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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/BedTile.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/BedTile.h')
-rw-r--r--Minecraft.World/BedTile.h33
1 files changed, 17 insertions, 16 deletions
diff --git a/Minecraft.World/BedTile.h b/Minecraft.World/BedTile.h
index 339080d3..0e54ba36 100644
--- a/Minecraft.World/BedTile.h
+++ b/Minecraft.World/BedTile.h
@@ -17,37 +17,38 @@ private:
Icon **iconTop;
public:
- static const int HEAD_PIECE_DATA = 0x8;
- static const int OCCUPIED_DATA = 0x4;
+ static const int HEAD_PIECE_DATA = 0x8;
+ static const int OCCUPIED_DATA = 0x4;
- static int HEAD_DIRECTION_OFFSETS[4][2];
+ static int HEAD_DIRECTION_OFFSETS[4][2];
+
+ BedTile(int id);
- BedTile(int id);
-
virtual void updateDefaultShape();
virtual bool TestUse(Level *level, int x, int y, int z, shared_ptr<Player> player);
- virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
- virtual Icon *getTexture(int face, int data);
+ virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
+ virtual Icon *getTexture(int face, int data);
//@Override
void registerIcons(IconRegister *iconRegister);
- virtual int getRenderShape();
+ virtual int getRenderShape();
virtual bool isCubeShaped();
virtual bool isSolidRender(bool isServerLevel = false);
- virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
+ virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
virtual void neighborChanged(Level *level, int x, int y, int z, int type);
- virtual int getResource(int data, Random *random,int playerBonusLevel);
+ virtual int getResource(int data, Random *random,int playerBonusLevel);
private:
using Tile::setShape;
- void setShape();
+ void setShape();
public:
- static bool isHeadPiece(int data);
- static bool isOccupied(int data);
+ static bool isHeadPiece(int data);
+ static bool isOccupied(int data);
static void setOccupied(Level *level, int x, int y, int z, bool occupied);
- static Pos *findStandUpPosition(Level *level, int x, int y, int z, int skipCount);
+ static Pos *findStandUpPosition(Level *level, int x, int y, int z, int skipCount);
- virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus);
- virtual int getPistonPushReaction();
+ virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus);
+ virtual int getPistonPushReaction();
virtual int cloneTileId(Level *level, int x, int y, int z);
+ virtual void playerWillDestroy(Level *level, int x, int y, int z, int data, shared_ptr<Player> player);
};