diff options
| author | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
|---|---|---|
| committer | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
| commit | 7074f35e4ba831e358117842b99ee35b87f85ae5 (patch) | |
| tree | 7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.World/AnvilTile.cpp | |
| parent | d63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff) | |
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.World/AnvilTile.cpp')
| -rw-r--r-- | Minecraft.World/AnvilTile.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Minecraft.World/AnvilTile.cpp b/Minecraft.World/AnvilTile.cpp index e5fd736d..f0a6d2a7 100644 --- a/Minecraft.World/AnvilTile.cpp +++ b/Minecraft.World/AnvilTile.cpp @@ -55,7 +55,7 @@ void AnvilTile::registerIcons(IconRegister *iconRegister) } } -void AnvilTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by) +void AnvilTile::setPlacedBy(Level *level, int x, int y, int z, std::shared_ptr<Mob> by) { int dir = (Mth::floor(by->yRot * 4 / (360) + 0.5)) & 3; int dmg = level->getData(x, y, z) >> 2; @@ -67,7 +67,7 @@ void AnvilTile::setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> b if (dir == 3) level->setData(x, y, z, Direction::WEST | (dmg << 2)); } -bool AnvilTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly) +bool AnvilTile::use(Level *level, int x, int y, int z, std::shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly) { if (level->isClientSide) { @@ -87,7 +87,7 @@ int AnvilTile::getSpawnResourcesAuxValue(int data) return data >> 2; } -void AnvilTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) +void AnvilTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, std::shared_ptr<TileEntity> forceEntity) { int dir = level->getData(x, y, z) & 3; @@ -101,7 +101,7 @@ void AnvilTile::updateShape(LevelSource *level, int x, int y, int z, int forceDa } } -void AnvilTile::falling(shared_ptr<FallingTile> entity) +void AnvilTile::falling(std::shared_ptr<FallingTile> entity) { entity->setHurtsEntities(true); } |
