diff options
| author | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
|---|---|---|
| committer | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
| commit | 7074f35e4ba831e358117842b99ee35b87f85ae5 (patch) | |
| tree | 7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.World/CauldronTile.cpp | |
| parent | d63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff) | |
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.World/CauldronTile.cpp')
| -rw-r--r-- | Minecraft.World/CauldronTile.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/Minecraft.World/CauldronTile.cpp b/Minecraft.World/CauldronTile.cpp index 4d5640ca..1ff5d9b0 100644 --- a/Minecraft.World/CauldronTile.cpp +++ b/Minecraft.World/CauldronTile.cpp @@ -46,7 +46,7 @@ Icon *CauldronTile::getTexture(const wstring &name) return NULL; } -void CauldronTile::addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source) +void CauldronTile::addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, std::shared_ptr<Entity> source) { setShape(0, 0, 0, 1, 5.0f / 16.0f, 1); Tile::addAABBs(level, x, y, z, box, boxes, source); @@ -83,7 +83,7 @@ bool CauldronTile::isCubeShaped() return false; } -bool CauldronTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param +bool CauldronTile::use(Level *level, int x, int y, int z, std::shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly/*=false*/) // 4J added soundOnly param { if(soundOnly) return false; @@ -92,7 +92,7 @@ bool CauldronTile::use(Level *level, int x, int y, int z, shared_ptr<Player> pla return true; } - shared_ptr<ItemInstance> item = player->inventory->getSelected(); + std::shared_ptr<ItemInstance> item = player->inventory->getSelected(); if (item == NULL) { return true; @@ -106,7 +106,7 @@ bool CauldronTile::use(Level *level, int x, int y, int z, shared_ptr<Player> pla { if (!player->abilities.instabuild) { - player->inventory->setItem(player->inventory->selected, shared_ptr<ItemInstance>(new ItemInstance(Item::bucket_empty))); + player->inventory->setItem(player->inventory->selected, std::shared_ptr<ItemInstance>(new ItemInstance(Item::bucket_empty))); } level->setData(x, y, z, 3); @@ -117,10 +117,10 @@ bool CauldronTile::use(Level *level, int x, int y, int z, shared_ptr<Player> pla { if (currentData > 0) { - shared_ptr<ItemInstance> potion = shared_ptr<ItemInstance>(new ItemInstance(Item::potion, 1, 0)); + std::shared_ptr<ItemInstance> potion = std::shared_ptr<ItemInstance>(new ItemInstance(Item::potion, 1, 0)); if (!player->inventory->add(potion)) { - level->addEntity(shared_ptr<ItemEntity>(new ItemEntity(level, x + 0.5, y + 1.5, z + 0.5, potion))); + level->addEntity(std::shared_ptr<ItemEntity>(new ItemEntity(level, x + 0.5, y + 1.5, z + 0.5, potion))); } // 4J Stu - Brought forward change to update inventory when filling bottles with water else if (dynamic_pointer_cast<ServerPlayer>( player ) != NULL) |
