diff options
| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
| commit | 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch) | |
| tree | 69454763e73ca764af4e682d3573080b13138a0e /Minecraft.World/BoatItem.cpp | |
| parent | a9be52c41a02d207233199e98898fe7483d7e817 (diff) | |
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.World/BoatItem.cpp')
| -rw-r--r-- | Minecraft.World/BoatItem.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Minecraft.World/BoatItem.cpp b/Minecraft.World/BoatItem.cpp index 5cf2cd38..d2bb75b5 100644 --- a/Minecraft.World/BoatItem.cpp +++ b/Minecraft.World/BoatItem.cpp @@ -39,7 +39,7 @@ bool BoatItem::TestUse(shared_ptr<ItemInstance> itemInstance, Level *level, shar double range = 5; Vec3 *to = from->add(xa * range, ya * range, za * range); HitResult *hr = level->clip(from, to, true); - if (hr == nullptr) return false; + if (hr == NULL) return false; if (hr->type == HitResult::TILE) { @@ -74,7 +74,7 @@ shared_ptr<ItemInstance> BoatItem::use(shared_ptr<ItemInstance> itemInstance, Le double range = 5; Vec3 *to = from->add(xa * range, ya * range, za * range); HitResult *hr = level->clip(from, to, true); - if (hr == nullptr) return itemInstance; + if (hr == NULL) return itemInstance; // check entity collision Vec3 *b = player->getViewVector(a); @@ -107,7 +107,7 @@ shared_ptr<ItemInstance> BoatItem::use(shared_ptr<ItemInstance> itemInstance, Le if (level->getTile(xt, yt, zt) == Tile::topSnow_Id) yt--; if( level->countInstanceOf(eTYPE_BOAT, true) < Level::MAX_XBOX_BOATS ) // 4J - added limit { - shared_ptr<Boat> boat = std::make_shared<Boat>(level, xt + 0.5f, yt + 1.0f, zt + 0.5f); + shared_ptr<Boat> boat = shared_ptr<Boat>( new Boat(level, xt + 0.5f, yt + 1.0f, zt + 0.5f) ); boat->yRot = ((Mth::floor(player->yRot * 4.0F / 360.0F + 0.5) & 0x3) - 1) * 90; if (!level->getCubes(boat, boat->bb->grow(-.1, -.1, -.1))->empty()) { |
