diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/BoundingBox.cpp | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/BoundingBox.cpp')
| -rw-r--r-- | Minecraft.World/BoundingBox.cpp | 129 |
1 files changed, 76 insertions, 53 deletions
diff --git a/Minecraft.World/BoundingBox.cpp b/Minecraft.World/BoundingBox.cpp index eb828ed0..24972bf9 100644 --- a/Minecraft.World/BoundingBox.cpp +++ b/Minecraft.World/BoundingBox.cpp @@ -14,6 +14,19 @@ BoundingBox::BoundingBox() z1 = 0; } +BoundingBox::BoundingBox(intArray sourceData) +{ + if (sourceData.length == 6) + { + x0 = sourceData[0]; + y0 = sourceData[1]; + z0 = sourceData[2]; + x1 = sourceData[3]; + y1 = sourceData[4]; + z1 = sourceData[5]; + } +} + BoundingBox *BoundingBox::getUnknownBox() { return new BoundingBox(INT_MAX, INT_MAX, INT_MAX, INT_MIN, INT_MIN, INT_MIN ); @@ -21,56 +34,56 @@ BoundingBox *BoundingBox::getUnknownBox() BoundingBox *BoundingBox::orientBox(int footX, int footY, int footZ, int offX, int offY, int offZ, int width, int height, int depth, int orientation) { - switch (orientation) + switch (orientation) { - default: - return new BoundingBox(footX + offX, footY + offY, footZ + offZ, footX + width - 1 + offX, footY + height - 1 + offY, footZ + depth - 1 + offZ); + default: + return new BoundingBox(footX + offX, footY + offY, footZ + offZ, footX + width - 1 + offX, footY + height - 1 + offY, footZ + depth - 1 + offZ); case Direction::NORTH: - // foot is at x0, y0, z1 - return new BoundingBox(footX + offX, footY + offY, footZ - depth + 1 + offZ, footX + width - 1 + offX, footY + height - 1 + offY, footZ + offZ); + // foot is at x0, y0, z1 + return new BoundingBox(footX + offX, footY + offY, footZ - depth + 1 + offZ, footX + width - 1 + offX, footY + height - 1 + offY, footZ + offZ); case Direction::SOUTH: - // foot is at x0, y0, z0 - return new BoundingBox(footX + offX, footY + offY, footZ + offZ, footX + width - 1 + offX, footY + height - 1 + offY, footZ + depth - 1 + offZ); + // foot is at x0, y0, z0 + return new BoundingBox(footX + offX, footY + offY, footZ + offZ, footX + width - 1 + offX, footY + height - 1 + offY, footZ + depth - 1 + offZ); case Direction::WEST: - // foot is at x1, y0, z0, but width and depth are flipped - return new BoundingBox(footX - depth + 1 + offZ, footY + offY, footZ + offX, footX + offZ, footY + height - 1 + offY, footZ + width - 1 + offX); + // foot is at x1, y0, z0, but width and depth are flipped + return new BoundingBox(footX - depth + 1 + offZ, footY + offY, footZ + offX, footX + offZ, footY + height - 1 + offY, footZ + width - 1 + offX); case Direction::EAST: - // foot is at x0, y0, z0, but width and depth are flipped - return new BoundingBox(footX + offZ, footY + offY, footZ + offX, footX + depth - 1 + offZ, footY + height - 1 + offY, footZ + width - 1 + offX); - } + // foot is at x0, y0, z0, but width and depth are flipped + return new BoundingBox(footX + offZ, footY + offY, footZ + offX, footX + depth - 1 + offZ, footY + height - 1 + offY, footZ + width - 1 + offX); + } } BoundingBox::BoundingBox(BoundingBox *other) { - this->x0 = other->x0; - this->y0 = other->y0; - this->z0 = other->z0; - this->x1 = other->x1; - this->y1 = other->y1; - this->z1 = other->z1; + x0 = other->x0; + y0 = other->y0; + z0 = other->z0; + x1 = other->x1; + y1 = other->y1; + z1 = other->z1; } BoundingBox::BoundingBox(int x0, int y0, int z0, int x1, int y1, int z1) { - this->x0 = x0; - this->y0 = y0; - this->z0 = z0; - this->x1 = x1; - this->y1 = y1; - this->z1 = z1; + this->x0 = x0; + this->y0 = y0; + this->z0 = z0; + this->x1 = x1; + this->y1 = y1; + this->z1 = z1; } BoundingBox::BoundingBox(int x0, int z0, int x1, int z1) { - this->x0 = x0; - this->z0 = z0; - this->x1 = x1; - this->z1 = z1; + this->x0 = x0; + this->z0 = z0; + this->x1 = x1; + this->z1 = z1; // the bounding box for this constructor is limited to world size, // excluding bedrock level - this->y0 = 1; - this->y1 = 512; + y0 = 1; + y1 = 512; } bool BoundingBox::intersects(BoundingBox *other) @@ -90,39 +103,39 @@ bool BoundingBox::intersects(int x0, int z0, int x1, int z1) void BoundingBox::expand(BoundingBox *other) { - this->x0 = Math::_min(this->x0, other->x0); - this->y0 = Math::_min(this->y0, other->y0); - this->z0 = Math::_min(this->z0, other->z0); - this->x1 = Math::_max(this->x1, other->x1); - this->y1 = Math::_max(this->y1, other->y1); - this->z1 = Math::_max(this->z1, other->z1); + x0 = Math::_min(x0, other->x0); + y0 = Math::_min(y0, other->y0); + z0 = Math::_min(z0, other->z0); + x1 = Math::_max(x1, other->x1); + y1 = Math::_max(y1, other->y1); + z1 = Math::_max(z1, other->z1); } BoundingBox *BoundingBox::getIntersection(BoundingBox *other) { - if (!intersects(other)) + if (!intersects(other)) { - return NULL; - } - BoundingBox *result = new BoundingBox(); - result->x0 = Math::_max(this->x0, other->x0); - result->y0 = Math::_max(this->y0, other->y0); - result->z0 = Math::_max(this->z0, other->z0); - result->x1 = Math::_min(this->x1, other->x1); - result->y1 = Math::_min(this->y1, other->y1); - result->z1 = Math::_min(this->z1, other->z1); + return NULL; + } + BoundingBox *result = new BoundingBox(); + result->x0 = Math::_max(x0, other->x0); + result->y0 = Math::_max(y0, other->y0); + result->z0 = Math::_max(z0, other->z0); + result->x1 = Math::_min(x1, other->x1); + result->y1 = Math::_min(y1, other->y1); + result->z1 = Math::_min(z1, other->z1); - return result; + return result; } void BoundingBox::move(int dx, int dy, int dz) { - x0 += dx; - y0 += dy; - z0 += dz; - x1 += dx; - y1 += dy; - z1 += dz; + x0 += dx; + y0 += dy; + z0 += dz; + x1 += dx; + y1 += dy; + z1 += dz; } bool BoundingBox::isInside(int x, int y, int z) @@ -163,4 +176,14 @@ int BoundingBox::getZCenter() wstring BoundingBox::toString() { return L"(" + _toString<int>(x0) + L", " + _toString<int>(y0) + L", " + _toString<int>(z0) + L"; " + _toString<int>(x1) + L", " + _toString<int>(y1) + L", " + _toString<int>(z1) + L")"; +} + +IntArrayTag *BoundingBox::createTag(const wstring &name) +{ + // 4J-JEV: If somebody knows a better way to do this, please tell me. + int *data = new int[6](); + data[0] = x0; data[1] = y0; data[2] = z0; + data[3] = x1; data[4] = y1; data[5] = z1; + + return new IntArrayTag( name, intArray(data,6) ); }
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