diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/Bush.cpp | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/Bush.cpp')
| -rw-r--r-- | Minecraft.World/Bush.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/Minecraft.World/Bush.cpp b/Minecraft.World/Bush.cpp index e6cd7c85..6f8e8d91 100644 --- a/Minecraft.World/Bush.cpp +++ b/Minecraft.World/Bush.cpp @@ -5,13 +5,13 @@ void Bush::_init() { - setTicking(true); - updateDefaultShape(); + setTicking(true); + updateDefaultShape(); } Bush::Bush(int id, Material *material) : Tile(id, material, isSolidRender()) { - _init(); + _init(); } Bush::Bush(int id) : Tile(id, Material::plant, isSolidRender()) @@ -22,8 +22,8 @@ Bush::Bush(int id) : Tile(id, Material::plant, isSolidRender()) // 4J Added override void Bush::updateDefaultShape() { - float ss = 0.2f; - this->setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, ss * 3, 0.5f + ss); + float ss = 0.2f; + setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, ss * 3, 0.5f + ss); } bool Bush::mayPlace(Level *level, int x, int y, int z) @@ -49,11 +49,11 @@ void Bush::tick(Level *level, int x, int y, int z, Random *random) void Bush::checkAlive(Level *level, int x, int y, int z) { - if (!canSurvive(level, x, y, z)) + if (!canSurvive(level, x, y, z)) { - this->spawnResources(level, x, y, z, level->getData(x, y, z), 0); - level->setTile(x, y, z, 0); - } + this->spawnResources(level, x, y, z, level->getData(x, y, z), 0); + level->setTileAndData(x, y, z, 0, 0, UPDATE_CLIENTS); + } } bool Bush::canSurvive(Level *level, int x, int y, int z) |
