diff options
| author | ModMaker101 <119018978+ModMaker101@users.noreply.github.com> | 2026-03-07 21:56:03 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-08 09:56:03 +0700 |
| commit | a9be52c41a02d207233199e98898fe7483d7e817 (patch) | |
| tree | 71dfaec3a86b05e9ca409b97d8eb9d7f993bfdd0 /Minecraft.World/BiomeDecorator.cpp | |
| parent | 1be5faaea781402e7de06b263eeca4c688b7712c (diff) | |
Project modernization (#630)
* Fixed boats falling and a TP glitch #266
* Replaced every C-style cast with C++ ones
* Replaced every C-style cast with C++ ones
* Fixed boats falling and a TP glitch #266
* Updated NULL to nullptr and fixing some type issues
* Modernized and fixed a few bugs
- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.
* Fixing more conflicts
* Replace int loops with size_t and start work on overrides
Diffstat (limited to 'Minecraft.World/BiomeDecorator.cpp')
| -rw-r--r-- | Minecraft.World/BiomeDecorator.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/Minecraft.World/BiomeDecorator.cpp b/Minecraft.World/BiomeDecorator.cpp index a3cbf546..add156e8 100644 --- a/Minecraft.World/BiomeDecorator.cpp +++ b/Minecraft.World/BiomeDecorator.cpp @@ -9,8 +9,8 @@ BiomeDecorator::BiomeDecorator(Biome *biome) _init(); // 4J inits - level = NULL; - random = NULL; + level = nullptr; + random = nullptr; xo = 0; zo = 0; @@ -19,7 +19,7 @@ BiomeDecorator::BiomeDecorator(Biome *biome) void BiomeDecorator::decorate(Level *level, Random *random, int xo, int zo) { - if (this->level != NULL) + if (this->level != nullptr) { app.DebugPrintf("BiomeDecorator::decorate - Already decorating!!\n"); #ifndef _CONTENT_PACKAGE @@ -34,8 +34,8 @@ void BiomeDecorator::decorate(Level *level, Random *random, int xo, int zo) decorate(); - this->level = NULL; - this->random = NULL; + this->level = nullptr; + this->random = nullptr; } @@ -164,7 +164,7 @@ void BiomeDecorator::decorate() // 4J Stu - For some reason this was created each time round in the loop // I assume there is a case where deadBushCount could be 0 - DeadBushFeature *deadBushFeature = NULL; + DeadBushFeature *deadBushFeature = nullptr; if(deadBushCount > 0) deadBushFeature = new DeadBushFeature(Tile::deadBush_Id); for (int i = 0; i < deadBushCount; i++) { @@ -174,7 +174,7 @@ void BiomeDecorator::decorate() //new DeadBushFeature(Tile::deadBush_Id)->place(level, random, x, y, z); deadBushFeature->place(level, random, x, y, z); } - if(deadBushFeature != NULL)delete deadBushFeature; + if(deadBushFeature != nullptr)delete deadBushFeature; for (int i = 0; i < waterlilyCount; i++) { |
