diff options
| author | void_17 <61356189+void2012@users.noreply.github.com> | 2026-03-07 03:31:30 +0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-07 03:31:30 +0700 |
| commit | 988e3042e00485aa7ed3725fe7bfde1da8cf8519 (patch) | |
| tree | cf712d80b4d03eec73f935e0cce23020ddb6f5ef /Minecraft.World/BiomeSource.h | |
| parent | 175fc3824e502ecd701c1da2ecd2061d77495693 (diff) | |
Remove all MSVC `__int64` (#742)
Diffstat (limited to 'Minecraft.World/BiomeSource.h')
| -rw-r--r-- | Minecraft.World/BiomeSource.h | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/Minecraft.World/BiomeSource.h b/Minecraft.World/BiomeSource.h index bef09db0..a1e8a50b 100644 --- a/Minecraft.World/BiomeSource.h +++ b/Minecraft.World/BiomeSource.h @@ -25,20 +25,20 @@ private: protected: void _init(); - void _init(__int64 seed, LevelType *generator); + void _init(int64_t seed, LevelType *generator); BiomeSource(); public: - BiomeSource(__int64 seed, LevelType *generator); + BiomeSource(int64_t seed, LevelType *generator); BiomeSource(Level *level); private: static bool getIsMatch(float *frac); // 4J added static void getFracs(intArray indices, float *fracs); // 4J added public: #ifdef __PSVITA__ - static __int64 findSeed(LevelType *generator, bool* pServerRunning); // MGH - added pRunning, so we can early out of this on Vita as it can take up to 60 secs // 4J added + static int64_t findSeed(LevelType *generator, bool* pServerRunning); // MGH - added pRunning, so we can early out of this on Vita as it can take up to 60 secs // 4J added #else - static __int64 findSeed(LevelType *generator); // 4J added + static int64_t findSeed(LevelType *generator); // 4J added #endif ~BiomeSource(); @@ -71,7 +71,7 @@ public: /** * Checks if an area around a block contains only the specified biomes. * Useful for placing elements like towns. - * + * * This is a bit of a rough check, to make it as fast as possible. To ensure * NO other biomes, add a margin of at least four blocks to the radius */ @@ -80,7 +80,7 @@ public: /** * Checks if an area around a block contains only the specified biome. * Useful for placing elements like towns. - * + * * This is a bit of a rough check, to make it as fast as possible. To ensure * NO other biomes, add a margin of at least four blocks to the radius */ @@ -89,7 +89,7 @@ public: /** * Finds the specified biome within the radius. This will return a random * position if several are found. This test is fairly rough. - * + * * Returns null if the biome wasn't found */ virtual TilePos *findBiome(int x, int z, int r, Biome *toFind, Random *random); @@ -97,7 +97,7 @@ public: /** * Finds one of the specified biomes within the radius. This will return a * random position if several are found. This test is fairly rough. - * + * * Returns null if the biome wasn't found */ virtual TilePos *findBiome(int x, int z, int r, vector<Biome *> allowed, Random *random); |
