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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/ArmorRecipes.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/ArmorRecipes.cpp')
-rw-r--r--Minecraft.World/ArmorRecipes.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/Minecraft.World/ArmorRecipes.cpp b/Minecraft.World/ArmorRecipes.cpp
index 8d3483b1..c74c02a3 100644
--- a/Minecraft.World/ArmorRecipes.cpp
+++ b/Minecraft.World/ArmorRecipes.cpp
@@ -49,25 +49,25 @@ void ArmorRecipes::_init()
ADD_OBJECT(map[0],Item::diamond);
ADD_OBJECT(map[0],Item::goldIngot);
- ADD_OBJECT(map[1],Item::helmet_cloth);
+ ADD_OBJECT(map[1],Item::helmet_leather);
// ADD_OBJECT(map[1],Item::helmet_chain);
ADD_OBJECT(map[1],Item::helmet_iron);
ADD_OBJECT(map[1],Item::helmet_diamond);
ADD_OBJECT(map[1],Item::helmet_gold);
- ADD_OBJECT(map[2],Item::chestplate_cloth);
+ ADD_OBJECT(map[2],Item::chestplate_leather);
// ADD_OBJECT(map[2],Item::chestplate_chain);
ADD_OBJECT(map[2],Item::chestplate_iron);
ADD_OBJECT(map[2],Item::chestplate_diamond);
ADD_OBJECT(map[2],Item::chestplate_gold);
- ADD_OBJECT(map[3],Item::leggings_cloth);
+ ADD_OBJECT(map[3],Item::leggings_leather);
// ADD_OBJECT(map[3],Item::leggings_chain);
ADD_OBJECT(map[3],Item::leggings_iron);
ADD_OBJECT(map[3],Item::leggings_diamond);
ADD_OBJECT(map[3],Item::leggings_gold);
- ADD_OBJECT(map[4],Item::boots_cloth);
+ ADD_OBJECT(map[4],Item::boots_leather);
// ADD_OBJECT(map[4],Item::boots_chain);
ADD_OBJECT(map[4],Item::boots_iron);
ADD_OBJECT(map[4],Item::boots_diamond);
@@ -79,7 +79,7 @@ ArmorRecipes::_eArmorType ArmorRecipes::GetArmorType(int iId)
{
switch(iId)
{
- case Item::helmet_cloth_Id:
+ case Item::helmet_leather_Id:
case Item::helmet_chain_Id:
case Item::helmet_iron_Id:
case Item::helmet_diamond_Id:
@@ -87,7 +87,7 @@ ArmorRecipes::_eArmorType ArmorRecipes::GetArmorType(int iId)
return eArmorType_Helmet;
break;
- case Item::chestplate_cloth_Id:
+ case Item::chestplate_leather_Id:
case Item::chestplate_chain_Id:
case Item::chestplate_iron_Id:
case Item::chestplate_diamond_Id:
@@ -95,7 +95,7 @@ ArmorRecipes::_eArmorType ArmorRecipes::GetArmorType(int iId)
return eArmorType_Chestplate;
break;
- case Item::leggings_cloth_Id:
+ case Item::leggings_leather_Id:
case Item::leggings_chain_Id:
case Item::leggings_iron_Id:
case Item::leggings_diamond_Id:
@@ -103,7 +103,7 @@ ArmorRecipes::_eArmorType ArmorRecipes::GetArmorType(int iId)
return eArmorType_Leggings;
break;
- case Item::boots_cloth_Id:
+ case Item::boots_leather_Id:
case Item::boots_chain_Id:
case Item::boots_iron_Id:
case Item::boots_diamond_Id: