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| author | void_17 <heroerror3@gmail.com> | 2026-03-02 17:39:35 +0700 |
|---|---|---|
| committer | void_17 <heroerror3@gmail.com> | 2026-03-02 17:39:35 +0700 |
| commit | b9a2951901dac21b08589c9d8b4a7eae78757726 (patch) | |
| tree | 6b750cbdde9d2bd2aeaec9880ac7db62e9356745 /Minecraft.World/BiomeSource.h | |
| parent | 119bff351450ea16ffda550b6e0f67379b29f708 (diff) | |
Revert "Get rid of MSVC's __int64"
This reverts commit d63f79325f85e014361eb8cf1e41eaebedb1ae71.
Diffstat (limited to 'Minecraft.World/BiomeSource.h')
| -rw-r--r-- | Minecraft.World/BiomeSource.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/Minecraft.World/BiomeSource.h b/Minecraft.World/BiomeSource.h index a1e8a50b..bef09db0 100644 --- a/Minecraft.World/BiomeSource.h +++ b/Minecraft.World/BiomeSource.h @@ -25,20 +25,20 @@ private: protected: void _init(); - void _init(int64_t seed, LevelType *generator); + void _init(__int64 seed, LevelType *generator); BiomeSource(); public: - BiomeSource(int64_t seed, LevelType *generator); + BiomeSource(__int64 seed, LevelType *generator); BiomeSource(Level *level); private: static bool getIsMatch(float *frac); // 4J added static void getFracs(intArray indices, float *fracs); // 4J added public: #ifdef __PSVITA__ - static int64_t findSeed(LevelType *generator, bool* pServerRunning); // MGH - added pRunning, so we can early out of this on Vita as it can take up to 60 secs // 4J added + static __int64 findSeed(LevelType *generator, bool* pServerRunning); // MGH - added pRunning, so we can early out of this on Vita as it can take up to 60 secs // 4J added #else - static int64_t findSeed(LevelType *generator); // 4J added + static __int64 findSeed(LevelType *generator); // 4J added #endif ~BiomeSource(); @@ -71,7 +71,7 @@ public: /** * Checks if an area around a block contains only the specified biomes. * Useful for placing elements like towns. - * + * * This is a bit of a rough check, to make it as fast as possible. To ensure * NO other biomes, add a margin of at least four blocks to the radius */ @@ -80,7 +80,7 @@ public: /** * Checks if an area around a block contains only the specified biome. * Useful for placing elements like towns. - * + * * This is a bit of a rough check, to make it as fast as possible. To ensure * NO other biomes, add a margin of at least four blocks to the radius */ @@ -89,7 +89,7 @@ public: /** * Finds the specified biome within the radius. This will return a random * position if several are found. This test is fairly rough. - * + * * Returns null if the biome wasn't found */ virtual TilePos *findBiome(int x, int z, int r, Biome *toFind, Random *random); @@ -97,7 +97,7 @@ public: /** * Finds one of the specified biomes within the radius. This will return a * random position if several are found. This test is fairly rough. - * + * * Returns null if the biome wasn't found */ virtual TilePos *findBiome(int x, int z, int r, vector<Biome *> allowed, Random *random); |
