diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/BedTile.h | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/BedTile.h')
| -rw-r--r-- | Minecraft.World/BedTile.h | 33 |
1 files changed, 17 insertions, 16 deletions
diff --git a/Minecraft.World/BedTile.h b/Minecraft.World/BedTile.h index 339080d3..0e54ba36 100644 --- a/Minecraft.World/BedTile.h +++ b/Minecraft.World/BedTile.h @@ -17,37 +17,38 @@ private: Icon **iconTop; public: - static const int HEAD_PIECE_DATA = 0x8; - static const int OCCUPIED_DATA = 0x4; + static const int HEAD_PIECE_DATA = 0x8; + static const int OCCUPIED_DATA = 0x4; - static int HEAD_DIRECTION_OFFSETS[4][2]; + static int HEAD_DIRECTION_OFFSETS[4][2]; + + BedTile(int id); - BedTile(int id); - virtual void updateDefaultShape(); virtual bool TestUse(Level *level, int x, int y, int z, shared_ptr<Player> player); - virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param - virtual Icon *getTexture(int face, int data); + virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param + virtual Icon *getTexture(int face, int data); //@Override void registerIcons(IconRegister *iconRegister); - virtual int getRenderShape(); + virtual int getRenderShape(); virtual bool isCubeShaped(); virtual bool isSolidRender(bool isServerLevel = false); - virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param + virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param virtual void neighborChanged(Level *level, int x, int y, int z, int type); - virtual int getResource(int data, Random *random,int playerBonusLevel); + virtual int getResource(int data, Random *random,int playerBonusLevel); private: using Tile::setShape; - void setShape(); + void setShape(); public: - static bool isHeadPiece(int data); - static bool isOccupied(int data); + static bool isHeadPiece(int data); + static bool isOccupied(int data); static void setOccupied(Level *level, int x, int y, int z, bool occupied); - static Pos *findStandUpPosition(Level *level, int x, int y, int z, int skipCount); + static Pos *findStandUpPosition(Level *level, int x, int y, int z, int skipCount); - virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus); - virtual int getPistonPushReaction(); + virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus); + virtual int getPistonPushReaction(); virtual int cloneTileId(Level *level, int x, int y, int z); + virtual void playerWillDestroy(Level *level, int x, int y, int z, int data, shared_ptr<Player> player); }; |
