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authorLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
commit087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch)
tree69454763e73ca764af4e682d3573080b13138a0e /Minecraft.World/BinaryHeap.cpp
parenta9be52c41a02d207233199e98898fe7483d7e817 (diff)
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.World/BinaryHeap.cpp')
-rw-r--r--Minecraft.World/BinaryHeap.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Minecraft.World/BinaryHeap.cpp b/Minecraft.World/BinaryHeap.cpp
index 4fc5ce45..3a3d1c1e 100644
--- a/Minecraft.World/BinaryHeap.cpp
+++ b/Minecraft.World/BinaryHeap.cpp
@@ -58,7 +58,7 @@ Node *BinaryHeap::pop()
{
Node *popped = heap[0];
heap[0] = heap[--sizeVar];
- heap[sizeVar] = nullptr;
+ heap[sizeVar] = NULL;
if (sizeVar > 0) downHeap(0);
popped->heapIdx=-1;
return popped;
@@ -68,7 +68,7 @@ void BinaryHeap::remove(Node *node)
{
// This is what node.heapIdx is for.
heap[node->heapIdx] = heap[--sizeVar];
- heap[sizeVar] = nullptr;
+ heap[sizeVar] = NULL;
if (sizeVar > node->heapIdx)
{
if (heap[node->heapIdx]->f < node->f)
@@ -145,7 +145,7 @@ void BinaryHeap::downHeap(int idx)
if (rightIdx >= sizeVar)
{
// Only need to compare with left.
- rightNode = nullptr;
+ rightNode = NULL;
rightCost = Float::POSITIVE_INFINITY;
}
else