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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.World/ArrayWithLength.h
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
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Diffstat (limited to 'Minecraft.World/ArrayWithLength.h')
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diff --git a/Minecraft.World/ArrayWithLength.h b/Minecraft.World/ArrayWithLength.h
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+#pragma once
+
+#include <assert.h>
+
+//Note - this is meant to be a really simple wrapper round a pointer just to be able to add a length value to arrays.
+// As such, it shouldn't delete its data in a destructor as shallow copies will be made of this and we don't want to
+// free the data just because one of those has gone out of scope
+template <class T> class arrayWithLength
+{
+public:
+ T *data;
+ unsigned int length;
+ arrayWithLength() { data = NULL; length = 0; }
+ arrayWithLength(unsigned int elements, bool bClearArray=true) { assert(elements!=0); data = new T[elements]; if(bClearArray){ memset( data,0,sizeof(T)*elements); } this->length = elements; }
+
+ // 4J Stu Added this ctor so I static init arrays in the Item derivation tree
+ arrayWithLength( T data[], unsigned int elements) { this->data = data; this->length = elements; }
+
+ //~arrayWithLength() { delete[] data; }
+
+ void resize( unsigned int elements )
+ {
+ assert( elements > length );
+ T *temp = new T[elements];
+ memset( temp,0,sizeof(T)*elements);
+
+ if( data != NULL )
+ {
+ std::copy( data, data+length, temp );
+
+ delete[] data;
+ }
+ data = temp;
+ length = elements;
+ }
+
+ T& operator[](unsigned int i) { return data[i]; }
+ T operator[](unsigned int i) const { return data[i]; }
+};
+
+// TODO 4J Stu - This looks right, but is it?
+template <class T> class array2DWithLength
+{
+ typedef arrayWithLength< T >* _parrayWithLength;
+public:
+ _parrayWithLength *data;
+ unsigned int length;
+ array2DWithLength() { data = NULL; length = 0; }
+ array2DWithLength(unsigned int dimA, unsigned int dimB)
+ {
+ data = new _parrayWithLength[dimA];
+ this->length = dimA;
+
+ for( unsigned int i = 0; i < length; i++ )
+ data[i] = new arrayWithLength<T>(dimB);
+ }
+
+ _parrayWithLength& operator[](unsigned int i) { return data[i]; }
+ _parrayWithLength operator[](unsigned int i) const { return data[i]; }
+};
+
+
+class Biome;
+class LevelChunk;
+class Node;
+class Item;
+class Tile;
+class Stat;
+class MobCategory;
+class File;
+class Vertex;
+class _Polygon; // Renaming as have conflict with Windows Polygon fn
+class ServerLevel;
+class MultiPlayerLevel;
+class Level;
+class LevelRenderer;
+class WeighedRandomItem;
+class WeighedTreasure;
+class Layer;
+//class Cube;
+class ModelPart;
+class Enchantment;
+class ClipChunk;
+
+typedef arrayWithLength<double> doubleArray;
+typedef arrayWithLength<byte> byteArray;
+typedef arrayWithLength<char> charArray;
+typedef arrayWithLength<short> shortArray;
+typedef arrayWithLength<int> intArray;
+typedef arrayWithLength<float> floatArray;
+typedef arrayWithLength<Biome *> BiomeArray;
+typedef arrayWithLength<LevelChunk *> LevelChunkArray;
+typedef array2DWithLength<LevelChunk *> LevelChunk2DArray;
+typedef arrayWithLength<Node *> NodeArray;
+typedef arrayWithLength<Item *> ItemArray;
+typedef arrayWithLength<Tile *> TileArray;
+typedef arrayWithLength<Stat *> StatArray;
+typedef arrayWithLength<MobCategory *> MobCategoryArray;
+typedef arrayWithLength<File *> FileArray;
+typedef arrayWithLength<Vertex *> VertexArray;
+typedef arrayWithLength<_Polygon *> PolygonArray;
+typedef arrayWithLength<ServerLevel *> ServerLevelArray;
+typedef arrayWithLength<MultiPlayerLevel *> MultiPlayerLevelArray;
+typedef arrayWithLength<Level *> LevelArray;
+typedef arrayWithLength<LevelRenderer *> LevelRendererArray;
+typedef arrayWithLength<WeighedRandomItem *> WeighedRandomItemArray;
+typedef arrayWithLength<WeighedTreasure *> WeighedTreasureArray;
+typedef arrayWithLength< shared_ptr<Layer> > LayerArray;
+//typedef arrayWithLength<Cube *> CubeArray;
+typedef arrayWithLength<ModelPart *> ModelPartArray;
+typedef arrayWithLength<Enchantment *> EnchantmentArray;
+typedef arrayWithLength<ClipChunk> ClipChunkArray;
+
+#include "ItemInstance.h"
+typedef arrayWithLength<shared_ptr<ItemInstance> > ItemInstanceArray;