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authorModMaker101 <119018978+ModMaker101@users.noreply.github.com>2026-03-07 21:56:03 -0500
committerGitHub <noreply@github.com>2026-03-08 09:56:03 +0700
commita9be52c41a02d207233199e98898fe7483d7e817 (patch)
tree71dfaec3a86b05e9ca409b97d8eb9d7f993bfdd0 /Minecraft.World/BiomeDecorator.cpp
parent1be5faaea781402e7de06b263eeca4c688b7712c (diff)
Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
Diffstat (limited to 'Minecraft.World/BiomeDecorator.cpp')
-rw-r--r--Minecraft.World/BiomeDecorator.cpp14
1 files changed, 7 insertions, 7 deletions
diff --git a/Minecraft.World/BiomeDecorator.cpp b/Minecraft.World/BiomeDecorator.cpp
index a3cbf546..add156e8 100644
--- a/Minecraft.World/BiomeDecorator.cpp
+++ b/Minecraft.World/BiomeDecorator.cpp
@@ -9,8 +9,8 @@ BiomeDecorator::BiomeDecorator(Biome *biome)
_init();
// 4J inits
- level = NULL;
- random = NULL;
+ level = nullptr;
+ random = nullptr;
xo = 0;
zo = 0;
@@ -19,7 +19,7 @@ BiomeDecorator::BiomeDecorator(Biome *biome)
void BiomeDecorator::decorate(Level *level, Random *random, int xo, int zo)
{
- if (this->level != NULL)
+ if (this->level != nullptr)
{
app.DebugPrintf("BiomeDecorator::decorate - Already decorating!!\n");
#ifndef _CONTENT_PACKAGE
@@ -34,8 +34,8 @@ void BiomeDecorator::decorate(Level *level, Random *random, int xo, int zo)
decorate();
- this->level = NULL;
- this->random = NULL;
+ this->level = nullptr;
+ this->random = nullptr;
}
@@ -164,7 +164,7 @@ void BiomeDecorator::decorate()
// 4J Stu - For some reason this was created each time round in the loop
// I assume there is a case where deadBushCount could be 0
- DeadBushFeature *deadBushFeature = NULL;
+ DeadBushFeature *deadBushFeature = nullptr;
if(deadBushCount > 0) deadBushFeature = new DeadBushFeature(Tile::deadBush_Id);
for (int i = 0; i < deadBushCount; i++)
{
@@ -174,7 +174,7 @@ void BiomeDecorator::decorate()
//new DeadBushFeature(Tile::deadBush_Id)->place(level, random, x, y, z);
deadBushFeature->place(level, random, x, y, z);
}
- if(deadBushFeature != NULL)delete deadBushFeature;
+ if(deadBushFeature != nullptr)delete deadBushFeature;
for (int i = 0; i < waterlilyCount; i++)
{