diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.World/ArmorRecipes.cpp | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.World/ArmorRecipes.cpp')
| -rw-r--r-- | Minecraft.World/ArmorRecipes.cpp | 158 |
1 files changed, 158 insertions, 0 deletions
diff --git a/Minecraft.World/ArmorRecipes.cpp b/Minecraft.World/ArmorRecipes.cpp new file mode 100644 index 00000000..8d3483b1 --- /dev/null +++ b/Minecraft.World/ArmorRecipes.cpp @@ -0,0 +1,158 @@ +//package net.minecraft.world.item.crafting; + +//import net.minecraft.world.item.*; +//import net.minecraft.world.level.tile.Tile; +#include "stdafx.h" +#include "net.minecraft.world.item.h" +#include "Tile.h" +#include "Recipy.h" +#include "Recipes.h" +#include "ArmorRecipes.h" + +// 4J-PB - adding "" on the end of these so we can detect it +wstring ArmorRecipes::shapes[][4] = +{ + {L"XXX", // + L"X X",L""},// + + {L"X X", // + L"XXX",// + L"XXX",L""},// + + {L"XXX", // + L"X X",// + L"X X",L""},// + + {L"X X",// + L"X X",L""},// +}; + +/* +ArmorRecipes::map[5] = +{ + {Item::leather, Tile::fire, Item::ironIngot, Item::diamond, Item::goldIngot}, + {Item::helmet_cloth, Item::helmet_chain, Item::helmet_iron, Item::helmet_diamond, Item::helmet_gold}, + {Item::chestplate_cloth, Item::chestplate_chain, Item::chestplate_iron, Item::chestplate_diamond, Item::chestplate_gold}, + {Item::leggings_cloth, Item::leggings_chain, Item::leggings_iron, Item::leggings_diamond, Item::leggings_gold}, + {Item::boots_cloth, Item::boots_chain, Item::boots_iron, Item::boots_diamond, Item::boots_gold}, +}; +*/ + +void ArmorRecipes::_init() +{ + map = new vector <Object *> [MAX_ARMOUR_RECIPES]; + + // 4J-PB - removing the chain armour, since we show all possible recipes in the xbox game, and it's not one you can make + ADD_OBJECT(map[0],Item::leather); +// ADD_OBJECT(map[0],Tile::fire); + ADD_OBJECT(map[0],Item::ironIngot); + ADD_OBJECT(map[0],Item::diamond); + ADD_OBJECT(map[0],Item::goldIngot); + + ADD_OBJECT(map[1],Item::helmet_cloth); +// ADD_OBJECT(map[1],Item::helmet_chain); + ADD_OBJECT(map[1],Item::helmet_iron); + ADD_OBJECT(map[1],Item::helmet_diamond); + ADD_OBJECT(map[1],Item::helmet_gold); + + ADD_OBJECT(map[2],Item::chestplate_cloth); +// ADD_OBJECT(map[2],Item::chestplate_chain); + ADD_OBJECT(map[2],Item::chestplate_iron); + ADD_OBJECT(map[2],Item::chestplate_diamond); + ADD_OBJECT(map[2],Item::chestplate_gold); + + ADD_OBJECT(map[3],Item::leggings_cloth); +// ADD_OBJECT(map[3],Item::leggings_chain); + ADD_OBJECT(map[3],Item::leggings_iron); + ADD_OBJECT(map[3],Item::leggings_diamond); + ADD_OBJECT(map[3],Item::leggings_gold); + + ADD_OBJECT(map[4],Item::boots_cloth); +// ADD_OBJECT(map[4],Item::boots_chain); + ADD_OBJECT(map[4],Item::boots_iron); + ADD_OBJECT(map[4],Item::boots_diamond); + ADD_OBJECT(map[4],Item::boots_gold); +} + +// 4J-PB added for quick equip in the inventory +ArmorRecipes::_eArmorType ArmorRecipes::GetArmorType(int iId) +{ + switch(iId) + { + case Item::helmet_cloth_Id: + case Item::helmet_chain_Id: + case Item::helmet_iron_Id: + case Item::helmet_diamond_Id: + case Item::helmet_gold_Id: + return eArmorType_Helmet; + break; + + case Item::chestplate_cloth_Id: + case Item::chestplate_chain_Id: + case Item::chestplate_iron_Id: + case Item::chestplate_diamond_Id: + case Item::chestplate_gold_Id: + return eArmorType_Chestplate; + break; + + case Item::leggings_cloth_Id: + case Item::leggings_chain_Id: + case Item::leggings_iron_Id: + case Item::leggings_diamond_Id: + case Item::leggings_gold_Id: + return eArmorType_Leggings; + break; + + case Item::boots_cloth_Id: + case Item::boots_chain_Id: + case Item::boots_iron_Id: + case Item::boots_diamond_Id: + case Item::boots_gold_Id: + return eArmorType_Boots; + break; + } + + return eArmorType_None; +} + +void ArmorRecipes::addRecipes(Recipes *r) +{ + wchar_t wchTypes[5]; + wchTypes[4]=0; + + for (unsigned int m = 0; m < map[0].size(); m++) + { + Object *pObjMaterial = map[0].at(m); + + for (int t=0; t<MAX_ARMOUR_RECIPES-1; t++) + { + Item *target = map[t+1].at(m)->item; + + wchTypes[0]=L'w'; + wchTypes[1]=L'c'; + wchTypes[3]=L'g'; + if(pObjMaterial->GetType()==eType_TILE) + { + wchTypes[2]=L't'; + r->addShapedRecipy(new ItemInstance(target), + wchTypes, + shapes[t], + + L'X', pObjMaterial->tile, + L'A'); + } + else + { + // must be Item + wchTypes[2]=L'i'; + r->addShapedRecipy(new ItemInstance(target), + wchTypes, + shapes[t], + + L'X', pObjMaterial->item, + L'A'); + } + } + } +} + |
