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authorvoid_17 <61356189+void2012@users.noreply.github.com>2026-03-07 03:31:30 +0700
committerGitHub <noreply@github.com>2026-03-07 03:31:30 +0700
commit988e3042e00485aa7ed3725fe7bfde1da8cf8519 (patch)
treecf712d80b4d03eec73f935e0cce23020ddb6f5ef /Minecraft.World/BiomeSource.h
parent175fc3824e502ecd701c1da2ecd2061d77495693 (diff)
Remove all MSVC `__int64` (#742)
Diffstat (limited to 'Minecraft.World/BiomeSource.h')
-rw-r--r--Minecraft.World/BiomeSource.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/Minecraft.World/BiomeSource.h b/Minecraft.World/BiomeSource.h
index bef09db0..a1e8a50b 100644
--- a/Minecraft.World/BiomeSource.h
+++ b/Minecraft.World/BiomeSource.h
@@ -25,20 +25,20 @@ private:
protected:
void _init();
- void _init(__int64 seed, LevelType *generator);
+ void _init(int64_t seed, LevelType *generator);
BiomeSource();
public:
- BiomeSource(__int64 seed, LevelType *generator);
+ BiomeSource(int64_t seed, LevelType *generator);
BiomeSource(Level *level);
private:
static bool getIsMatch(float *frac); // 4J added
static void getFracs(intArray indices, float *fracs); // 4J added
public:
#ifdef __PSVITA__
- static __int64 findSeed(LevelType *generator, bool* pServerRunning); // MGH - added pRunning, so we can early out of this on Vita as it can take up to 60 secs // 4J added
+ static int64_t findSeed(LevelType *generator, bool* pServerRunning); // MGH - added pRunning, so we can early out of this on Vita as it can take up to 60 secs // 4J added
#else
- static __int64 findSeed(LevelType *generator); // 4J added
+ static int64_t findSeed(LevelType *generator); // 4J added
#endif
~BiomeSource();
@@ -71,7 +71,7 @@ public:
/**
* Checks if an area around a block contains only the specified biomes.
* Useful for placing elements like towns.
- *
+ *
* This is a bit of a rough check, to make it as fast as possible. To ensure
* NO other biomes, add a margin of at least four blocks to the radius
*/
@@ -80,7 +80,7 @@ public:
/**
* Checks if an area around a block contains only the specified biome.
* Useful for placing elements like towns.
- *
+ *
* This is a bit of a rough check, to make it as fast as possible. To ensure
* NO other biomes, add a margin of at least four blocks to the radius
*/
@@ -89,7 +89,7 @@ public:
/**
* Finds the specified biome within the radius. This will return a random
* position if several are found. This test is fairly rough.
- *
+ *
* Returns null if the biome wasn't found
*/
virtual TilePos *findBiome(int x, int z, int r, Biome *toFind, Random *random);
@@ -97,7 +97,7 @@ public:
/**
* Finds one of the specified biomes within the radius. This will return a
* random position if several are found. This test is fairly rough.
- *
+ *
* Returns null if the biome wasn't found
*/
virtual TilePos *findBiome(int x, int z, int r, vector<Biome *> allowed, Random *random);