(Level *level)
+shared_ptr<TileEntity> ChestTile::newTileEntity(Level *level)
{
MemSect(50);
- std::shared_ptr<TileEntity> retval = std::shared_ptr<TileEntity>( new ChestTileEntity() );
+ shared_ptr<TileEntity> retval = shared_ptr<TileEntity>( new ChestTileEntity() );
MemSect(0);
return retval;
}
-void ChestTile::registerIcons(IconRegister *iconRegister)
+void ChestTile::registerIcons(IconRegister *iconRegister)
{
// Register wood as the chest's icon, because it's used by the particles
// when destroying the chest