diff options
| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
| commit | 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch) | |
| tree | 69454763e73ca764af4e682d3573080b13138a0e /Minecraft.World/BedTile.cpp | |
| parent | a9be52c41a02d207233199e98898fe7483d7e817 (diff) | |
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.World/BedTile.cpp')
| -rw-r--r-- | Minecraft.World/BedTile.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/Minecraft.World/BedTile.cpp b/Minecraft.World/BedTile.cpp index 5597f740..039943bd 100644 --- a/Minecraft.World/BedTile.cpp +++ b/Minecraft.World/BedTile.cpp @@ -16,9 +16,9 @@ BedTile::BedTile(int id) : DirectionalTile(id, Material::cloth, isSolidRender()) { setShape(); - iconEnd = nullptr; - iconSide = nullptr; - iconTop = nullptr; + iconEnd = NULL; + iconSide = NULL; + iconTop = NULL; } // 4J Added override @@ -120,7 +120,7 @@ bool BedTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, } } - if (sleepingPlayer == nullptr) + if (sleepingPlayer == NULL) { setOccupied(level, x, y, z, false); } @@ -309,7 +309,7 @@ Pos *BedTile::findStandUpPosition(Level *level, int x, int y, int z, int skipCou } } - return nullptr; + return NULL; } void BedTile::spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonus) |
