diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/ArmorRecipes.cpp | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/ArmorRecipes.cpp')
| -rw-r--r-- | Minecraft.World/ArmorRecipes.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/Minecraft.World/ArmorRecipes.cpp b/Minecraft.World/ArmorRecipes.cpp index 8d3483b1..c74c02a3 100644 --- a/Minecraft.World/ArmorRecipes.cpp +++ b/Minecraft.World/ArmorRecipes.cpp @@ -49,25 +49,25 @@ void ArmorRecipes::_init() ADD_OBJECT(map[0],Item::diamond); ADD_OBJECT(map[0],Item::goldIngot); - ADD_OBJECT(map[1],Item::helmet_cloth); + ADD_OBJECT(map[1],Item::helmet_leather); // ADD_OBJECT(map[1],Item::helmet_chain); ADD_OBJECT(map[1],Item::helmet_iron); ADD_OBJECT(map[1],Item::helmet_diamond); ADD_OBJECT(map[1],Item::helmet_gold); - ADD_OBJECT(map[2],Item::chestplate_cloth); + ADD_OBJECT(map[2],Item::chestplate_leather); // ADD_OBJECT(map[2],Item::chestplate_chain); ADD_OBJECT(map[2],Item::chestplate_iron); ADD_OBJECT(map[2],Item::chestplate_diamond); ADD_OBJECT(map[2],Item::chestplate_gold); - ADD_OBJECT(map[3],Item::leggings_cloth); + ADD_OBJECT(map[3],Item::leggings_leather); // ADD_OBJECT(map[3],Item::leggings_chain); ADD_OBJECT(map[3],Item::leggings_iron); ADD_OBJECT(map[3],Item::leggings_diamond); ADD_OBJECT(map[3],Item::leggings_gold); - ADD_OBJECT(map[4],Item::boots_cloth); + ADD_OBJECT(map[4],Item::boots_leather); // ADD_OBJECT(map[4],Item::boots_chain); ADD_OBJECT(map[4],Item::boots_iron); ADD_OBJECT(map[4],Item::boots_diamond); @@ -79,7 +79,7 @@ ArmorRecipes::_eArmorType ArmorRecipes::GetArmorType(int iId) { switch(iId) { - case Item::helmet_cloth_Id: + case Item::helmet_leather_Id: case Item::helmet_chain_Id: case Item::helmet_iron_Id: case Item::helmet_diamond_Id: @@ -87,7 +87,7 @@ ArmorRecipes::_eArmorType ArmorRecipes::GetArmorType(int iId) return eArmorType_Helmet; break; - case Item::chestplate_cloth_Id: + case Item::chestplate_leather_Id: case Item::chestplate_chain_Id: case Item::chestplate_iron_Id: case Item::chestplate_diamond_Id: @@ -95,7 +95,7 @@ ArmorRecipes::_eArmorType ArmorRecipes::GetArmorType(int iId) return eArmorType_Chestplate; break; - case Item::leggings_cloth_Id: + case Item::leggings_leather_Id: case Item::leggings_chain_Id: case Item::leggings_iron_Id: case Item::leggings_diamond_Id: @@ -103,7 +103,7 @@ ArmorRecipes::_eArmorType ArmorRecipes::GetArmorType(int iId) return eArmorType_Leggings; break; - case Item::boots_cloth_Id: + case Item::boots_leather_Id: case Item::boots_chain_Id: case Item::boots_iron_Id: case Item::boots_diamond_Id: |
