diff options
| author | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
|---|---|---|
| committer | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
| commit | 7074f35e4ba831e358117842b99ee35b87f85ae5 (patch) | |
| tree | 7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.World/AnvilTile.h | |
| parent | d63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff) | |
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.World/AnvilTile.h')
| -rw-r--r-- | Minecraft.World/AnvilTile.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Minecraft.World/AnvilTile.h b/Minecraft.World/AnvilTile.h index 1a4f0ed7..e625777d 100644 --- a/Minecraft.World/AnvilTile.h +++ b/Minecraft.World/AnvilTile.h @@ -35,14 +35,14 @@ public: bool isSolidRender(bool isServerLevel = false); Icon *getTexture(int face, int data); void registerIcons(IconRegister *iconRegister); - void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by); - bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); + void setPlacedBy(Level *level, int x, int y, int z, std::shared_ptr<Mob> by); + bool use(Level *level, int x, int y, int z, std::shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); int getRenderShape(); int getSpawnResourcesAuxValue(int data); - void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); + void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, std::shared_ptr<TileEntity> forceEntity = std::shared_ptr<TileEntity>()); protected: - void falling(shared_ptr<FallingTile> entity); + void falling(std::shared_ptr<FallingTile> entity); public: void onLand(Level *level, int xt, int yt, int zt, int data); |
