diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/ButtonTile.h | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/ButtonTile.h')
| -rw-r--r-- | Minecraft.World/ButtonTile.h | 36 |
1 files changed, 18 insertions, 18 deletions
diff --git a/Minecraft.World/ButtonTile.h b/Minecraft.World/ButtonTile.h index e06158e0..96c49cdf 100644 --- a/Minecraft.World/ButtonTile.h +++ b/Minecraft.World/ButtonTile.h @@ -19,13 +19,13 @@ protected: public: Icon *getTexture(int face, int data); virtual AABB *getAABB(Level *level, int x, int y, int z); - virtual int getTickDelay(); - virtual bool blocksLight(); - virtual bool isSolidRender(bool isServerLevel = false); - virtual bool isCubeShaped(); - virtual bool mayPlace(Level *level, int x, int y, int z, int face); - virtual bool mayPlace(Level *level, int x, int y, int z); - virtual int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue); + virtual int getTickDelay(Level *level); + virtual bool blocksLight(); + virtual bool isSolidRender(bool isServerLevel = false); + virtual bool isCubeShaped(); + virtual bool mayPlace(Level *level, int x, int y, int z, int face); + virtual bool mayPlace(Level *level, int x, int y, int z); + virtual int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue); private: int findFace(Level *level, int x, int y, int z); @@ -37,30 +37,30 @@ private: bool checkCanSurvive(Level *level, int x, int y, int z); public: - virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param + virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param private: void updateShape(int data); public: - virtual void attack(Level *level, int x, int y, int z, shared_ptr<Player> player); + virtual void attack(Level *level, int x, int y, int z, shared_ptr<Player> player); virtual bool TestUse(); - virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param - virtual void onRemove(Level *level, int x, int y, int z, int id, int data); - virtual bool getSignal(LevelSource *level, int x, int y, int z, int dir); - virtual bool getDirectSignal(Level *level, int x, int y, int z, int dir); - virtual bool isSignalSource(); - virtual void tick(Level *level, int x, int y, int z, Random *random); - virtual void updateDefaultShape(); + virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param + virtual void onRemove(Level *level, int x, int y, int z, int id, int data); + virtual int getSignal(LevelSource *level, int x, int y, int z, int dir); + virtual int getDirectSignal(LevelSource *level, int x, int y, int z, int dir); + virtual bool isSignalSource(); + virtual void tick(Level *level, int x, int y, int z, Random *random); + virtual void updateDefaultShape(); void entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity); private: void checkPressed(Level *level, int x, int y, int z); - void updateNeighbours(Level *level, int x, int y, int z, int dir); + void updateNeighbours(Level *level, int x, int y, int z, int dir); public: void registerIcons(IconRegister *iconRegister); - + // 4J Added so we can check before we try to add a tile to the tick list if it's actually going to do seomthing virtual bool shouldTileTick(Level *level, int x,int y,int z); };
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