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authorvoid_17 <heroerror3@gmail.com>2026-03-02 15:58:20 +0700
committervoid_17 <heroerror3@gmail.com>2026-03-02 15:58:20 +0700
commit7074f35e4ba831e358117842b99ee35b87f85ae5 (patch)
tree7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.World/AnvilTile.cpp
parentd63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff)
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.World/AnvilTile.cpp')
-rw-r--r--Minecraft.World/AnvilTile.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/Minecraft.World/AnvilTile.cpp b/Minecraft.World/AnvilTile.cpp
index e5fd736d..f0a6d2a7 100644
--- a/Minecraft.World/AnvilTile.cpp
+++ b/Minecraft.World/AnvilTile.cpp
@@ -55,7 +55,7 @@ void AnvilTile::registerIcons(IconRegister *iconRegister)
}
}
-void AnvilTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by)
+void AnvilTile::setPlacedBy(Level *level, int x, int y, int z, std::shared_ptr<Mob> by)
{
int dir = (Mth::floor(by->yRot * 4 / (360) + 0.5)) & 3;
int dmg = level->getData(x, y, z) >> 2;
@@ -67,7 +67,7 @@ void AnvilTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> b
if (dir == 3) level->setData(x, y, z, Direction::WEST | (dmg << 2));
}
-bool AnvilTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly)
+bool AnvilTile::use(Level *level, int x, int y, int z, std::shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly)
{
if (level->isClientSide)
{
@@ -87,7 +87,7 @@ int AnvilTile::getSpawnResourcesAuxValue(int data)
return data >> 2;
}
-void AnvilTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity)
+void AnvilTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, std::shared_ptr<TileEntity> forceEntity)
{
int dir = level->getData(x, y, z) & 3;
@@ -101,7 +101,7 @@ void AnvilTile::updateShape(LevelSource *level, int x, int y, int z, int forceDa
}
}
-void AnvilTile::falling(shared_ptr<FallingTile> entity)
+void AnvilTile::falling(std::shared_ptr<FallingTile> entity)
{
entity->setHurtsEntities(true);
}