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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/Bush.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/Bush.cpp')
-rw-r--r--Minecraft.World/Bush.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/Minecraft.World/Bush.cpp b/Minecraft.World/Bush.cpp
index e6cd7c85..6f8e8d91 100644
--- a/Minecraft.World/Bush.cpp
+++ b/Minecraft.World/Bush.cpp
@@ -5,13 +5,13 @@
void Bush::_init()
{
- setTicking(true);
- updateDefaultShape();
+ setTicking(true);
+ updateDefaultShape();
}
Bush::Bush(int id, Material *material) : Tile(id, material, isSolidRender())
{
- _init();
+ _init();
}
Bush::Bush(int id) : Tile(id, Material::plant, isSolidRender())
@@ -22,8 +22,8 @@ Bush::Bush(int id) : Tile(id, Material::plant, isSolidRender())
// 4J Added override
void Bush::updateDefaultShape()
{
- float ss = 0.2f;
- this->setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, ss * 3, 0.5f + ss);
+ float ss = 0.2f;
+ setShape(0.5f - ss, 0, 0.5f - ss, 0.5f + ss, ss * 3, 0.5f + ss);
}
bool Bush::mayPlace(Level *level, int x, int y, int z)
@@ -49,11 +49,11 @@ void Bush::tick(Level *level, int x, int y, int z, Random *random)
void Bush::checkAlive(Level *level, int x, int y, int z)
{
- if (!canSurvive(level, x, y, z))
+ if (!canSurvive(level, x, y, z))
{
- this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
- level->setTile(x, y, z, 0);
- }
+ this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
+ level->setTileAndData(x, y, z, 0, 0, UPDATE_CLIENTS);
+ }
}
bool Bush::canSurvive(Level *level, int x, int y, int z)