diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/AnvilTile.cpp | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/AnvilTile.cpp')
| -rw-r--r-- | Minecraft.World/AnvilTile.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/Minecraft.World/AnvilTile.cpp b/Minecraft.World/AnvilTile.cpp index e5fd736d..8789cb7c 100644 --- a/Minecraft.World/AnvilTile.cpp +++ b/Minecraft.World/AnvilTile.cpp @@ -55,16 +55,16 @@ void AnvilTile::registerIcons(IconRegister *iconRegister) } } -void AnvilTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by) +void AnvilTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance) { int dir = (Mth::floor(by->yRot * 4 / (360) + 0.5)) & 3; int dmg = level->getData(x, y, z) >> 2; dir = ++dir % 4; - if (dir == 0) level->setData(x, y, z, Direction::NORTH | (dmg << 2)); - if (dir == 1) level->setData(x, y, z, Direction::EAST | (dmg << 2)); - if (dir == 2) level->setData(x, y, z, Direction::SOUTH | (dmg << 2)); - if (dir == 3) level->setData(x, y, z, Direction::WEST | (dmg << 2)); + if (dir == 0) level->setData(x, y, z, Direction::NORTH | (dmg << 2), Tile::UPDATE_CLIENTS); + if (dir == 1) level->setData(x, y, z, Direction::EAST | (dmg << 2), Tile::UPDATE_CLIENTS); + if (dir == 2) level->setData(x, y, z, Direction::SOUTH | (dmg << 2), Tile::UPDATE_CLIENTS); + if (dir == 3) level->setData(x, y, z, Direction::WEST | (dmg << 2), Tile::UPDATE_CLIENTS); } bool AnvilTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly) |
