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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/BucketItem.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/BucketItem.h')
-rw-r--r--Minecraft.World/BucketItem.h15
1 files changed, 2 insertions, 13 deletions
diff --git a/Minecraft.World/BucketItem.h b/Minecraft.World/BucketItem.h
index 500d19d8..0fd90e9c 100644
--- a/Minecraft.World/BucketItem.h
+++ b/Minecraft.World/BucketItem.h
@@ -13,19 +13,8 @@ private:
public:
BucketItem(int id, int content);
- virtual bool TestUse(Level *level, shared_ptr<Player> player);
+ virtual bool TestUse(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player);
virtual shared_ptr<ItemInstance> use(shared_ptr<ItemInstance> itemInstance, Level *level, shared_ptr<Player> player);
- // TU9
- bool emptyBucket(Level *level, double x, double y, double z, int xt, int yt, int zt);
-
- /*
- * public boolean useOn(ItemInstance instance, Player player, Level level,
- * int x, int y, int z, int face) { if (content == 0) { } else { if (face ==
- * 0) y--; if (face == 1) y++; if (face == 2) z--; if (face == 3) z++; if
- * (face == 4) x--; if (face == 5) x++; int targetType = level.getTile(x, y,
- * z); if (targetType == 0) { level.setTile(x, y, z, content); }
- * player->inventory.items[player->inventory.selected] = new
- * ItemInstance(Item.bucket_empty); } return true; }
- */
+ bool emptyBucket(Level *level, int xt, int yt, int zt);
}; \ No newline at end of file