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authorLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
commit087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch)
tree69454763e73ca764af4e682d3573080b13138a0e /Minecraft.World/BeachBiome.cpp
parenta9be52c41a02d207233199e98898fe7483d7e817 (diff)
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.World/BeachBiome.cpp')
-rw-r--r--Minecraft.World/BeachBiome.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Minecraft.World/BeachBiome.cpp b/Minecraft.World/BeachBiome.cpp
index 475f8468..50e7cc1c 100644
--- a/Minecraft.World/BeachBiome.cpp
+++ b/Minecraft.World/BeachBiome.cpp
@@ -8,8 +8,8 @@ BeachBiome::BeachBiome(int id) : Biome(id)
// remove default mob spawn settings
friendlies.clear();
friendlies_chicken.clear(); // 4J added
- topMaterial = static_cast<byte>(Tile::sand_Id);
- material = static_cast<byte>(Tile::sand_Id);
+ topMaterial = (byte) Tile::sand_Id;
+ material = (byte) Tile::sand_Id;
decorator->treeCount = -999;
decorator->deadBushCount = 0;