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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/BirchFeature.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/BirchFeature.cpp')
-rw-r--r--Minecraft.World/BirchFeature.cpp79
1 files changed, 40 insertions, 39 deletions
diff --git a/Minecraft.World/BirchFeature.cpp b/Minecraft.World/BirchFeature.cpp
index 22aa944c..d7a57514 100644
--- a/Minecraft.World/BirchFeature.cpp
+++ b/Minecraft.World/BirchFeature.cpp
@@ -9,37 +9,37 @@ BirchFeature::BirchFeature(bool doUpdate) : Feature(doUpdate)
bool BirchFeature::place(Level *level, Random *random, int x, int y, int z)
{
- int treeHeight = random->nextInt(3) + 5;
+ int treeHeight = random->nextInt(3) + 5;
- bool free = true;
- if (y < 1 || y + treeHeight + 1 > Level::maxBuildHeight) return false;
+ bool free = true;
+ if (y < 1 || y + treeHeight + 1 > Level::maxBuildHeight) return false;
- for (int yy = y; yy <= y + 1 + treeHeight; yy++)
+ for (int yy = y; yy <= y + 1 + treeHeight; yy++)
{
- int r = 1;
- if (yy == y) r = 0;
- if (yy >= y + 1 + treeHeight - 2) r = 2;
- for (int xx = x - r; xx <= x + r && free; xx++)
+ int r = 1;
+ if (yy == y) r = 0;
+ if (yy >= y + 1 + treeHeight - 2) r = 2;
+ for (int xx = x - r; xx <= x + r && free; xx++)
{
- for (int zz = z - r; zz <= z + r && free; zz++)
+ for (int zz = z - r; zz <= z + r && free; zz++)
{
- if (yy >= 0 && yy < Level::maxBuildHeight)
+ if (yy >= 0 && yy < Level::maxBuildHeight)
{
- int tt = level->getTile(xx, yy, zz);
- if (tt != 0 && tt != Tile::leaves_Id) free = false;
- }
+ int tt = level->getTile(xx, yy, zz);
+ if (tt != 0 && tt != Tile::leaves_Id) free = false;
+ }
else
{
- free = false;
- }
- }
- }
- }
+ free = false;
+ }
+ }
+ }
+ }
- if (!free) return false;
+ if (!free) return false;
- int belowTile = level->getTile(x, y - 1, z);
- if ((belowTile != Tile::grass_Id && belowTile != Tile::dirt_Id) || y >= Level::maxBuildHeight - treeHeight - 1) return false;
+ int belowTile = level->getTile(x, y - 1, z);
+ if ((belowTile != Tile::grass_Id && belowTile != Tile::dirt_Id) || y >= Level::maxBuildHeight - treeHeight - 1) return false;
// 4J Stu Added to stop tree features generating areas previously place by game rule generation
if(app.getLevelGenerationOptions() != NULL)
@@ -54,28 +54,29 @@ bool BirchFeature::place(Level *level, Random *random, int x, int y, int z)
}
}
- level->setTileNoUpdate(x, y - 1, z, Tile::dirt_Id);
+ placeBlock(level, x, y - 1, z, Tile::dirt_Id);
- for (int yy = y - 3 + treeHeight; yy <= y + treeHeight; yy++)
+ for (int yy = y - 3 + treeHeight; yy <= y + treeHeight; yy++)
{
- int yo = yy - (y + treeHeight);
- int offs = 1 - yo / 2;
- for (int xx = x - offs; xx <= x + offs; xx++)
+ int yo = yy - (y + treeHeight);
+ int offs = 1 - yo / 2;
+ for (int xx = x - offs; xx <= x + offs; xx++)
{
- int xo = xx - (x);
- for (int zz = z - offs; zz <= z + offs; zz++)
+ int xo = xx - (x);
+ for (int zz = z - offs; zz <= z + offs; zz++)
{
- int zo = zz - (z);
- if (abs(xo) == offs && abs(zo) == offs && (random->nextInt(2) == 0 || yo == 0)) continue;
- if (!Tile::solid[level->getTile(xx, yy, zz)]) placeBlock(level, xx, yy, zz, Tile::leaves_Id, LeafTile::BIRCH_LEAF);
- }
- }
- }
- for (int hh = 0; hh < treeHeight; hh++)
+ int zo = zz - (z);
+ if (abs(xo) == offs && abs(zo) == offs && (random->nextInt(2) == 0 || yo == 0)) continue;
+ int t = level->getTile(xx, yy, zz);
+ if (t == 0 || t == Tile::leaves_Id) placeBlock(level, xx, yy, zz, Tile::leaves_Id, LeafTile::BIRCH_LEAF);
+ }
+ }
+ }
+ for (int hh = 0; hh < treeHeight; hh++)
{
- int t = level->getTile(x, y + hh, z);
- if (t == 0 || t == Tile::leaves_Id) placeBlock(level, x, y + hh, z, Tile::treeTrunk_Id, TreeTile::BIRCH_TRUNK);
- }
- return true;
+ int t = level->getTile(x, y + hh, z);
+ if (t == 0 || t == Tile::leaves_Id) placeBlock(level, x, y + hh, z, Tile::treeTrunk_Id, TreeTile::BIRCH_TRUNK);
+ }
+ return true;
} \ No newline at end of file