diff options
| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
| commit | 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch) | |
| tree | 69454763e73ca764af4e682d3573080b13138a0e /Minecraft.World/CaveFeature.cpp | |
| parent | a9be52c41a02d207233199e98898fe7483d7e817 (diff) | |
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.World/CaveFeature.cpp')
| -rw-r--r-- | Minecraft.World/CaveFeature.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Minecraft.World/CaveFeature.cpp b/Minecraft.World/CaveFeature.cpp index edd81788..8183fbdf 100644 --- a/Minecraft.World/CaveFeature.cpp +++ b/Minecraft.World/CaveFeature.cpp @@ -35,7 +35,7 @@ bool CaveFeature::place(Level *level, Random *random, int x, int y, int z) double hr = (Mth::sin(d / 16.0f * PI) * radius + 1) * ss + 1; // 4J Stu Added to stop cave features generating areas previously place by game rule generation - if(app.getLevelGenerationOptions() != nullptr) + if(app.getLevelGenerationOptions() != NULL) { LevelGenerationOptions *levelGenOptions = app.getLevelGenerationOptions(); bool intersects = levelGenOptions->checkIntersects((xx - r / 2), (yy - hr / 2), (zz - r / 2), (xx + r / 2), (yy + hr / 2), (zz + r / 2)); @@ -46,9 +46,9 @@ bool CaveFeature::place(Level *level, Random *random, int x, int y, int z) } } - for (int x2 = static_cast<int>(xx - r / 2); x2 <= static_cast<int>(xx + r / 2); x2++) - for (int y2 = static_cast<int>(yy - hr / 2); y2 <= static_cast<int>(yy + hr / 2); y2++) - for (int z2 = static_cast<int>(zz - r / 2); z2 <= static_cast<int>(zz + r / 2); z2++) + for (int x2 = (int) (xx - r / 2); x2 <= (int) (xx + r / 2); x2++) + for (int y2 = (int) (yy - hr / 2); y2 <= (int) (yy + hr / 2); y2++) + for (int z2 = (int) (zz - r / 2); z2 <= (int) (zz + r / 2); z2++) { double xd = ((x2 + 0.5) - xx) / (r / 2); double yd = ((y2 + 0.5) - yy) / (hr / 2); |
