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| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
| commit | 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch) | |
| tree | 69454763e73ca764af4e682d3573080b13138a0e /Minecraft.World/BeachBiome.cpp | |
| parent | a9be52c41a02d207233199e98898fe7483d7e817 (diff) | |
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.World/BeachBiome.cpp')
| -rw-r--r-- | Minecraft.World/BeachBiome.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Minecraft.World/BeachBiome.cpp b/Minecraft.World/BeachBiome.cpp index 475f8468..50e7cc1c 100644 --- a/Minecraft.World/BeachBiome.cpp +++ b/Minecraft.World/BeachBiome.cpp @@ -8,8 +8,8 @@ BeachBiome::BeachBiome(int id) : Biome(id) // remove default mob spawn settings friendlies.clear(); friendlies_chicken.clear(); // 4J added - topMaterial = static_cast<byte>(Tile::sand_Id); - material = static_cast<byte>(Tile::sand_Id); + topMaterial = (byte) Tile::sand_Id; + material = (byte) Tile::sand_Id; decorator->treeCount = -999; decorator->deadBushCount = 0; |
