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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/AnvilTile.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/AnvilTile.cpp')
-rw-r--r--Minecraft.World/AnvilTile.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/Minecraft.World/AnvilTile.cpp b/Minecraft.World/AnvilTile.cpp
index e5fd736d..8789cb7c 100644
--- a/Minecraft.World/AnvilTile.cpp
+++ b/Minecraft.World/AnvilTile.cpp
@@ -55,16 +55,16 @@ void AnvilTile::registerIcons(IconRegister *iconRegister)
}
}
-void AnvilTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by)
+void AnvilTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance)
{
int dir = (Mth::floor(by->yRot * 4 / (360) + 0.5)) & 3;
int dmg = level->getData(x, y, z) >> 2;
dir = ++dir % 4;
- if (dir == 0) level->setData(x, y, z, Direction::NORTH | (dmg << 2));
- if (dir == 1) level->setData(x, y, z, Direction::EAST | (dmg << 2));
- if (dir == 2) level->setData(x, y, z, Direction::SOUTH | (dmg << 2));
- if (dir == 3) level->setData(x, y, z, Direction::WEST | (dmg << 2));
+ if (dir == 0) level->setData(x, y, z, Direction::NORTH | (dmg << 2), Tile::UPDATE_CLIENTS);
+ if (dir == 1) level->setData(x, y, z, Direction::EAST | (dmg << 2), Tile::UPDATE_CLIENTS);
+ if (dir == 2) level->setData(x, y, z, Direction::SOUTH | (dmg << 2), Tile::UPDATE_CLIENTS);
+ if (dir == 3) level->setData(x, y, z, Direction::WEST | (dmg << 2), Tile::UPDATE_CLIENTS);
}
bool AnvilTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly)