diff options
| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
| commit | 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch) | |
| tree | 69454763e73ca764af4e682d3573080b13138a0e /Minecraft.World/ArmorSlot.cpp | |
| parent | a9be52c41a02d207233199e98898fe7483d7e817 (diff) | |
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.World/ArmorSlot.cpp')
| -rw-r--r-- | Minecraft.World/ArmorSlot.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Minecraft.World/ArmorSlot.cpp b/Minecraft.World/ArmorSlot.cpp index 2e85fed3..7707635a 100644 --- a/Minecraft.World/ArmorSlot.cpp +++ b/Minecraft.World/ArmorSlot.cpp @@ -19,11 +19,11 @@ int ArmorSlot::getMaxStackSize() const bool ArmorSlot::mayPlace(shared_ptr<ItemInstance> item) { - if (item == nullptr) + if (item == NULL) { return false; } - if ( dynamic_cast<ArmorItem *>( item->getItem() ) != nullptr) + if ( dynamic_cast<ArmorItem *>( item->getItem() ) != NULL) { return dynamic_cast<ArmorItem *>( item->getItem() )->slot == slotNum; } @@ -43,7 +43,7 @@ Icon *ArmorSlot::getNoItemIcon() //bool ArmorSlot::mayCombine(shared_ptr<ItemInstance> item) //{ // shared_ptr<ItemInstance> thisItemI = getItem(); -// if(thisItemI == nullptr || item == nullptr) return false; +// if(thisItemI == NULL || item == NULL) return false; // // ArmorItem *thisItem = (ArmorItem *)thisItemI->getItem(); // bool thisIsDyableArmor = thisItem->getMaterial() == ArmorItem::ArmorMaterial::CLOTH; @@ -53,7 +53,7 @@ Icon *ArmorSlot::getNoItemIcon() // //shared_ptr<ItemInstance> ArmorSlot::combine(shared_ptr<ItemInstance> item) //{ -// shared_ptr<CraftingContainer> craftSlots = shared_ptr<CraftingContainer>( new CraftingContainer(nullptr, 2, 2) ); +// shared_ptr<CraftingContainer> craftSlots = shared_ptr<CraftingContainer>( new CraftingContainer(NULL, 2, 2) ); // craftSlots->setItem(0, item); // craftSlots->setItem(1, getItem()); // Armour item needs to go second // shared_ptr<ItemInstance> result = ArmorDyeRecipe::assembleDyedArmor(craftSlots); |
