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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.World/ArmorItem.h
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.World/ArmorItem.h')
-rw-r--r--Minecraft.World/ArmorItem.h90
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diff --git a/Minecraft.World/ArmorItem.h b/Minecraft.World/ArmorItem.h
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+++ b/Minecraft.World/ArmorItem.h
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+#pragma once
+
+#include "Item.h"
+
+class ArmorItem : public Item
+{
+public:
+ static const int SLOT_HEAD = 0;
+ static const int SLOT_TORSO = 1;
+ static const int SLOT_LEGS = 2;
+ static const int SLOT_FEET = 3;
+ static const eMinecraftColour DEFAULT_LEATHER_COLOR = eMinecraftColour_Armour_Default_Leather_Colour;
+
+private:
+ static const int healthPerSlot[];
+ static const wstring LEATHER_OVERLAYS[] ;
+
+public:
+ static const wstring TEXTURE_EMPTY_SLOTS[];
+
+public:
+ class ArmorMaterial
+ {
+ public:
+ static const int clothArray[];
+ static const int chainArray[];
+ static const int ironArray[];
+ static const int goldArray[];
+ static const int diamondArray[];
+ public:
+ static const ArmorMaterial *CLOTH;
+ static const ArmorMaterial *CHAIN;
+ static const ArmorMaterial *IRON;
+ static const ArmorMaterial *GOLD;
+ static const ArmorMaterial *DIAMOND;
+
+ private:
+ int durabilityMultiplier;
+ int *slotProtections;
+ int enchantmentValue;
+
+ // 4J Stu - Had to make this public but was private
+ // We shouldn't be creating these except the static initialisation
+ public:
+ ArmorMaterial(int durabilityMultiplier, const int slotProtections[], int enchantmentValue);
+ ~ArmorMaterial();
+
+ public:
+ int getHealthForSlot(int slot) const;
+ int getDefenseForSlot(int slot) const;
+ int getEnchantmentValue() const;
+ int getTierItemId() const;
+ };
+
+ const int slot;
+ const int defense;
+ const int modelIndex;
+
+private:
+ const ArmorMaterial *armorType;
+ Icon *overlayIcon;
+ Icon *iconEmpty;
+
+public:
+ ArmorItem(int id, const ArmorMaterial *armorType, int icon, int slot);
+
+ //@Override
+ int getColor(shared_ptr<ItemInstance> item, int spriteLayer);
+
+ //@Override
+ bool hasMultipleSpriteLayers();
+
+ virtual int getEnchantmentValue();
+
+ const ArmorMaterial *getMaterial();
+ bool hasCustomColor(shared_ptr<ItemInstance> item);
+ int getColor(shared_ptr<ItemInstance> item);
+
+ //@Override
+ Icon *getLayerIcon(int auxValue, int spriteLayer);
+ void clearColor(shared_ptr<ItemInstance> item);
+ void setColor(shared_ptr<ItemInstance> item, int color);
+
+ bool isValidRepairItem(shared_ptr<ItemInstance> source, shared_ptr<ItemInstance> repairItem);
+
+ //@Override
+ void registerIcons(IconRegister *iconRegister);
+
+ static Icon *getEmptyIcon(int slot);
+}; \ No newline at end of file